It would be cool for a specific nether biome to have a higher enderman spawn rate, so you have a place to farm ender pearls for eyes of ender in the nether, however the spawn rate does seem ridiculously high as of now.
The snapshot post says Warped Forests are the least hostile place of the nether, so perhaps this is intentional. It also mentions skeletons in the soulsand valley biome. In my opinion the increased ghast spawnrate fits well with the soulsand valley, and I think the only thing that's a bug here is the enderman spawn rate in the warped forest being absurdly high.
It would be interesting to keep it like this in the crafting table, and to add gear upgrades while retaining enchantments as a feature for the currently unused smithing table.
Should this be a feature though? I mean, it takes 36 gold to make 1 Netherite Block, with which you could have made 4 gold blocks instead. I guess some people might want to flex their wealth, but still.
I've also had this jittering when attempting to hit blocks with a sword, while moving, in creative mode.
It would be cool for a specific nether biome to have a higher enderman spawn rate, so you have a place to farm ender pearls for eyes of ender in the nether, however the spawn rate does seem ridiculously high as of now.
Their legs and ears flap like crazy!
The snapshot post says Warped Forests are the least hostile place of the nether, so perhaps this is intentional. It also mentions skeletons in the soulsand valley biome. In my opinion the increased ghast spawnrate fits well with the soulsand valley, and I think the only thing that's a bug here is the enderman spawn rate in the warped forest being absurdly high.
It would be interesting to keep it like this in the crafting table, and to add gear upgrades while retaining enchantments as a feature for the currently unused smithing table.
Should this be a feature though? I mean, it takes 36 gold to make 1 Netherite Block, with which you could have made 4 gold blocks instead. I guess some people might want to flex their wealth, but still.