SomeoneM16
- SomeoneM16
- JIRAUSER792348
- Europe/Stockholm
- Yes
- No
when saving a structure with a vehicle (boat, minecart) using the structure block, with save entities turned on, passengers in the vehicle do not get saved along with the structure and other entities that do getsaved, they are excluded. passengers in vehicle are forgotten. when the saved structure is loaded using another structure block, vehicles are empty.
here is a video showcasing this bug: https://drive.google.com/file/d/1_GLku-177pt6813QhhVIZ6lwGaxhnkyQ/view?usp=drive_link
Reproduction:
1. use the structure block to save a structure containing a vehicle with a passenger, make sure include entities is on.
2. load the saved structure.
Expected result:
structure loads with the vehicles and the passengers inside them
Observed result:
structure loads along with the vehicle, but the vehicle is devoid of passengers
when giving armor with new tag the armor is not visible
Reproduce:
- use the command `/give @s minecraft:diamond_leggings
[minecraft:equippable=\{slot:'legs'}]` this command will give you diamond leggigns
- put the leggings on
- open inventory or press F
4to observe yourselfExpected behavior:
leggings are visible on the player
Observed behavior:
leggings are not visible, yet they are still there
when giving armor with new tag the armor is not visible
Reproduce:
- use the command `/give @s minecraft:diamond_leggings[minecraft:equippable=
{slot:'legs'}]` this command will give you diamond leggigns
- put the leggings on
- open inventory or press F5 to observe yourself
Expected behavior:
leggings are visible on the player
Observed behavior:
leggings are not visible, yet they are still there
Summery:
when villagers with armor are converted to witches, when looking in the witch data it appears to not have any armor, yet the witch has increased resistance as if the witch did have armorReproduction:
summon a villager and give it armorstrike the villager with lightingrun '/data get entity @n[type=minecraft:witch]' to get the data of the witchnotice how ArmorItems does not contain any armor, yet the witch has some protection. you can confirm this by trying to kill the witch with a weapon (and comparing it to a regular witch)Expected
behavior:
armor shows up on the ArmorItems field, or witch loses armor protection completelyObserved
behavior:
armor does not show up in the ArmorItems field but witch receives protectionNote:
when adding armor to witch after the conversion, using /data merge command, added armor increases protection witch receives on top of the main "ghost armor"
video showcasing the bug: https://drive.google.com/file/d/1pAr9lRSQyk_YlCDBdmk6G8E754gHDt5C/view?usp=sharing
Summery:
When villagers with armor are converted to witches, when looking in the witch data it appears to not have any armor, yet the witch has increased resistance as if the witch did have armor
Reproduction:
- Summon a villager and give it armor
- Strike the villager with lighting
- Run '/data get entity @n[type=minecraft:witch]' to get the data of the witch
- Notice how ArmorItems property does not contain any armor, yet the witch has some protection. you can confirm this by trying to kill the witch with a weapon or with /damage (and comparing it to a regular witch)
Expected Behavior:
Armor shows up on the ArmorItems field, or witch loses armor protection completely
Observed Behavior:
Armor does not show up in the ArmorItems field but witch receives protection
Note:
When adding armor to witch after the conversion, using /data merge command, added armor increases protection witch receives on top of the main "ghost armor"
video showcasing the bug: https://drive.google.com/file/d/1pAr9lRSQyk_YlCDBdmk6G8E754gHDt5C/view?usp=sharing



Fixed access to the Google drive, the uploaded attachment is very similar to the video in the drive
model field is not necessary. when doing the same thing with carved pumpkin you get the expected result, the pumpkin appearing in your head, meaning this is indeed a bug concerning armors. perhaps there is some kind of difference regarding armors and pumpkins?
cant replicate this, works fine for me. make sure you use {NoAI:true}
have you tried /kill?