Mojira Archive

NikolayNikolay

nik115
nik115
Europe/Stockholm
Yes
No
3 issues
Key
Summary
Status
Reporter
Assignee
Created
Minecraft: Java EditionMC-10065
TNT Charge destroys blocks at random times when Shot is placed free, but holding liquid and is lit exactly 4 seconds after Charge is lit.
Invalid
Minecraft: Java EditionMC-10068
TNT randomly glitches out and at random times destroys blocks when two TNT are symmetrically pushed simultaneously into one place by pistons, unless blocks are used between the pistons and the TNT, *and* there is a time delay.
Invalid
Minecraft: Java EditionMC-10132
*New* repeater timing malfunctions in parallel and series circuits
Invalid
Attached image file
Minecraft: Java EditionMC-10068piston.png

Attached image file
Minecraft: Java EditionMC-10068block and piston.png

Attached image file
Minecraft: Java EditionMC-10065free shot.png

Attached image file
Minecraft: Java EditionMC-100682013-02-19_23.04.07.png

Attached image file
Minecraft: Java EditionMC-100651.png

Attached image file
Minecraft: Java EditionMC-100652.png

Attached image file
Minecraft: Java EditionMC-100653.png

Attached image file
Minecraft: Java EditionMC-100654.png

Attached image file
Minecraft: Java EditionMC-101322013-02-21_17.24.02.png

Attached image file
Minecraft: Java EditionMC-101322013-02-21_17.27.41.png

Attached image file
Minecraft: Java EditionMC-101322013-02-22_14.26.57.png

Changed Description:
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Changed Summary:
TNT Charge destroys blocks at random times when Shot is placed free, but holding liquid and is lit exactly 4 sec after Charge is lit.
Changed Description:
Changed Summary:
TNT Charge destroys blocks at random times when Shot is placed free, but holding liquid and is lit exactly 4 seconds after Charge is lit.
Added Attachments:
Unavailable attachmentsetup.png
Added Labels: cannon
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Unavailable attachmentsetup.png
Unavailable attachmenttnt.png
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Changed Summary:
TNT randomly glitches out of water and destroys blocks when two TNT are symmetrically pushed together into one place by pistons, unless blocks are used between the pistons and the TNT, *and* there is a time delay.
TNT randomly glitches out of water and destroys blocks when two TNT are symmetrically pushed sumultaneously into one place by pistons, unless blocks are used between the pistons and the TNT, *and* there is a time delay.
Added Attachments:
Removed Attachments:
Unavailable attachmentblock and piston.png
Changed Summary:
TNT randomly glitches out of water and destroys blocks when two TNT are symmetrically pushed sumultaneously into one place by pistons, unless blocks are used between the pistons and the TNT, *and* there is a time delay.
TNT randomly glitches out and at random times destroys blocks when two TNT are symmetrically pushed simultaneously into one place by pistons, unless blocks are used between the pistons and the TNT, *and* there is a time delay.
Added Attachments:
Unavailable attachment2013-02-19_23.04.07.png
Unavailable attachment2013-02-19_22.33.43.png
Removed Attachments:
Unavailable attachment2013-02-19_23.04.07.png
Changed Description:
Changed Description:
Changed Description:
Changed Description:
Changed Description:
Removed Attachments:
Unavailable attachment2013-02-19_22.33.43.png
Removed Attachments:
Unavailable attachment2013-02-21_17.24.27.png
Changed Summary:
*New* repeater timing malfunctions in parallel and series circuits
Changed Environment:
Changed Environment: