Polymehr
- Polymehr
- polymehr
- Europe/Berlin
- Yes
- No
I wan
{Time:0}ded to summon a FallingSand Entity with the NBT datato let the target block fall down
at the ground.But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -629 12 -482
{Time:0,TileID:159,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
Also 'minecraft:*' IDs don't work in the
{TileID}tag.
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -629 12 -482
{Time:0,TileID:159,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
Also 'minecraft:*' IDs don't work in the
{TileID}tag.
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -629 12 -482
{Time:0,TileID:159,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
{TileID}
Also 'minecraft:*' IDs don't work in thetag.
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -629 12 -482
{Time:0,TileID:159,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -62
{Time:0,TileID:159,Data:14}912-482
In 14w02c this command works but not in 14w03a/b. (-> picture)(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -628 13 -482
{Time:0,TileID:159,Data:14}or /summon FallingSand -628 13 -482
{Time:0,Block:minecraft:hardened_staine,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -628 13 -482
{Time:0,TileID:159,Data:14}or /summon FallingSand -628 13 -482
{Time:0,Block:minecraft:hardened_staine,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
(English is not my mother tongue.)
I wanted to summon a FallingSand Entity with the NBT data
{Time:0}to let the target block fall down to the ground.
But the FallingSand Entity only disappears after a second in 14w03a/b.
eg: /summon FallingSand -628 13 -482
{Time:0,TileID:159,Data:14}or /summon FallingSand -628 13 -482
{Time:0,Block:minecraft:stained_hardened_clay,Data:14}In 14w02c this command works but not in 14w03a/b. (-> picture)
(English is not my mother tongue.)
@Conor McS
If I'm using
{Time:1}instead of
{Time:0}a FallingSand Entiy will spawn in the target block without replacing it.
If I want to create the same effect with
{Time:1}I have to set up 2 command blocks:
{Time:1,TileID:159,Data:14}
the first with the command: "setblock -629 12 -482 minecraft:air" and the second one with the command "summon FallingSand -629 12 -482". The problem is that a summoned FallingSand Entity spanwns a little bit lower than the target block and I woud have to set the y coordinate a little bit higher. Thats a little bit difficult if I want that the summoned entity and the target block are at the same high.
{Time:0}
Ifworks you only need one command block instead of two. That saves space, isn't it?
The issue:
“translate” components in JSON text format on signs do not get updated if the language is changed. (This worked in older versions Minecraft e.g. 1.10.)
Reloading the chunks does not help. But save and quitting and reopening the world does.
(This is especially troublesome for translatable custom maps: the signs' text gets loaded before resources.zip, thus it is impossible to let them display custom translated text properly.)
How to reproduce:
- Place a sign on the ground with the following command: (1st screenshot)
setblock ~ ~ ~ minecraft:oak_sign{Text2:'[{"translate":"block.minecraft.oak_sign"}]'}
- Change the language. (2nd screenshot)
The text on the sign does not change.- “Save and Quit to title” and reopen the world. (3rd screenshot)
Now the text has been updated.
The issue:
“translate” components in JSON text format on signs do not get updated if the language is changed. (This worked in older versions Minecraft e.g. 1.10.)
Reloading the chunks does not help. But save and quitting and reopening the world does.
(This is especially troublesome for translatable custom maps: the signs' text gets loaded before resources.zip, thus it is impossible to let them display custom translated text properly.)
The text doesn't have to be updated immediately, but having an option like reloading the chunks or resource packs to trigger the update would be nice.
How to reproduce:
- Place a sign on the ground with the following command: (1st screenshot)
setblock ~ ~ ~ minecraft:oak_sign{Text2:'[{"translate":"block.minecraft.oak_sign"}]'}
- Change the language. (2nd screenshot)
The text on the sign does not change.- “Save and Quit to title” and reopen the world. (3rd screenshot)
Now the text has been updated.
The issue:
“translate” components in JSON text format on signs do not get updated if the language is changed. (This worked in older versions Minecraft e.g. 1.10.)
Reloading the chunks does not help. But save and quitting and reopening the world and moving far away from the sign does.
(This is especially troublesome for translatable custom maps: the signs' text gets loaded before resources.zip, thus it is impossible to let them display custom translated text properly.)
The text doesn't have to be updated immediately, but having an option like reloading the chunks or resource packs to trigger the update would be nice.
How to reproduce:
- Place a sign on the ground with the following command: (1st screenshot)
setblock ~ ~ ~ minecraft:oak_sign{Text2:'[{"translate":"block.minecraft.oak_sign"}]'}
- Change the language. (2nd screenshot)
The text on the sign does not change.- “Save and Quit to title” and reopen the world. (3rd screenshot)
Now the text has been updated.




I think the problem with this crash is that my preconditions a very hard to reproduce. The only idea I would have is to cancel the realm and reorder it but that would most likely cost money every time. I would have hoped that a developer could recreate the preconditions without these restrictions. I don't even know whether it's possible to start from scratch and get to the state that maybe required to trigger this crash.
I would guess that some internal List doesn't get updated with the GUI and the GUI tries to lookup an entry that does not exist in this List.
I don't know whether the resource pack could be responsible for the crash: wouldn't a problem with resources have manifested again after the game had been restarted?
And a problem with Java10 would most likely manifested in the module system, wouldn't it? As far as I know the JVM has a backwards-compatibility mode for code compiled for an older version.
But I'm not very sure about that. Maybe a developer could help.