Michael Wang
- OmegaSlash13
- omegaslash13
- Pacific/Auckland
- Yes
- No
Okay, I was the host of an SMP server. I wanted to make the gamerule keepInventory true. I typed out the command, and it said it had been updated.
What I expected to happen was that when anyone dies, they will not lose items or XP.
What actually happened was anyone on the server who died lost
losttheir whole inventory and all XP.Steps to Reproduce:
1. Open a world - singleplayer or server doesn't matter
2. Use /gamerule keepInventory true (1 is fine too).
3. Die while items are in your inventory.Other things:
-This only began to happen on 1.7.9 AFTER 1.7.10 was released.
-Afterwards, I re-entered the gamerule command three times, it didn't fix.
-I haven't tested 1.7.10 yet.
-Do I need to upload a screenshot or crash report?Thanks,
OmegaSlash13
Okay, I was the host of an SMP server. I wanted to make the gamerule keepInventory true. I typed out the command, and it said it had been updated.
What I expected to happen was that when anyone dies, they will not lose items or XP.
What actually happened was anyone on the server who died lost their whole inventory and all XP - therefore the gamerule did not do anything.
Steps to Reproduce:
1. Open a world - singleplayer or server doesn't matter
2. Use /gamerule keepInventory true (1 is fine too).
3. Die while items are in your inventory.Other things:
-This only began to happen on 1.7.9 AFTER 1.7.10 was released.
-Afterwards, I re-entered the gamerule command three times, it didn't fix.
-I haven't tested 1.7.10 yet.
-Do I need to upload a screenshot or crash report?Thanks,
OmegaSlash13
I used /gamerule keepInventory 1 AND /gamerule keepInventory true. My question in this report is why it happened after another version was released.
Survival. I was actually told that Zombie Pigmen remember the exact details (maybe uuid etc.) of the player that attacked them, and that's why I reported this. Thanks for the explanation.
I think this isn't a bug. Transparent blocks (non-opaque) like the two you named are unable to transmit redstone signals. Try this with a glass block being directly powered by a redstone repeater facing it - tell me if it does anything.
What is an inverted daylight sensor?
Try shift-clicking the piston while holding redstone dust. If this works, then this is a bug.
What is VBO?
Does this work on Cobblestone Walls or Mossy Cobblestone Walls? It may be because of their 1.5-block property.
Are you using 100% powered rails? If so, the unpowered version acts as a brake, explaining the problem.
It may be because they passed through too quickly, since it takes time to catch fire.