Axel
- MrMidget_
- mrmidget_
- Europe/Stockholm
- Yes
- No
12 issues
Key
Summary
Status
Reporter
Assignee
Created
Hoppers and iron bars get strange textures at certain angles and distances.
Awaiting Response
Changed Description:
When two droppers are placed facing into eachother and a number of items are placed in one of them. If none of the droppers are powered, they will pass one item between them back and forth (it doesn't matter how many items arein the dropper, they will just pass one item back and forth). This is an issue since all my hopperclocks send out short pulses in a loop.
I just realized that there is no bug
Deleted Comment:
Added Attachments:
Added Labels: Large-biomes seed world-generation














What items were attempted to be smelted?
Villagers not losing their profession if they have been traded with is intended and thus not a bug.
I'm pretty sure the trades are random and that having the same booktrade twice is not a bug.
Redstone dust on top of glass or top slabs can not send a signal downwards even though it connects. It can however send a signal up. This is intended and not a bug.
I do, and testing again without it got rid of the problem. So apparently this issue is with optifine.
Ok, this appears to be a bug with optifine, so perhaps I shouldn't have brought it up here
According to the wiki and some previous versions, grass should only decay if directly covered by any opaque block or if the covering block is transparent and the light level in that position is four or below. So grass covered by a single layer of water, should not decay if the light level is high enough, and the fact that it does decay anyway is the bug.
The same applies to mycelium.
I noticed the same problem. The setting "large biomes" no longer seem to give the same world but bigger for the same seed compared to a normal world.
If we take the seed 1854367407555292247 for example.
In a normal world at -2050 -600, one would be in the middle of a large swamp.
On the same seed with large biomes at -8200 -2400 (-2050x4 -600x4), one would end up in an ocean surrounded by dark forest.
This change really ruins the large biome setting and it being WAI is in my opinion really stupid.
This being WAI also makes no sense as it used to be a 4:1 scale of the world but is now completely different. In the current state, the world generation has parity with bedrock, but not within JAVA anymore. I am holding out hope that this will get fixed as it renders the world seed completely useless and forces me to either play without the setting or not at all.
This is also a parity issue since you can make no comparisons between two worlds with the same seed.