Piotrek
- PiotrekDG
- piotrekdg
- Africa/Monrovia
- Yes
- No
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested on full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 .
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested
on full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 .With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 .
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 .
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 . PC games usually allow for a much lower sensitivity setting, compared to Minecraft. Even Minecraft Java Edition is fine in this regard, but its sensitivity depends on Windows' "pointer speed" setting.
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 . PC games usually allow for a much lower sensitivity setting, compared to Minecraft.
Even Minecraft Java Edition is fine in this regard, but its sensitivity depends on Windows' "pointer speed" setting.
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is independent of Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 . PC games usually allow for a much lower sensitivity setting, compared to Minecraft. Even Minecraft Java Edition is fine in this regard, although its sensitivity is dependent on the Windows' "pointer speed" setting.
With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is
independent ofWindows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 . PC games usually allow for a much lower sensitivity setting, compared to Minecraft. Even Minecraft Java Edition is fine in this regard, although its sensitivity is dependent on the Windows' "pointer speed" setting.With in-game Sensitivity for mouse and keyboard set to 0 and a moderately high mouse DPI of 3500, the camera rotation is still way too fast. The rotation speed is unaffected by Windows' "pointer speed" setting. Tested in full-screen mode, 2560x1080 screen resolution. In windowed mode, the rotation is even faster, as noted in MCPE-22136 . PC games usually allow for a much lower sensitivity setting, compared to Minecraft. Even Minecraft Java Edition is fine in this regard, although its sensitivity is dependent on the Windows' "pointer speed" setting.
Issue still present in 1.2.3.
Issue still present in 1.2.5.
Issue still present in 1.2.6.
Hello, I'm the author of
MCPE-27812.The issue is still present in 1.2.7. Regarding the Java version, unlike the Bedrock Edition, it respects the Windows' pointer speed setting, that's why the Java version is fine in this regard. It's even worse in windowed mode, as noted in MCPE-22136.
The issue is still present in both 1.2.8 and 1.2.9.
The issue still present in 1.2.10.
@Dante Devries I actively refuse to install the bloatware from my mouse's manufacturer, but this is not the point here. I should not be forced to adjust sensitivity of my mouse for a single game, and the problem here is that this game ignores Windows pointer settings AND doesn't have a wide enough range of adjustment.
The issue is still present in v1.2.11.
The issue is still present in v1.2.13.
The issue persists in v1.4.0.
The issue is finally fixed in v1.6.0! Now, setting it to 0 makes the camera very slow. I found the comfortable sensitivity for my 3500 DPI mouse and 2560x1080 resolution at 6.
This doesn't fix the MCPE-22136 issue, and if I make the window smaller, it gets progressively faster.
Still an issue on v1.6.0 after sensitivity changes. I've got a 3500 DPI mouse and a 2560x1080 monitor and if I make the window smaller, it gets progressively faster.
Does this only happen when the user is charging their device?
I used to have a similar issue with touch controls when I was charging my old phone, Samsung Galaxy S.