RealPlayer1MC
- Player1MC
- JIRAUSER509188
- Europe/Stockholm
- Yes
- No
5 issues
Key
Summary
Status
Reporter
Assignee
Created
Some doors have an incorrect (randomized) open/close sounds in the sound parity update
Confirmed
Changed Description:
While I was testing something on my flat world and spawning Withers, the game has crashed when I have half a heart when getting killed by it.
Steps to Reproduce:
- Spawn a Wither
Let the Wither kill you with its effect or use the wither roseWait for it tocompletely deplete your health- After that the game crashes
While I was testing something on my flat world and spawning Withers, the game has crashed when I have half a heart when getting killed by it.
Edit: It also applies to other potion/status effects that kill you eg. Harming, Fatal Poison.
Steps to Reproduce:
- Use an effect that damage you Example: wither, harming, fatal poison
- Let it completely deplete your health
- After that the game crashes
Changed Summary:
Game crashes when killed byWither effectGame crashes when killed by effects that damage the player
Added Labels: animation damage vanilla-parity
Added Affects Versions: 1.18.32 1.18.31 1.19.0.30 Beta 1.19.0.31 Preview
Changed Description:
Unlike in Java Edition, when a player or a mob gets damaged, their arms and legs sway. This used to be a thing on the early days of Bedrock Edition. Now when a player or a mob gets damaged in Bedrock Edition. the player will only turn red and also the other mobs.
As of Preview 1.19.10.23, this issue is now fixed
Added Affects Versions: 1.19.0 1.19.1 Switch 1.19.10.22 Preview
Added Affects Versions: 1.19.20 1.19.30.21 Preview
Added Affects Versions: 1.19.51 1.19.60.24 Preview


I hope they fix this in the Nether Update full release.
I'm referring to its door sounds that were "incorrect" by its opening and close sounds like if the door is opened, the door would sometimes use the close sound or vice versa just like the old sounds of doors in Bedrock Edition.