Sebastien Caisse
- red
- red
- Europe/Stockholm
- Yes
- No
Windows 7 Business 64bit, J
ava7u17Windows 7 Business 64bit, JDK7u17
Place a dispenser, a hopper filling it and a double chest feeding the hopper.
So we can get quick stacks updates(as I beleive this is part of the bug, if you happen to click while it's being fed), I used minecarts which take one slot.I was picking up items as they were being fed in the dispenser and all of a sudden, then entire dispenser was empty and my inventory had the items instead.
It seems to happen more frequently when I release the shift key while spam-clicking to pick up the items. Reproducible in my map, can include map if needed.
Note: I actually found this rather useful, I'd rather see it implemented as a feature: "If you double-shift-click on an item, all items of that type are send to the container"...
Place a dispenser, a hopper filling it and a double chest feeding the hopper. Fill everything with mincarts, so we can get quick stacks updates, as I beleive this is part of the bug, if you happen to click while it's being fed).
I was picking up items as they were being fed in the dispenser and all of a sudden, then entire dispenser was empty and my inventory had the items instead.
It seems to happen more frequently when I release the shift key while spam-clicking to pick up the items. Reproducible in my map, can include map if needed, since the contraption is simple, didn't feel the need to include it.
Note: I actually found this rather useful, I'd rather see it implemented as a feature: "If you double-shift-click on an item, all items of that type are send to the container"...
Place a dispenser, a hopper filling it and a double chest feeding the hopper. Fill everything with mincarts, so we can get quick stacks updates, as I beleive this is part of the bug, if you happen to click while it's being fed).
I was picking up items as they were being fed in the dispenser and all of a sudden, then entire dispenser was empty and my inventory had the items instead
.It seems to happen more frequently when I release the shift key while spam-clicking to pick up the items. Reproducible in my map, can include map if needed, since the contraption is simple, didn't feel the need to include it.
Note: I actually found this rather useful, I'd rather see it implemented as a feature: "If you double-shift-click on an item, all items of that type are send to the container"...
Just wanted to add that I've noticed this always happens on row 0 of the x chunks: the effect can be reproduced constantly if found build a z row for every row 0 of any x chunk.
I haven't found anything significant regarding z repeptetivity yet though.
Furthermore, I've found behaviour of the activation can be diffent if coming from the side (as demonstrated in the video and images provided bu the reporter) and from the top (using block with a lever on top, activating the redstone) ie: sometimes they act the same, sometimes the switch on top works, but not the side one; sometimes the side works, but the top doesn't! The "effect" remains constant depending on your z location (respecting the x chunk rule mentioned above).
Also check MC-11193, it might be similar
Update: While trying it in this smaller test map, items have dissapeared, since after testing, I checked the chest and it was no longer full after returning the minecarts in the chest!
Crap, sorry I missed that bug report, I didn't think of searching for a
feature.I'll try to see wether I can trigger the dissapearing items or it was a figment of my imagination.
Ok, found the issue:
If your inventory is full, and you have at least a minecart, you still pick up minecarts, but it "dissapears". I accidently broke a chest while testing...
Reproduce:
I could not find a dupe of this bug, should I make a new one?
Ok, yeah, Tails got them, I've shift-multi-copied 3 bugs
. Ugh, Sorry about that!
I guess you can cofirm them with 1.5 now...
I attached a save that triggers this bug, to trigger it, simply teleport using:
/tp -742 6 -185
Note that this world has a custom NBT that spawns a custom FallingSand, that, if it doesn't exist, gets pushed by a piston (generating a wood bridge in this case).