Sorin Iliuta
- onyxdarkknight
- onyxdarkknight
- Europe/Stockholm
- Yes
- No
The Blindness Potion effect seems to not work with high time values.
So I was working on my adventure map and decided to do a custom potion with blindness, strength III and invisibility all lasting for 100 mil seconds. So I went in MCEdit and made it, but when I went back to test it, blindness instead of actually blinding me it more like cleared the fog, like so: http://imgur.com/a/BD9N7#0
So I though "maybe invisibility doesn't go well with blindness", so I decided to go on and make a new potion where I removed blindness but kept the rest like it was, yet still nothing, so I decided to remove strength too, still nothing. Then I wondered "what if the value for seconds is too high" so I made a new one with blindness 1 that lasts for 100 seconds and it worked. So I was wondering if this is a bug, because all other potion effects seem to work with times like 100 mil seconds.
I went and tested further and discovered any value over 1 mil seconds will make the potion effect not work. I wish to be told if this is intentional or actually a bug, because if it isn't it will be a bit sad for my adventure map.
Note: Since it's a pre-release I am not using any mod, it's 100% vanilla. All I used was MCEdit to edit in the potion, but I highly doubt that's a mod.
The Blindness Potion effect seems to not work with high time values.So I was working on my adventure map and decided to do a custom potion with blindness, strength III and invisibility all lasting for 100 mil seconds. So I went in MCEdit and made it, but when I went back to test it, blindness instead of actually blinding me it more like cleared the fog, like so: http://imgur.com/a/BD9N7#0
So I though "maybe invisibility doesn't go well with blindness", so I decided to go on and make a new potion where I removed blindness but kept the rest like it was, yet still nothing, so I decided to remove strength too, still nothing. Then I wondered "what if the value for seconds is too high" so I made a new one with blindness 1 that lasts for 100 seconds and it worked. So I was wondering if this is a bug, because all other potion effects seem to work with times like 100 mil seconds.
I went and tested further and discovered any value over 1 mil seconds will make the potion effect not work. I wish to be told if this is intentional or actually a bug, because if it isn't it will be a bit sad for my adventure map.
Note: Since it's a pre-release I am not using any mod, it's 100% vanilla. All I used was MCEdit to edit in the potion, but I highly doubt that's a mod.
So I was working on my adventure map and decided to do a custom potion with blindness, strength III and invisibility all lasting for 100 mil seconds. So I went in MCEdit and made it, but when I went back to test it, blindness instead of actually blinding me it more like cleared the fog, like so: http://imgur.com/a/BD9N7#0
So I though "maybe invisibility doesn't go well with blindness", so I decided to go on and make a new potion where I removed blindness but kept the rest like it was, yet still nothing, so I decided to remove strength too, still nothing. Then I wondered "what if the value for seconds is too high" so I made a new one with blindness 1 that lasts for 100 seconds and it worked. So I was wondering if this is a bug, because all other potion effects seem to work with times like 100 mil seconds.
I went and tested further and discovered any value over 1 mil seconds will make the potion effect not work. I wish to be told if this is intentional or actually a bug, because if it isn't it will be a bit sad for my adventure map.
Note: Since it's a pre-release I am not using any mod, it's 100% vanilla. All IusedwasMCEdit to edit in the potion, but I highly doubt that's a mod.In a 100% vanilla Minecraft, no mods, used only MCEdit to edit in the potion.
So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
Edit: It seems it happened after I opened LAN. It works perfectly fine now, but it didn't before...
Please remove this as I can't confirm it as being a bug since it happened only once and after testing more it worked as intended again.
So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
Edit: It seems it happened after I opened LAN. It works perfectly fine now, but it didn't before...
Please remove this as I can't confirm it as being a bug since it happened only once and after testing more it worked as intended again.So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit 1: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
Edit 2: It seems it happened after I opened LAN. It works perfectly fine now, but it didn't before... So I assume it has to do with multiplayer.
Edit 3: It has been confirmed that objectives get reset to 0 in the list when joining a team and only getting out of the team solves the bug. Happens in singleplayer, LAN and multiplayer.
So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit 1: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
Edit 2: It seems it happened after I opened LAN. It works perfectly fine now, but it didn't before... So I assume it has to do with multiplayer.
Edit 3: It has been confirmed that objectives get reset to 0 in the list when joining a team and only getting out of the team solves the bug. Happens in singleplayer, LAN and multiplayer.
So I was on my world, testing this and I found something weird. If I had created an objective and added some points to it then joined a team, the objective would reset to 0 and I am actually unable to gain any more points to that objective, however leaving the teams shows back my first score.
I couldn't add screenshots with mojira so I simply uploaded them to imgur: http://imgur.com/a/gdZSx
The objective is a dummy objective so I am not sure if it does that only for dummy ones or for the others too. I shall go and test.
Edit 1: I have tested it out and discovered that it does this only for dummy objectives. Will attach some pictures.
Edit 2: It seems it happened after I opened LAN. It works perfectly fine now, but it didn't before... So I assume it has to do with multiplayer.
Edit 3: It has been confirmed that objectives get reset to 0 in the list when joining a team and only getting out of the team solves the bug. Happens in singleplayer, LAN and multiplayer.
Here is a better look at the icon and the splash potion in the dispenser
I changed the brick wall blockstate file multiple times, but each time, no matter how drastic the change, the model never updated, despite, according to the wiki, everything should be in order.
I attached to the report the resourcepack I created.
Changing the block models worked just fine. It's just blockstates and, I believe, blockstates with multiparts only, as I put on a resourcepack that changed blockstates of models using variants and that worked just fine.
I changed the brick wall blockstate file multiple times, but each time, no matter how drastic the change, the model never updated, despite, according to the wiki, everything should be in order.
I attached to the report the resourcepack I created.
Changing the block models worked just fine. It's just blockstates and, I believe, blockstates with multiparts only, as I put on a resourcepack that changed blockstates of models using variants and that worked just fine.
Please close, I just noticed I wrote "blockstates" incorrectly







Yes, I can confirm that. I used MCEdit and either the time value was wrong or the potion did nothing but remove fog for me. I was able to reach 22 minutes duration with 1 potion though. It also seems that potency affects the potion as in higher potency actually reduces time and weird reactions.
Noooo! This should have never been reported! It was such a great feature, considering we don't have an actual BUD switch :c You ruined it.... D:
Yeah, I can confirm this.
Good to know that
I thought it was only me.
It does that to the teams command. It adds the player "@p" to the team instead of the player that is equivalent to @p.
I think it's just how it is supposed to work.
Can you give more details such as, what is your command, how many kills did you have in total, did you use testfor command with a comparator, and so on.
Here's the problem. A comparator will output a signal if the requirements are met and will remain true until you activate it again and you no longer meet the requirements to set it to false. So connecting a comparator to a command block, when you activate it it will do what you want it to do if you meet the requirements and if true it will output a signal, but the thing is it outputs it forever.
So next time even if you press the button, but still meet the requirements it will still do what the first command block says but won't go to the second command, because the signal never turned off. As I understood, they work as intended, not the best way in my opinion. They should turn off after a tick or so if I were to do them.
I suggest making Command B > Rpeapeater > Command block and since you check if the player has enough points it will remove score and give the item as long as you have enough points for the command to give you the item and remove the number of points.
Sounds complicated, but it really isn't
Duplicate of
MC-8831, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.Ok, thank you. I don't know what was the problem, but it seems redownloading the snapshot fixed it.
Wait. When was b released? :S
When was b released? :/ Please don't put this issue on a snapshot not yet released
.I think it was intended because they said they wanted only repeaters to be able to lock other repeaters. So it might actually work as intended. Maybe they weren't supposed to be blocked that's why the lock texture doesn't show, or it should lock it and the texture doesn't show. Anyway, it's up to Dinnerbone to decide.
Actually it is a duplicate of
MC-8831I have attached the crash report. And how can this be a duplicate? I was the first to even talk to Dinnerbone about this and he was the one who told me to post it here. And I even searched for "spawner crash" and got nothing relevant :/
Also how can THIS be a duplicate of something that was posted after this was made? Please do make sense :I
Actually THIS is a duplicate of
MC-9778. Look at the date it was created "Yesterday 10:13 PM" this was created 1h and 27 mins later.Yeah, but it needs to be fixed because if this persists in next snapshots it will remain in 1.5 too, which will mean my whole map will be broken.
Well when I am being told it's a duplicate after searching to see it's not it bugs me a lot. Yes, I mainly came here because I want this to be fixed, because that's why this is here and right now I don't care if it is or not a duplicate, but more if it will be fixed. But it bugged me at that time for it becoming a duplicate of something made after this. Doesn't matter anymore now.
Could be. I was just flying trying to find another village. Which is what is weird. it didn't crash when I found the first village and I'm not sure if it were to load would a village be there. Truth is, I can't enter the world no more anyway. Loading in just crashes the game instantly. So it definitely has to do with trying to generate something.
I can't even load into mine anymore, so I have no idea.