pfg
- pfgbugs
- pfgbugs
- Europe/Stockholm
- Yes
- No
In gamemode 3, you can click an item frame or ender crystal, and become it
Step 1: Place an item frame or summon an ender crystal
Step 2: Type /gamemode 3
Step 3: Click on the item frame or ender crystalYou are now an item frame
Because this works, I would expect to be able to be a dropped item because it's an entity, but I can't do that
Put the summary of the bug you're having here
What I expected to happen was...:
Describe what you thought should happen hereWhat actually happened was...:
Describe what happened hereSteps to Reproduce:
1. Put a step by step guide on how to trigger the bug here
2. ...
3. ...The computer was asleep, and minecraft crashed. I'm not sure how it happened because I was not watching the screen for eight hours. This bug report probably isn't very useful. I was on the main menu.
What I Did: I tamed a wolf and went in spectator mode
What I
thought wouldhappen: the wolf would ignore me while in spectator modeWhat
didhappen: The wolf followed and teleported to meWhat I Did: I tamed a wolf and went in spectator mode
What I expected to happen: the wolf would ignore me while in spectator mode
What actually happened: The wolf followed and teleported to me
What I Did: I tamed a wolf and went in spectator mode
Wh
atIexpected to happen: the wolf would ignore me while in spectator modeWhat
actuallyhappened:The wolffollowed and teleportedto meWhat I Did: I tamed a wolf and went in spectator mode
Why I did it: Because I wasn't the one to tame the wolf
What I expected to happen: the wolf would ignore me while in spectator mode
What actually happened: The wolf followed and teleported to me
What I did: I looked at someone holding a pickaxe
What I thought would happen: The pickaxe would look normal
What happened: It looked like the image shown...
I have tested without a resource pack, still does this
Execute unless always fails. If the entity is found, it will do nothing as intended. If the entity is not found, nothing will happen and it will output "no entity is found"
`execute unless entity @p run say hi` Works as intended, hi is not said
`execute unless entity @e[name=noentity]run say hi`Does not work, hi is not said and`No entity was found` is outputted to chatExecute unless always fails. If the entity is found, it will do nothing as intended. If the entity is not found, nothing will happen and it will output "no entity is found"
execute unless entity @p run say hi Works as intended, hi is not said
execute unless entity @e[name=noentity] run say hi Does not work, hi is not said and No entity was found is outputted to chat














Crash Report
I have tested without a resource pack, still does this
It looks nice, if whatever is causing this is fixed it should intentionally be added back into the game
ScyllarusDactyl I tried with it both on and off
Edit: there may be a bug where sendCommandFeedback can't be reenabled
This is really annoying, I'm trying to make a function thing in 17w46a and I started when this worked. The entire thing is reliant on /tellraw
Confirmed for 1.12, this is really annoying
I really wish more things could have partial transparency, it would make my resource pack look so much better. If not, at least make ti the same for everything
Still an issue in the full 1.13 release and 1.13.1
After crashing, the world with the vanilla datapack disabled can no longer be loaded and will crash every time.
This is still an issue in 20w17a