Josiah
- pythros
- pythros
- America/Chicago
- Yes
- No
When closing Minecraft, my color profile (or color adjustments) that are done within Windows gets reset to default colors. The only way to set it back to my configuration is to either restart my computer, log out of my Windows user and back in, or to lock my session and log back in. This only happens for the first time I run Minecraft since the computer is booted up for the day. If I hibernate and tried to run Minecraft, this isn't an issue. This has been happening for about 2 years on my computer. It is not graphics card related as this has happen with two separate systems I own. However, just recently will it reset the colors when opening Minecraft (post login screen).
This does not happen with any other program or games or anything else that I run on my computer.
SRV lookup failed.
Unable to poll or connect when using SRV records
SRV lookup failed.
Unable to poll or connect when using SRV records. When trying to connect via SRV, receive "Unknown host 'srv-address'"; however, still can connect to address:port.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area so I test for all on the server.
If I have it set to testfor count=2 [code] /testfor @a[c=2] [/code] when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area so I test for all on the server.
If I have it set to testfor count=2
/testfor @a[c=2]
{/code}when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area so I test for all on the server.
If I have it set to testfor count=2
{/code}
/testfor @a[c=2]when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
so I test for all on the server.If I have it set to testfor count=2
testfor @a[c=2]when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
testfor @a[x=72,7=64,z=80,r=3,c=2]{/code},so I tested it for all on the server. If I have it set to testfor count=2testfor @a[c=2]
when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
testfor @a[x=72,7=64,z=80,r=3,c=2]{/code},so I tested it for all on the server. If I have it set to testfor count=2testfor @a[c=2]
when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
testfor @a[x=72,7=64,z=80,r=3,c=2],so I tested it for all on the server.
If I have it set to testfor count=2
testfor @a[c=2]when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.
I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area
testfor @a[x=72,7=64,z=80,r=3,c=2]
,so I tested it for all on the server.If I have it set to testfor count=2
testfor @a[c=2]when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2.

So, I'm essentially screwed then.
Destroy the existing dropper and try again. https://twitter.com/Dinnerbone/status/291944922054012930
Duplicate of https://mojang.atlassian.net/browse/MC-7641....
Oh hmm. I didn't have the problem in 13w02 so I didn't even bother to check there
So you are telling me it doesn't matter what c= is then? It will always output the signal strength based on players located? Then what is with -1 as stated in the wiki?
Still exists in 13w09b.
Still busted in 13w09c.
Reproducible in 13w10a.
Still not working in 13w10b.
Max, this was fixed in Pre-Release 1.5.
Spams the crap out of the console. Tis annoying.
setting leash holder to jh['pythros'/210, l='creative_world', x=-801.66, y=68.00, z=-325.31]setting leash holder to jh['pythros'/210, l='creative_world', x=-803.39, y=68.00, z=-322.68]
Whoops. Please close this. I somehow managed to double post this issue.
@Anon, I double posted this issue somehow. The first one is 29451. Can you please close either one?
Confirmed. This occurs even in a "fresh" installation. There is also no new logs (logs/latest.log) folder as indicated by Dinnerbone (https://twitter.com/Dinnerbone/status/382170674544254976)
My server is on CentOS so I don't believe this is OS dependent.
Glad to know I am not the only one in this boat since I reported
MC-1160back in 2012. Yikes!