Rather not say
- PoopyGoose
- poopygoose
- Europe/Stockholm
- Yes
- No
Very sorry if this is a duplicate, but I spawned near a thriving village on multiple occasions. I realized that there were a lot of unemployed villagers, even though the village has many job site blocks. Then, at night, the villagers will only stick to the middle of the village, and completely ignore the outer beds, even if they need one. The beds do not appear to count toward the breeding counter, either. Once again, sorry if this is a duplicate or working as intended. If anyone else is experiencing this, then leave a comment so that I know it is not me.
I got a blank blue screen for about 3 seconds and then my game crashed "whilst rendering an entity in the world." According to the crash report, it failed when trying to render myself. The second time I logged on, it was fine. Here is the report:
---- Minecraft Crash Report -------- Minecraft Crash Report ----// I feel sad now
Time: 6/8/19 8:39 AMDescription: Rendering entity in world
java.lang.NullPointerException: Rendering entity in world at dtv.a(SourceFile:55) at dtv.a(SourceFile:34) at dpi.a(SourceFile:385) at dbj.a(SourceFile:142) at dbj.a(SourceFile:108) at dan.render(SourceFile:83) at dbc.render(SourceFile:42) at dbj.render(SourceFile:88) at dkk.a(SourceFile:686) at cvk.e(SourceFile:954) at cvk.b(SourceFile:411) at net.minecraft.client.main.Main.main(SourceFile:154)A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
– Head --Thread: Client threadStacktrace: at dtv.a(SourceFile:55) at dtv.a(SourceFile:34)
– Entity being rendered --Details: Entity Type: minecraft:player (djx) Entity ID: 171 Entity Name: PoopyGoose Entity's Exact location: 225.50, 69.00, 23.50 Entity's Block location: World: (225,69,23), Chunk: (at 1,4,7 in 14,1; contains blocks 224,0,16 to 239,255,31), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Entity's Momentum: 0.00, -0.08, 0.00 Entity's Passengers: [] Entity's Vehicle: ~ERROR~ NullPointerException: null
– Renderer details --Details: Assigned renderer: dtv@19a799cb Location: 0.00,0.00,0.00 - World: (0,0,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Rotation: 0.0 Delta: 1.0Stacktrace: at dpi.a(SourceFile:385) at dbj.a(SourceFile:142) at dbj.a(SourceFile:108) at dan.render(SourceFile:83) at dbc.render(SourceFile:42) at dbj.render(SourceFile:88)
– Screen render details --Details: Screen name: dbj Mouse location: Scaled: (240, 135). Absolute: (960.000000, 540.000000) Screen size: Scaled: (480, 270). Absolute: (1920, 1080). Scale factor of 4.000000
– Affected level --Details: Level name: MpServer All players: 1 total; [djx['PoopyGoose'/171, l='MpServer', x=225.50, y=69.00, z=23.50]] Chunk stats: MultiplayerChunkCache: 1849, 441 Level seed: 0 Level generator: ID 00 - default, ver 1. Features enabled: false Level generator options: {} Level spawn location: World: (215,63,15), Chunk: (at 7,3,15 in 13,0; contains blocks 208,0,0 to 223,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511) Level time: 34 game time, 34 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Server brand: vanilla Server type: Integrated singleplayer serverStacktrace: at dhn.a(SourceFile:421) at cvk.b(SourceFile:1923) at cvk.b(SourceFile:426) at net.minecraft.client.main.Main.main(SourceFile:154)
– System Details --Details: Minecraft Version: 1.14.2 Operating System: Mac OS X (x86_64) version 10.11.6 Java Version: 1.8.0_74, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 1229122496 bytes (1172 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB) JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Launched Version: 1.14.2 LWJGL: 3.2.1 build 12 OpenGL: AMD Radeon HD 6770M OpenGL Engine GL version 2.1 ATI-1.42.15, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.Shaders are available because OpenGL 2.1 is supported.VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: programer_art, vanilla Current Language: English (Canada) CPU: 4x Intel(R) Core(TM) i5-2500S CPU @ 2.70GHz
As I said in my first comment, in my case, the disappearances didn't happened after any restarting, but during gameplay, with severals players on my servers connected with me !
So yes, I also noticed that happened on a multiplayer server, but not after restarting (in my case).
Today I tried to create the same situation, which happened on my server (creating fortress with bell, beds, lights, jobs blocks and 2 villagers). I let the game turn during 1 hour, was afk away from the fortress and already no disappearances... I continue tomorrow to see after 3 hours, like @Rather not say said.
One the other hand, others disappearances continue happening on my server !!!


Sorry about that. I did not realize.
Use forge 1.12.2 on its respective minecraft version. In your case, launch minecraft 1.12.2 version.
Thank god someone else has this. I had a village full of villagers, and one by one they disappeared until there were only two who would not breed. One was master level, I always was near the village, and went to the nether a couple of times, and no more villagers.
The sheep that have generated in the village barn have not disappeared for me.
Confirmed in 1.14.3 pre2
I have also seen the "Fetching addPacket for removed entity" thing for each deleted villager.
For me it just happened after about 3hrs in one world. I have not found a reliable way to reproduce it. Sorry I am not of any more assistance.
I would like to confirm that this has happened in my single player world, and raids do not work on that village. The villagers are definitely gone. Let me know if I can be of more use.
My village was within about 100-400 blocks from spawn. I don't think these are sleep related. I'm no coder, but they seem to just despawn, besides the addPacket thing.
As Jfarf_Gl said,
" We've had villagers disappear from entirely closed off, slabbed, lit up rooms..."
I don't have any cliffs in my village.
@[Mojang] Maria Lemón Just glad we could all help. Let us know if we can help more.
As I said, this has happened on my single player world.
#wewantmastermasonsback
I do not think they are dying, because that does not explain the "[Server thread/WARN]: Fetching addPacket for removed entity." spam.
Edit: This also seems to happen in spawn chunks more often than not.
Those are not old textures, that is the unemployed texture for new villagers. I believe that this is working as intended
Happened in 1.15.2, kilometers away from spawn. Single player.
I would also like a bit of reassurance that this is being fixed, but I understand if you are trying you best. Lost a librarian with the best deal ever (Mending for 10 emeralds!), but now she is gone. Makes pretty much the entire village and pillage update useless.