Jesse Young
- ScreaperNinetyOne
- screaperninetyone
- Europe/Stockholm
- Yes
- No
The custom slim model uses the incorrect UV for the left sleeve. It should look like this in
"uv": [ 46, 48 ]
Steps to recreate:
Use any skin that uses the left sleeve on a 'Alex model'
Import skin normally to Minecraft
Select the 3-pixel wide arms modelThe custom slim model uses the incorrect UV for the left sleeve. It should look like this in mobs.json
"uv": [ 46, 48 ]
Steps to recreate:
Use any skin that uses the left sleeve on a 'Alex model'
Import skin normally to Minecraft
Select the 3-pixel wide arms model
When loading old chunks in an infinite world to new height limit, cave biomes below y=0 place features (dripstone, moss, etc.) but are overwritten by old surface biome.
Steps to Reproduce:
- Upgrade world from before 1.18 Caves and Cliffs Part 2
- Go underneath old chunks and find a cave biome
- Wait for biome exclusive mobs to spawn, (axolotls or tropical fish in lush caves, drowned in dripstone caves under land biomes) killing other mobs to free mob cap.
Observed Results:
Axolotls, tropical fish, and drowned do not naturally spawn.Expected Results:
The aforementioned mobs spawn in their appropriate biomes.Notes:
Lush and dripstone caves under old chunks will appear to be added, however spawning rules and biome tinting are the same as surface biomes. Returning players may be confused when cave biomes in upgraded chunks behave like surface biomes, especially mushroom fields. Attached are two example locations in the provided 1.17 world that I tested upgrading on Windows 10 and iOS.As of 1.19.0: Newer cave biomes are not currently affected because only lush and dripstone caves can be found under old chunks. Feedback about what biomes should generate under old chunks is not within the scope of this bug report.




The current splash texts will display the same message in different languages throughout the holidays and is intended behavior.
A different world is needed to test if this also affects the new Deep Dark biome.(Asking the moderators) Would it be acceptable to use a Java 1.17 world converted using Chunker and then upgrade to 1.19+ in-game?Edit: This does not affect the Deep Dark on both Java and Bedrock. Old chunks are upgraded to 1.18 "Caves and Cliffs Part 2" first and do not generate newer biomes.
Using /replaceitem to place torchflower seeds and/or pitcher pods in a farmer's inventory demonstrates that villagers can plant these crops, but cannot pickup these items off the ground.
Still affects the latest release version (1.20.15)