Tavish
- SuperBusy
- JIRAUSER581779
- Europe/Stockholm
- Yes
- No
overworld_cubemap used in some texture packs, is now much brighter at night. It may be due to the renderdragon update. The issue only seems to be present on the Windows 10 edition.
Here is 1.16.200
Here is 1.16.100
Steps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
there should not be z fighting on fish finsSteps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
entity_multitexture_multiplicative_blend": {"-states":
Steps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
entity_multitexture_multiplicative_blend": {"-states":Steps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
The tropical fish default material needs to have the "DisableCulling" state removed.I have managed to fix the issue like this:
entity_multitexture_multiplicative_blend": {"-states": ["DisableCulling"]},
Steps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
The tropical fish default material needs to have the "DisableCulling" state removed.I have managed to fix the issue like this:
entity_multitexture_multiplicative_blend": {"-states": ["DisableCulling"]},Steps to Reproduce:
1. enable deferred rendering shaders
2. find any fish/tropical fish
3. view z fighting on all finsObserved Results:
all fins on all fish have z fighting with deferred shaders on.Expected Results:
The tropical fish default material needs to have the "DisableCulling" state removed.I have managed to fix the issue like this:
"tropicalfish:entity_multitexture_multiplicative_blend": {"-states": ["DisableCulling"]}





This is typically due to the transparent texture being saved in the wrong format. The texture pack creator would need to update the texture for this to be fixed. They should try saving their transparent textures in 16bcp RGBA format.
I just wanted to comment and let you know that I was having the same issue and adding "runtime_identifier": "minecraft:iron_golem" to the behavior entity file fixed it for me. Animations also looks smoother. Thanks!