oWave
- oWave
- owave
- Europe/Stockholm
- Yes
- No
Setting the spawnpoint (with /spawnpoint) on pressure plates and then die will print "Your home bed was missing or obstructed" and send you to the worlds spawn.
What I expected to happen:
Respawn on the pressure plate I set the spawn onWhat happend:
I respawned at the worlds spawn with the message "Your home bed was missing or obstructed"Steps to reproduce:
1. Stand on a pressure plate
2. Type "/spawnpoint"
3. Die (/kill)Workaround: Set the spawn one block above the pressure plate
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
{ExplosionPower:
/summon Fireball-35 56 710,direction:[0.0,-0.5,0.0],Invulnerable:1}Changing theExplosionPowerordirectiondoes not change the behavior.I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
{ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Flies downwards)
{ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
{ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Flies downwards)
{ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
{ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Flies downwards)
/summon Fireball ~ ~-2 ~
{ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
{ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}
/summon Fireball ~ ~-2 ~(Flies downwards)
/summon Fireball ~ ~-2 ~
{ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
/summon Fireball ~ ~-2 ~
Unknown macro: {ExplosionPower}
(Flies downwards)
/summon Fireball ~ ~-2 ~
Unknown macro: {ExplosionPower}(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
/summon Fireball ~ ~-2 ~
Unknown macro: {ExplosionPower}
(Flies downwards)
/summon Fireball ~ ~-2 ~
Unknown macro: {ExplosionPower}(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.
I summoned a Fireball with the Invulnerable tag set to 1 and encounter some very strange behaviors of the fireball.
First, the fireball is completely invisible and only seen for a slight time when first summoned. (less then a second) The fireball still explodes and deals damage
If you attack the fireball, it is rendered as flying away, but it actually still explode where it would have without a hit. When these rendered fireball fly to far away, they'll just get set to the starting position, even if the real fireball already exploded. Relogging/Reloading seems to fix them, but sometimes they'll come back and start flying in the loop again, but will not fly in the direction they previously were.
These client-side only fireballs do not explode, even if the hit a player or a wall. The fireballs may disappear a short time after hitting them.I used this command to test:
/summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,-0.5,0.0],Invulnerable:1}(Flies downwards)
/summon Fireball ~ ~-2 ~ {ExplosionPower:1,direction:[0.0,0.0,0.0],Invulnerable:1}(Does not move, hitting hit sends it flying client side only)
(Changing the ExplosionPower or direction does not change the behavior.)
I tried providing a video, but my pc and internet speed seem to not allow me to.

Can't replicate with Dxtory 2.0.123 Trial
I searched "/spawnpoint" but didn't scroll all the way down since I thought the only affected version was 1.7
Sorry for posting a duplicate.
Can Confirm, /difficulty seems to do nothing at all.
Updated affected version and the commands to reproduce, with explanation of what the fireball does when summoned with the command
This (for me) appears to be fixed in 1.8.2 pre 1.
However, when spawning invulnerable moving fireballs, it does not move smoothly, but little by little (I don't know a better word to describe it).
Example:
Should I report it as a new bug or only modify this report?
Appears to be fixed (kind of) in 15w38a.
The text box now displays what it's supposed to. Commands also work.
Log (Pastebin) from latest.log (is same that was displayed in GUI). Showing server start, error message that was thrown, test if commands work ("say test") and server shutdown (with "stop").
Unrelated to this issue. Take a look at MC-115797 instead.