Jaykaysss
- playershame
- playershame
- Australia/Melbourne
- Yes
- No
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.- I do not know which version started having this, but I am sure 1.2.5 and before it do not.-
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.- I do not know which version started having this, but I am sure 1.2.5 and before it do not.-
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.
deletedI do not know which version started having this, but I am sure 1.2.5 and before it do not.deleted
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.
deletedI do not know which version started having this, but I am sure 1.2.5 and before it do not.deleted
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.I do not know which version started having this, but I am sure 1.2.5 and before it do not.
The texture on the bottom side of your character's head is flipped. You can open your inventory, or use F5 view and press the camera into your character's head to see this.I do not know which version started having this, but I am sure 1.2.5 and before it do not.
I can confirm that this bug exists from 1.4.5 to 1.4.6 pre-release. Also it happens regardless of what gamemode the player is on.
Your vision is like from a camera, at a point you can both above water and below. But there is a point in your character's head that tells the game to put a dark overlay if it is in the water. Your first screenshot shows that the point is not underwater but your vision is.
It's just the order of the generation code that's need to be rearranged. I don't know much about it, but if the structures that generate first get overwritten by the next structures generated, the portal code should be the last built. If it's the other way around (as in blocks cannot overwrite another), portal goes first.