Mogyle Le Toulousain
- Mogyle
- mogyle
- Europe/Stockholm
- Yes
- No
1 issues
Key
Summary
Status
Reporter
Assignee
Created
Added Attachments:
Added Attachments:
Changed Description:
I have a custom model working for an object
(tested with /give @s minecraft:item{CustomModelData:1} )I have modified the loot table of the oak leaves in a jungle leaves one (replacing leaves and sappling) and changed the apple to the custom model with "set_nbt".
All should work according to various people I asked, but it doesn't.
When I just modify oak in jungle, I get all drops written including apples. The moment I add nbt, only sapplings and sticks remains, no apples (vanilla or custom model)
Searching here lead to a similar issue back in 1.12, but marked as resolved. I think now that blocks also have loot tables, it could be tied.
Similar issue resolved 1.12
MC-122536loot_table attached
Changed Summary:
Block loot tables and set_nbt does'nt work properlyBlock loot tables and set_nbt doesn't work properly







Still broken in the last pre-release 1.8.1 Pre-4. I filled a 60x60 zone with iron block with beacons on top using the /fill command in a newly generated world, and not a single one was working until I smashed everyblock above INCLUDING bedrock.
I hope to see this one getting fixed before official 1.8.1.
Still present in 1.8.1 pre-4
May be a duplicate of
MC-69032where aggression is triggered by an other mob, and in this case, out of the player's sight.I tried many things :
-Obsidian cage (With and without a portal)
-Creeper and Charged Creeper
-Normal and Hard difficulties
Result : No blocks were destroyed and the portal remained active.
Unless you can tell us more on how to reproduce it, nothing could be done.
Looks like a duplicate of
MC-62958for most of it.For the "keep on crashing" part, it sounds like corrupted files...
Try deleting everything in the Profile Editor tab of the launcher, then create a new one and start a new world and see if it's still happening.
Dupe of
MC-62958Working for me.
Golden Apple :
/give @p minecraft:golden_apple 1
Enchanted Golden Apple :
/give @p minecraft:golden_apple 1 1
But it starts the same way : Changing the render distance triggers the glitchy biomes event which can be summed up by "Not supported by your computer".
How it will react then depends on your machine, but as it's not supported, crashing (and save corrupting) is an outcome.
I suggest you to first tell us what's your Graphic Card, and add a crash report.
Being salty is not the best option when asking for help. And you don't seem willing to be helped too. I asked for your graphic card and a crash report and you don't post anything.
As I'm not part of the staff and you act like a jerk, I'm out. Good luck !
Working as Intended
Here's the real command to kill all cows 20 blocks around you :
/kill @e[type=Cow,r=20]
Give us the seed of your map so it can be tested. If you don't know how to get it, just type the command : /seed (You need to be Op)
Try to stay in the Nether, protected from Pigmen, for about 15 min.
Pigmen now have a Timer after they were made hostile, which maximum is 13min and 20sec.
More info can be found here : https://www.youtube.com/watch?v=e6dgAckaElM
But Pigmen spawning miles away from the angry ones already aggressive still may be an issue.
Because :
-"/kill" is the command to kill the player
-Any wrongly written "/kill" command will be read as "/kill" only
/kill Cow 20 or /kill Cow are not valid, so the are just /kill
And killing everything is not "/kill" but "/kill @e"
Looks like a chunk error (corrupted chunk) has happened to your world.
Even if it's "resolved" (Duplicate), some of your world may still be saved via third editor programs.
You can ask for help on forums to be sure not messing it up, but programs like MCEdit can place you where you want (outside of your void for exemple), can repair chunks, and many other features.
Hope it will help you, and remember to always make backups!
Not resolved in 1.8.1.
Created a fresh new world, went to nether, placed the pyramid and the beacon didn't shine until bedrock was broken.
Looks like working as intended, as this is a Dupe of :
MC-327So many possibilities...
Is your village closed ? They could have escaped and fallen into a cave for example.
They also could have died, if you're near a village for too long, you may experience zombie raids, or simply a zombie entered by a flaw in your village's security.
It could be anything, as we don't know much about your issue! What about Fireplaces, Lava, Cacti ?
What do you mean ? Using the same seed in 1.8.1 does not spawn horses like previous versions ?
Because world generation is not exactly the same from one version to another. For example, even if 1.8 had no new biomes, the 3 new types of stones are now influencing most of generated terrain, but with minimal visible differences from the outside.
And 1.8.1
Zombies can spawn wherever they want during a raid/siege, even a closed and perfectly lit building of yours.
We can't be sure they died in hazards, but you can't prove the opposite.
Without clear circumstances, it can't be treated properly.
May be because you only get it back using a pickaxe ?
With no more info, this will likely end in Incomplete, Invalid or assumed as Working as Intended.
The Ticket (and not the "Bug" itself) is considered Resolved.
As a Mojang Dev saw the entry, and classified it as Working as Intended. How can it be clearer : That's how it works.
Mathieu added a comment :
I noticed a way better handling in 1.8.2 pre-release. Still got stopped a few times, but way less frequently !
As I can't say if lag was involved, it's clear it has been improved since last version.
Is it Vanilla ?
There is 3 types of anvil (New, Sightly Damaged and Damaged) which can be selected via the give command by adding : 0, 1 or 2.
As you type 3, it's an unexisting block, and it crashes your world.
As it may not be really what happened, you can't be sure your horse is not dead.
Its saddle and armour will only stay for 5 minutes on an active chunk, past this delay, you can't assume anything.
Also, too little info, will probably end as "Cannot Reproduce"...
Happens to me too (but I'm still in pre-1).
The same leaves are also invisible for a long time, until I go near them and wait for them to appear.
The chunks load entirely, only a pack of leaves, and always the same...
Edit - Tried with the pre-4, it seems resolved. Try with it !
Annnnnnd it's not ! 1.8.2 Pre-4
The first screenshots are when arriving, the last two are a bit after.
You can see leaves are here (hitbox, debug info), it's just not rendered until I stand really really close to it for at least 15 sec !
Thank you Grum ! I still hope this will make it to the 1.8.2 rather than 1.8.3
Confirmed. Netherrack can generate between bedrock blocks (Just go in creative and wreck the roof) and thus prevent beacons from working everywhere.
I don't know if this one should be reopened or it's a new entry, because it's mainly hw bedrock is generated the problem now...
Is it a Vanilla Server?
If it's bottom-left (and not top-left) then it's perfectly normal, it's just an undiscovered area.
WAI.
Both Unbreaking and Fortune are capped at Lv 3. The only way to get higher is by using commands. Anvil only support whant can be legitimately crafted.
Suggestion : Use the right section. If it happens on the PS4 version, don't report it as the latest snapshot on PC.
Started a new world in 1.9 pre2 ,Creative Mode and gave myself 32 eggs.
Thrown in Creative, Survival and even Adventure and no death. I even got healthy chicks.
Skins are managed from https://minecraft.net/ and not from the game itself.
Log on and change it there.
Same as Brian. Planted 8 on placed sand, 8 on naturally generated sand, all have grown.
Placed a Repeat Command Block with no redstone needed at spawn, then teleported at 500 ~ 500, and after at 1000 ~ 1000.
It never stopped working for me.
Placed Chest, Trapped Chest and Minecart Chest. All were fully visible.
Created a world Superflat in creative. Took an Elytra, an Anvil and an Unbreaking III book. Renamed and Enchanted the Elytra, and I could use it as usual.
I wonder if both of you are aware that a jump mid-air is required to glide.
Does it melt when exposed to sun? Because it's night time on your screenshots...
Dupe of
MC-2920Confirmed for 1.9
Fishing line is not connected to the rod (offset on the right) and the bobber floats way above water
Added 2 screenshots on 1.9
Same fishing throw, just walked on 1 block deep water to show a close up of the bobber flying
Killed it in 2 hits (Survival/night/diamond sword with mending). I'm pretty sure you spam clicked, which isn't efficient anymore.
Invalid