Updating a pack is not Mojang's responsibility. That responsibility falls under whoever originally created the pack. Aside from that, 1.17 has only been out for a few days. Updating packs takes time and you need to be patient.
I’m recent versions, they changed the command to allow for specific structure variants. For example you can use village_plains for a plains village. To locate a village of any type you have to use #village.
If a vehicle has a max health of 1, (1 + 0.5) / 2 = 0.75, which gets truncated to 0 when cast to an int. Since a return value of 0 means the vehicle should display its health, the health bar is not shown.
Updating a pack is not Mojang's responsibility. That responsibility falls under whoever originally created the pack. Aside from that, 1.17 has only been out for a few days. Updating packs takes time and you need to be patient.
Yes it is, I added it to the affected versions
Can confirm in Release 1.17.1
I’m recent versions, they changed the command to allow for specific structure variants. For example you can use village_plains for a plains village. To locate a village of any type you have to use #village.
Code Analysis
I believe the following methods are of interest. (1.20.5-rc2, decompiled with official mappings)
If a vehicle has a max health of 1, (1 + 0.5) / 2 = 0.75, which gets truncated to 0 when cast to an int. Since a return value of 0 means the vehicle should display its health, the health bar is not shown.
The number of entities hit by an arrow is not stored in its NBT data,