PetePlat
- PetePlat
- JIRAUSER759289
- Europe/Stockholm
- Yes
- No
When building a glow squid farm near my base, I found that bred animals prevent the glow fish from spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".
Steps to reproduce (here in creative mode): #
Spawn some (>4) cows with spawn eggs.
Examine with NBT editor: cows have surface flag set.
Glow squids spawn in farm.
Breed some (>=4) cows.
Examine in NBT editor: cows do not have surface flag set.
No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!When building a glow squid farm near my base, I found that bred animals prevent the glow fish from spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".
Steps to reproduce (here in creative mode): #
Spawn some (>4) cows with spawn eggs.
- Examine with NBT editor: cows have surface flag set.
- Glow squids spawn in farm.
- Breed some (>=4) cows.
- Examine in NBT editor: cows do not have surface flag set.
- No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!
When building a glow squid farm near my base, I found that bred animals prevent the glow fish from spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".
Steps to reproduce (here in creative mode): #
Spawn some (>4) cows with spawn eggs.
- Examine with NBT editor: cows have surface flag set.
- Glow squids spawn in farm.
- Breed some (>=4) cows.
- Examine in NBT editor: cows do not have surface flag set.
- No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!When building a glow squid farm near my base, I found that bred animals prevent the glow fish from spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".
Steps to reproduce (here in creative mode):
- Spawn some (>4) cows with spawn eggs.
- Examine with NBT editor: cows have surface flag set.
- Glow squids spawn in farm.
- Breed some (>=4) cows.
- Examine in NBT editor: cows do not have surface flag set.
- No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!
When building a glow squid farm near my base, I found that bred animals prevent the glow
fishfrom spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".Steps to reproduce (here in creative mode):
- Spawn some (>4) cows with spawn eggs.
- Examine with NBT editor: cows have surface flag set.
- Glow squids spawn in farm.
- Breed some (>=4) cows.
- Examine in NBT editor: cows do not have surface flag set.
- No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!When building a glow squid farm near my base, I found that bred animals prevent the glow squid from spawning, because they use up the cave animal cap. This is a similar issue to MCPE-162501 "Bees block glow squid from spawning".
Steps to reproduce (here in creative mode):
- Spawn some (>4) cows with spawn eggs.
- Examine with NBT editor: cows have surface flag set.
- Glow squids spawn in farm.
- Breed some (>=4) cows.
- Examine in NBT editor: cows do not have surface flag set.
- No glow squids spawn in farm.
While it is probably an intended feature that bred animals do not use up the surface cap, IMHO it is rather unexpected that they count against the cave cap.
Thanks for listening!
I can confirm that this is still an issue for current Bedrock v1.20.51.
In a village I eradicated all potatoes and carrots and made the farmers plant wheat only. After a while, the farmers stopped planting seeds and the fields became empty.
With an NBT editor I saw that all farmers´ inventory slots are occupied with beetroot, wheat and bread.
They do work and harvest crops I plant for them, but they do not pick any seeds up. In survival mode, there seems to be no legal way to get the farmers planting again (except imposing a death sentence for greediness and laziness).
Can confirm for Bedrock v1.20.71. German language, apparently the words "innerer Ring" trigger that these characters and some words before are replaced with "#####". LOL!
This is still an issue in v1.20.81:
--> Lever is unnamed.
However, I`m not sure whether the lever lost its name already upon placing or after breaking.
After placing the lever, there was no popup/overlay showing its name when I hovered over it. But I´m not sure whether this is a general limitation for named blocks (name generally not showing), or whether it indicates that the name was already removed upon placing the lever.