R2bEEaton
- R2bEEaton
- r2beeaton
- Europe/Stockholm
- Yes
- No
Bug Report:Previously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.Previously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.
What I expected to happen was...:
Giving myself all the recipes
Seeing my custom recipe in the handbookWhat actually happened was...:
Giving myself all the recipes
Not seeing my custom recipe in my handbook
Previously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.
What I expected to happen was...:
Giving myself all the recipes
Seeing my custom recipe in the handbookWhat actually happened was...:
Giving myself all the recipes
Not seeing my custom recipe in my handbookPreviously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.
What I expected to happen was...:
(+)Giving myself all the recipes
(+)Seeing my custom recipe in the handbookWhat actually happened was...:
(-)Giving myself all the recipes
(-)Not seeing my custom recipe in my handbook
Previously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.
What I expected to happen was...:
(+)Giving myself all the recipes(+)Seeing my custom recipe in the handbookWhat actually happened was...:
(-)Giving myself all the recipes(-)Not seeing my custom recipe in my handbookPreviously (in snapshot 17w48a), when using custom recipes in datapacks, you could give yourself that recipe using "/recipe give @p *" and you could navigate to your custom recipe in the crafting book. This is no longer the case. The recipes work but do not show up in the crafting handbook. The video below shows the issue. I made a crafting recipe for a saddle and am clearly able to craft it with the materials in my inventory, but it does not show up in the crafting handbook.
What I expected to happen was...:
Giving myself all the recipes
Seeing my custom recipe in the handbook
What actually happened was...:
Giving myself all the recipes
Not seeing my custom recipe in my handbook
The bug
When loading a structure containing a waterlogged block, that waterlogged block will spread its waterlogged state to other waterloggable blocks next to or below it. This repeats for those newly waterlogged blocks.Here is a video showcasing the bug in detail.
To reproduce
- Download the attached waterlogged_test.zip
datapack and install it
- Place a structure block in the world
- Load the structure test:waterlogged_test
- All waterloggable blocks are waterlogged, even though in the waterlogged_test.nbt file in the data pack only one block has waterlogged=true.
Original description
I found a bug where if you save and load any waterlogged blocks of any kind in a structure block, they will spread their waterlogged state to blocks that can be waterlogged (but previously weren't before) if they are in direct contact with the original waterlogged block (or any created on the loading of the structure).
Here's a video I made explaining the issue further: https://www.youtube.com/watch?v=s_VxTfJxtuw
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13pre9 through 1.14.4.
To reproduce
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13pre9 through 1.14.4.
To reproduce
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.This bug affects Minecraft Java Edition versions 1.13pre9 through 1.14.4.
To reproduce
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
The bug
When loading a structure containing a waterlogged block, that waterlogged block will spread its waterlogged state to other waterloggable blocks next to or below it. This repeats for those newly waterlogged blocks.
Here is a video showcasing the bug in detail.
To reproduce
- Download the attached waterlogged_test.zip
datapack and install it
- Place a structure block in the world
- Load the structure test:waterlogged_test
- All waterloggable blocks are waterlogged, even though in the waterlogged_test.nbt file in the data pack only one block has waterlogged=true.
Original description
I found a bug where if you save and load any waterlogged blocks of any kind in a structure block, they will spread their waterlogged state to blocks that can be waterlogged (but previously weren't before) if they are in direct contact with the original waterlogged block (or any created on the loading of the structure).
Here's a video I made explaining the issue further: https://www.youtube.com/watch?v=s_VxTfJxtuw
Waterloggedblocks insaved structuresspread theirwaterlogged state to other blockswhenloading thestructureWaterlogged Blocks in Structures Spread to Other Waterloggable Blocks When Loading the Structure
Velocity Reset Error at World Height Causes Infinite Elytra Flight
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13pre9 through 1.14.4.
To reproduce
Here's a video of the bug shown in detail, with explanation.
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
- Hold the jump key to swim up out of the water onto the adjacent blocks. At this point, you should notice that, if you jump, you get a sort of slow-falling effect.
- Put on an Elytra, then jump and activate the Elytra.
- Look in a mostly horizontal direction and continue to hold jump. You should see that you continue to go upwards. If you go in 3rd person mode, this is made even more obvious.
Other notes
- If you set your pitch to 35.4 (or other close values to that) either manually or by doing /tp @s ~ ~ ~ ~ 35.4 and continue to hold jump, you will notice that, eventually, you can completely stop mid-air.
- You need to be above the world height in order to do this. If you descend below it, it will stop working.
- It does use elytra durability.
- This also works with upwards bubble columns, but not with lava, slime blocks, jumping normally, taking knockback damage, or any other ways of gaining velocity that we have tested.
- Thank you to Saltswimmer and Jetstreamjoejoe for helping test things!
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13 pre9 through 1.14.4.
To reproduce
Here's a video of the bug shown in detail, with explanation.
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
- Hold the jump key to swim up out of the water onto the adjacent blocks. At this point, you should notice that, if you jump, you get a sort of slow-falling effect.
- Put on an Elytra, then jump and activate the Elytra.
- Look in a mostly horizontal direction and continue to hold jump. You should see that you continue to go upwards. If you go in 3rd person mode, this is made even more obvious.
Other notes
- If you set your pitch to 35.4 (or other close values to that) either manually or by doing /tp @s ~ ~ ~ ~ 35.4 and continue to hold jump, you will notice that, eventually, you can completely stop mid-air.
- You need to be above the world height in order to do this. If you descend below it, it will stop working.
- It does use elytra durability.
- This also works with upwards bubble columns, but not with lava, slime blocks, jumping normally, taking knockback damage, or any other ways of gaining velocity that we have tested.
- Thank you to Saltswimmer and Jetstreamjoejoe for helping test things!
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13 pre9 through 1.14.4.
To reproduce
Here's a video of the bug shown in detail, with explanation.
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
- Hold the jump key to swim up out of the water onto the adjacent blocks. At this point, you should notice that, if you jump, you get a sort of slow-falling effect.
- Put on an Elytra, then jump and activate the Elytra.
- Look in a mostly horizontal direction and continue to hold jump. You should see that you continue to go upwards. If you go in 3rd person mode, this is made even more obvious.
Other notes
- If you set your pitch to 35.4 (or other close values to that) either manually or by doing /tp @s ~ ~ ~ ~ 35.4 and continue to hold jump, you will notice that, eventually, you can completely stop mid-air.
- You need to be above the world height in order to do this. If you descend below it, it will stop working.
- It does use elytra durability.
- This also works with upwards bubble columns, but not with lava, slime blocks, jumping normally, taking knockback damage, or any other ways of gaining velocity that we have tested.
- Thank you to Saltswimmer, BOAAY, and Jetstreamjoejoe for helping test things!
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13 pre9 through 1
.14.4.To reproduce
Here's a video of the bug shown in detail, with explanation.
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
- Hold the jump key to swim up out of the water onto the adjacent blocks. At this point, you should notice that, if you jump, you get a sort of slow-falling effect.
- Put on an Elytra, then jump and activate the Elytra.
- Look in a mostly horizontal direction and continue to hold jump. You should see that you continue to go upwards. If you go in 3rd person mode, this is made even more obvious.
Other notes
- If you set your pitch to 35.4 (or other close values to that) either manually or by doing /tp @s ~ ~ ~ ~ 35.4 and continue to hold jump, you will notice that, eventually, you can completely stop mid-air.
- You need to be above the world height in order to do this. If you descend below it, it will stop working.
- It does use elytra durability.
- This also works with upwards bubble columns, but not with lava, slime blocks, jumping normally, taking knockback damage, or any other ways of gaining velocity that we have tested.
- Thank you to Saltswimmer, BOAAY, and Jetstreamjoejoe for helping test things!
The bug
Infinite upward elytra flight is possible due to a potential oversight with water and not resetting upward velocity at world height.
This bug affects Minecraft Java Edition versions 1.13 pre9 through 19w40a.
To reproduce
Here's a video of the bug shown in detail, with explanation.
- Place at least one water source at the max world height and add some blocks adjacent to it.
- Submerge yourself in said water; it doesn't need to be two blocks deep, you could just put your lower half in it.
- Hold the jump key to swim up out of the water onto the adjacent blocks. At this point, you should notice that, if you jump, you get a sort of slow-falling effect.
- Put on an Elytra, then jump and activate the Elytra.
- Look in a mostly horizontal direction and continue to hold jump. You should see that you continue to go upwards. If you go in 3rd person mode, this is made even more obvious.
Other notes
- If you set your pitch to 35.4 (or other close values to that) either manually or by doing /tp @s ~ ~ ~ ~ 35.4 and continue to hold jump, you will notice that, eventually, you can completely stop mid-air.
- You need to be above the world height in order to do this. If you descend below it, it will stop working.
- It does use elytra durability.
- This also works with upwards bubble columns, but not with lava, slime blocks, jumping normally, taking knockback damage, or any other ways of gaining velocity that we have tested.
- Thank you to Saltswimmer, BOAAY, and Jetstreamjoejoe for helping test things!
The bug
If you drink a Honey Bottle in Creative Mode in snapshot 19w34a, the bottle is depleted, leaving an empty bottle in its place.
This is likely unintended because drinking Potions and Water Bottles in creative mode does not deplete them.
To reproduce
- Go into Creative mode (With cheats on, do /gamemode creative @s).
- Retrieve a Honey Bottle (/give @s minecraft:honey_bottle).
- Drink the Honey Bottle. At this point, you will notice that the Honey Bottle has been replaced by a Glass Bottle (minecraft:glass_bottle) in the same inventory slot.
The bug
If you drink a Honey Bottle in Creative Mode in snapshot 19w34a, the bottle is depleted, leaving an empty bottle in its place.
This is likely unintended because drinking Potions and Water Bottles in creative mode does not deplete them.
To reproduce
- Go into Creative mode (With cheats on, do
/gamemode creative @s).- Retrieve a Honey Bottle (/give @s minecraft:honey_bottle).
- Drink the Honey Bottle. At this point, you will notice that the Honey Bottle has been replaced by a Glass Bottle (minecraft:glass_bottle) in the same inventory slot.
The bug
If you drink a Honey Bottle in Creative Mode in snapshot 19w34a, the bottle is depleted, leaving an empty bottle in its place.
This is likely unintended because drinking Potions and Water Bottles in creative mode does not deplete them.
To reproduce
- Go into Creative mode (With cheats on, do /gamemode creative @s).
- Retrieve a Honey Bottle (/give @s minecraft:honey_bottle).
- Drink the Honey Bottle. At this point, you will notice that the Honey Bottle has been replaced by a Glass Bottle (minecraft:glass_bottle) in the same inventory slot.



Yes, perfect. Do you know if this has been fixed?
Unbelievable this still exists. I was the first to report this 2 years and 4 months ago, with many duplicates since then. This is a big bug! Come on Mojang!
1. IN THE TITLE OF THIS BUG REPORT, second word: between the fourth and fifth and the fifth and sixth characters there are missing two letters, t and a, respectively (causing confusion and making the bug report seem less professional).
(Friendly tip: it's spelled Punctuation, not Puncution.)
@Matthew I don't think that this issue duplicates mine. Mine has a more information, for example the ranges of pitch and also the fact that it doesn't even need to be a bubble column. Could this post be edited or my own bug report restored?
Confirmed in 1.15 full release
Confirmed in 1.16 Snapshot 20w06a.
Confirmed