Breadfish64
- Shellmar
- shellmar
- Europe/Stockholm
- Yes
- No
6 issues
Key
Summary
Status
Reporter
Assignee
Created
Deleted Comment:
still in 14w29b
Added Attachments:
Removed Attachments:
Added Attachments:
Added Labels: clone minecarttracks
Added Affects Versions: 1.8.2-pre1 1.8
Deleted Comment:
seems to revert to data value 1 and then re-orient themselves to connect
Added Affects Versions: 1.8.7
Added Labels: activatorrails detectorrails poweredrails rails
Added Affects Versions: 1.8.8
Added Affects Versions: 15w31c
Added Affects Versions: 15w32a
Added Affects Versions: 15w35b
Added Affects Versions: 15w37a
Changed Description:
When you summon a Creeper with an explosion radius of over 127 (or use entitydata command) and ignite it with flint and steel, the explosion does not
hing./summon Creeper ~ ~ ~
{ExplosionRadius:128,129,130...}/entitydata @e[type=Creeper]
{ExplosionRadius:128,129,130...}When you summon a Creeper with an explosion radius of over 127 (or use entitydata command) and ignite it with flint and steel, the explosion does not affect blocks.
/summon Creeper ~ ~ ~
{ExplosionRadius:128,129,130...}/entitydata @e[type=Creeper]
{ExplosionRadius:128,129,130...}
Changed Summary:
Creeper explosionfails if set to high radiusCreeper explosion doesn't affect blocks if set to high radius
Deleted Comment:
Hmm... were you wearing 3D glasses?
If not then that's probably the problem.
Changed Summary:
Crash after clicking mulriplayerCrash after clicking multiplayer















execute @e[type=MinecartFurnace,ry=-45,rym=-135] ~ ~ ~ setblock rail ~ ~ ~
Yes green is original
orange is cloned
Probably I haven't tried but if it does ill add it later
confirmed for 1.8 and 1.8.2 pre 1
nope
yes thats what it looks like
it has enchant animation
Alex has a slightly different model, the arms are 3 pixels wide. They probably just didn't want to make a Steve with 3 pixel wide arms.
It clones other blocks with correct data values. But I suppose if each rail is placed a fraction of a second apart it would act like that. I guess /clone and /fill place blocks along the X axis and then moves to the next row along the Z axis.
Data values are 0 based, meaning that they go from 0-4 even though there are 5 kinds of head
5 is an unused data value
skeleton skull is data value 0
Lol made a typo while complaining about a typo. He means that "you can only sleep at night" makes it sound like the only you can do at night is sleep. Another suggestion would be "you may only sleep at night".
I've done the same. I think it's just a strange lag. The game lags but the graphics are unaffected.
Witches are highly resistant to "magic" (potions, thorns, etc.) And use healing potions.
Guardian use lasers and I'm pretty sure thorns doesn't affect ranged attacks.
Not sure about killer rabbit.
Isn't it just bad lag? The graphics seem ok, but the game is actually lagging.
Nvm thinking of different issue
Or /gamemode commandblockoutput false
Try putting "92" instead of "cake"
It might not work but its worth a try.
behaves same way when using /fill regardless of data value provided (/fill ~ ~ ~ ~9 ~ ~9 minecraft:rail 0,1,2,3,etc. all make same loop pattern)
Probably isn't a major concern, but its very disappointing.
Ok thanks
It sounds like your computer just doesn't have enough processing power. This is more of a technical support issue.
Every other menu works fine.
Its fine now. I just deleted the servers.dat file
Uberminecraft.net play.theemeraldisle.net mc.orecraft.com and a friends hosted server
"/save all" is not a vanilla Minecraft command. This should be reported to the developer of the plugin this command is from.
My bad, but according to the wiki, the syntax is /save-all, not /save all
Oh wait thats what he typed, sorry again
to "uninstall" minecraft completely you must delete the game directory (C:\users\youruser\AppData\Roaming\.minecraft)
Picture too
attach crash log please