ScyllarusDactyl
- Scyllarus
- scyllarus
- Europe/Stockholm
- Yes
- No
Added Attachments:
Added Attachments:
Added Affects Versions: 17w49a
Added Affects Versions: 17w50a
Changed Description:
The Bug
The game crashes when trying to add an invalid character (Non a-z0-9/.-) (colon ":" or bracket "[]", to name a few) after, for example, minecraft.used: or minecraft.custom:.
How to reproduce
scoreboard objectives add foo minecraft.custom::or
scoreboard objectives add foo minecraft.custom:test[The game will crash after placing the "invalid character".
The Bug
The game crashes when trying to add an invalid character (Non a-z0-9/.-) (colon ":" or bracket "[]", to name a few) after, for example, minecraft.used: or minecraft.custom:.
How to reproduce
scoreboard objectives add foo minecraft.custom::scoreboard objectives add foo minecraft.custom:test[scoreboard objectives add foo minecraft.custom:testA(Uppercase characters are invalid...)
The game will crash after placing the "invalid character".
Added Labels: criteria scoreboard
Added Affects Versions: 17w49b



It works. Maybe you have /gamerule sendCommandFeedback set to false...
Probably intended, but it would be nice if we could clone / move nbt from one entity to another (UUID, Large doubles...) (eg, make a shulker_bullet target the nearest zombie...)
What if I want to execute store a LONG value inside NBT?
Then, why make it possible to store values as LONG, if you can't use it properly?
Scale won't work, since the limit will be ±2³¹, when long values can be up to ±2⁶³.
Indeed, check
MC-121783.Confirmed for 17w49a.
In contrast to
MC-122317, this is also affected by Uppercase characters, where in /give you can use Uppercase as normal.Confirmed.
Crash report:
You can only name the files using [a-z0-9/._-], making the game crash when reading the file omg:recipes/chain_helmet - Copy.json
Confirmed for 17w49b
Confirmed for 17w50a
Fixed in 17w50a
Confirmed for 17w50a
Confirmed
Confirmed for 17w50a
Confirmed for 17w50a
Confirmed for 17w50a
Confirmed for 17w50a
Being able to use "/data get entity @p SelectedItem.<something> would be very useful for map making!
It allows to read (custom) values inside items in a easy way, which is very useful when used with '/execute store'.
For example, making ender_pearls that have a teleport to a custom location (SelectedItem.tag.teleport.x), or adding upgradeable stats to fake weapons (SelectedItem.tag.level).
Also won't allow to find players by name...
I think that using ! would be more intuitive... They should allow to use it to select outside a range (literally "not in this range").