Petr Pisl
- Petricius
- petricius
- Europe/Stockholm
- Yes
- No
Tablet Nvidia Shield
Steps to reproduce:
1.Have one active map enhanced with compass and other map, which is created in different position and it is not enhanced with a compass.
2. Open the anvil dialog.
3. Place both map on the first select anvil slot. I have placed it there, because I don't know, which map is on the anvil. It would be good to know it.
4. Cancel via X button the anvil dialog -> the maps are putted on the ground.
5. Pick up the maps -> both maps are in the same slot (see the attached picture) and both maps are equal to the map, which was not enhanced with a compass. So you loose the dateon the first map that now shows the same data as the second map and also the map doesn't show the position sign anymore.Tablet Nvidia Shield
Steps to reproduce:
1.Have one active map enhanced with compass and other map, which is created in different position and it is not enhanced with a compass.
2. Open the anvil dialog.
3. Place both map on the first select anvil slot. I have placed it there, because I don't know, which map is on the anvil. It would be good to know it.
4. Cancel via X button the anvil dialog -> the maps are putted on the ground.
5. Pick up the maps -> both maps are in the same slot (see the attached picture) and both maps are equal to the map, which was not enhanced with a compass. So you loose the data on the first map that now shows the same data as the second map and also the map doesn't show the position sign anymore.

I have LG-D802. The game crash as is described here. But not only when the frame is on top of chest. It crashes also if the frame is inside a small house. If I try it on a simple wall, then it works correctly.
I can confirm this as well. The hoppers do not consume items that are on top of it or on a slab that is over the hopper.