Stone
- Stone
- stone
- Europe/Stockholm
- Yes
- No
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
This pattern continues, where each block place by clicking on the underside of the previous higher block makes the higher block turning intothenew block.
If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replacedby clicking on the underside of theold block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
Saving and quitting the world and then opening it again will destroy the floating scaffolding with no drops.
This pattern continues, where each block place by clicking on the underside of the previous higher block makes the higher block turning into the new block.
If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replaced by clicking on the underside of the old block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
Saving and quitting theworld and then opening it again will destroy the floating scaffolding with no drops.
This pattern continues,where each blockplace by clicking on the underside of theprevious higher block makes the higher block turning into the new block.If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replaced by clicking on the underside of the old block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
This pattern continues, where each block place by clicking on the underside of the previous higher block makes the higher block turning into the new block.
If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replaced by clicking on the underside of the old block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
Saving and quitting the world and then opening it again will destroy the floating scaffolding with no drops.
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
This pattern continues, where each block place by clicking on the underside of the previous higher block makes the higher block turning into the new block.
If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replaced by clicking on the underside of the old block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
Saving and quitting the world and then opening it again will destroy the floating scaffolding with no drops.
It is possible to create floating scaffolding by:
- building scaffolding up so it is not near any other blocks (or getting rid of nearby blocks)
- going to eye-level with the highest scaffolding block
- rapidly building scaffolding on the sides of the scaffolding while strafing around the structure (floating scaffolding will start to appear when it should start falling)
A lot of the scaffolding will fall, but by holding the right mouse button, a floating scaffolding is created about once every 15 seconds.
Floating scaffolding will not support the player.
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time.
One time however, I used one and it generated a NEW portal about 200ish blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian)
- The portal generated in a different spot this time
- You can see the previously-generated portal and the new portal in this image
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time.
One time however, I used one and it generated a NEW portal about 200ish blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time.
One time however, I used one and it generated a NEW portal about 200ish blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also
my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 200ish blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Also my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 200ish blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Also my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about
200ishblocks away from where it was supposed to go (ie: was not supposed to generate anything).I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~
800 blocks so that if one was broken, its partner would not generate a new one and instead go to the other)- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing).
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Also my block counts are probably very far off.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole on the left is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole
on theleftis from the previously generated portal (I was in survival so I mined the obsidian).- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole in the center is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole in the center is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
- This was taken in the nether where I was standing right by my paired nether portal (the one that is now broken because of the new portal).
- This was taken in the overworld where I was standing by the new portals.
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole in the center is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
- This was taken in the nether where I was standing right by my paired nether portal (the one that is now broken because of the new portal).
- This was taken in the overworld where I was standing by the new portals.
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
Coordinates of nether portals:
1st paired (now broken) portal in nether coordinates: -3, 106, -5 (in overworld coordinates: -24, 106, -40)
2nd paired portal in nether coordinates: 45, 111, -132 (in overworld coordinates: 360, 111, -1056)
I have a survival world in which I have 4 nether portals: 2 in each dimension.
I have used them for a long time and they have been hooked up correctly all the time (before I updated to 1.8.0).
One time however, I used one and it generated a NEW portal about 100 blocks away from where it was supposed to go (ie: was not supposed to generate anything).
I am sure I did not put a portal there at any time.
After debugging a bit, I think I these are the steps to reproduce:
- Create 4 nether portals: 2 in each dimension such that each one only goes to its "partner" (Note: I have them too close together ~1100 blocks so that if one was broken, its partner would not generate a new one and instead go to the other (although the wiki says that a new one should be generated if they aren't within 256 blocks? (this doesn't affect the bug though)))
- In the overworld, go through one into the nether.
- In the nether, go through the other pair so you are not coming back to where you started.
- Retrace your steps (go back through the portal you just came out of, go back the the original pair and go through)
- Search the area for the new nether portal
Note that for some reason, I could not generate the new portal if dawn rose (it was night when I was testing), nor the following night.
Also note that I don't go to the new portal the first time, but I do after it has already been generated.
Notes about images:
- The 1x4 hole in the center is from the previously generated portal (I was in survival so I mined the obsidian).
- The portal generated in a different spot this time.
- You can see the previously-generated portal and the new portal in this image.
- I managed to get a 3rd portal to generate, but I still can't get any to generate after the dawn (setting the time to night doesn't help).
- This was taken in the nether where I was standing right by my paired nether portal (the one that is now broken because of the new portal).
- This was taken in the overworld where I was standing by the new portals.
- This was taken right at the corresponding position in the overworld of my 1st paired portal in the nether. On the left are the new portals, on the right is the correct portal (hidden).
Coordinates of overworld portals:
top of 1st paired portal: 30, 67, 26
top of 2nd paired portal: 410, 72, -1013
1st generated portal: 8, 71, -103
2nd generated portal: 12, 71, -94
3rd generated portal: 33, 78, -112
Coordinates of nether portals:
1st paired (now broken) portal in nether coordinates: -3, 106, -5 (in overworld coordinates: -24, 106, -40)
2nd paired portal in nether coordinates: 45, 111, -132 (in overworld coordinates: 360, 111, -1056)
I created a super-flat world in creative and did /teleport @e @s, /effect @e speed 99999 255 (I don't know how many 9s there were exactly), /time set midnight, /effect @e night_vision 99999 1 (note that all these commands worked, if they don't here it is because of a typo).
I also made witches, evokers, and villagers using spawn eggs (and gave them the effects).
I ran away fast, then couldn't find where they were, so I did /teleport @s 1 10 0 (0 10 0 had blocks on it).
I died many times and also came back to life with the totems of undying (but I also respawned many times).
I set the time to day and battled mobs, but I could not hit them!
My punches did not harm them, even though my crosshair was on them.
I summoned iron golems to kill them and that worked.
Then I went to creative mode and did /kill @e
Many mobs still have the speed effect (but I did not see night vision for some reason), so they didn't die.
I could only hurt these mobs indirectly, and I have tested these methods:
- Having iron golems kill them
- Shooting with bow and arrow
- Having pufferfish kill them
- Exploding with tnt
I have attached screenshots of the /kill @e command not working.
Note also that some of the mobs (some of which were the ones in the screenshots) have the speed effect, but move normally.
Also note that I don't think the skeleton in the screenshot had the speed effect applied (or at least no particle appeared, nor did it move fast).
Notes for the screenshots:
In each case, I used /kill @e and the next one shows that the mobs don't die
In #6, I wrote over a notification for security.
















The hit-box appears to be correct, which means that it acts even more glitched since clicking on the top part of a sitting cat won't make it stand.
I have noticed this also.
Still affects 1.8, but now if you mine the block, or the block placed on the underside of it, it drops nothing at all.
I can confirm for 1.8.0.
Cats normally don't just spawn in village generation either: they can spawn after also. <- (this is in a newly generated world, not the old one where cats don't spawn)
You can see this if you /kill @e then make more villagers (cats will spawn though it will take a while). <- (this is in a newly generated world, not the old one where cats don't spawn)
This means that this is a bug and not just the fact that the old part of the world was already generated.
If you go to far so another village generates (has to generate, not just be active), then cats will spawn in it.
Still affects 1.8.0
Ok thanks for the clarification!
I don't think this is as intended (for all mobs, not just phantoms) because I have to NOT enchant my sword with fire aspect (or bow with flame) in order to get the drops for a player kill (or I have to craft a new sword/bow without said enchantment).
This means that these enchantments are a lot like curses in this way, but ones that cost XP.
Please tell this to the devs if you can, thanks!
I edited out this part of the description to make it more readable (this description was made before my first comment):
"
Interestingly, placing a block (diamond block for instance) under the floating scaffolding (BY CLICKING ON THE UNDERSIDE OF THE SCAFFOLDING) will turn the floating scaffolding into the block (so a player could get unlimited diamonds).
Placing another block (stone) under the 2-block high structure (by clicking on the underside of the placed block) (in this example diamond blocks) will turn the lower block into the new block type (stone).
This pattern continues, where each block place by clicking on the underside of the previous higher block makes the higher block turning into the new block.
If the new block is not placed by clicking the old block's underside, the old block does not convert. If the new block is destroyed and replaced by clicking on the underside of the old block, the process will continue. Also, if the new block is placed under the floating scaffolding without clicking on the underside of the floating scaffolding, the floating scaffolding still does not support the player and won't drop if the block under is removed.
Saving and quitting the world and then opening it again will destroy the floating scaffolding with no drops.
"
You can also click on the sides of the block, but it does not work at all if you use another scaffolding block (or I think if you click on the top); the scaffolding just falls then.
Thanks for the quick reply!
My nether portal and the new portals are not aligned at all (the nether portal is closer to the correct portal then it is to the new portals).
I have added map screenshots to show this.
I have put the coordinates for the nether portals in the description (bottom).
I have added a screenshot from the point were the portal in the nether would be in the overworld.
From this, the new portals and my portal are about the same distance away from it (some of the new portals are closer, but some are farther).
Still affects 1.9