Sierra
- Sierra_117
- JIRAUSER485029
- Pacific/Midway
- Yes
- No
When a netherwart plant grows the observer cant detect it. This is contrary to the java edition where an observer can detect
it.When a netherwart plant grows the observer cant detect it. This is contrary to the java edition where an observer can detect netherwart growth.
If the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp balls are actually somewhere else. These ghost xp balls can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
is similar to this bug on java edition:
MC-460Experience orb position client-server desync - Jira (mojang.com)
If the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp balls are actually somewhere else. These ghost xp balls can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
is similar to this bug on java edition:
MC-460Experience orb position client-server desync- Jira (mojang.com)If the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp balls are actually somewhere else. These ghost xp balls can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
is similar to this bug on java edition:
MC-460Experience orb position client-server desync
Client and server can desync and causesghost xpClient and server can desync and causing ghost xp
If the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp
balls are actually somewhere else. These ghost xpballs can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
is similar to this bug on java edition:
MC-460Experience orb position client-server desyncIf the server and client desync the server can buildup a large amount of rendered experience orbs, when the xp orbs are actually somewhere else. These ghost xp orbs can buildup and cause large amounts of lag and cannot be destroyed by and conventional/ survival means.
is similar to this bug on java edition:
MC-460Experience orb position client-server desync


i have the same issue, i can give my resource packs if needed but demonstrated by these videos the game actually creates a ghost stone block that impairs vision
https://streamable.com/o45kcf
https://streamable.com/iiv6y7
In the changelog MCPE-65762 was mentioned as the "inspiration" for this change, and I think that bug report is more of a personal issue. So if that bug report is what you want to address, maybe have each difficulty spawn different amounts of mobs so players with the want to play with less mobs can do so without effecting the entire community. With this implementation, people who feel that mobs spawn to frequently can play on easier versions with less mobs, while other players can play with a larger mobcap. This is also would be a small parity change as the rate of which mobs spawn on Java Edition changes per difficulty level. MCPE-65762 also seems to heavily lean on bugs such as
MCPE-46540where mobs spawn in smaller spaces than intended, so people would also feel less crowded with that bug fixed.ah yes a very informative report
ive tested both setups listed here and i have found no noticeable TPS drops, measured both with server software and with snowballs. The problem probably lies with how powerful your device is, while lower end devices might struggle with this, other machines probably will not have a problem. Therefore, i truly wonder if this a bug or just poor device performance.