Syde Veriod
- Syde
- JIRAUSER458509
- Europe/Stockholm
- Yes
- No
Hello,
We've been dealing with a weird bug since January that greatly affects our
dedicatedand we have no slightest idea what's causing it.Container blocks in random chunks suddenly become invisible and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right to the corrupted chunk are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become invisible and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right to the corrupted chunk are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become invisible and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right
to the corrupted chunkare still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become
invisibleand they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible
except for shulker chest. Mining a shulker causes whole server to crash and the console returns the following:10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). These blocks can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible. Mining a shulker chest causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers).
These blockscan be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible. Mining a shulker chest causes whole server to crash and the consolereturnsthe following:10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). Whenever these blocks become corrupt and we don't get rid of them via commands, we get the following crash info:
11.04 09:22:01 [Server] INFO Crash 11.04 09:22:01 [Server] INFO at gsignal (UnknownFile:?) 11.04 09:22:01 [Server] INFO at abort (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::__throw_bad_variant_access[char const*] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at decltype[auto] std::visit<CompoundTagVariant::get[] const::{lambda[auto:1&]#1}, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&>[CompoundTagVariant::get[] const::{lambda[auto:1&]#1}&&, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::get[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::operator*[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTag::write[IDataOutput&] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at Tag::writeNamedTag[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Tag const&, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at NbtIo::write[CompoundTag const*, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStoragePaletted<4ul, [SubChunkBlockStorage::Type]4>::_serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStorage::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunk::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at DBChunkStorage::_serializeChunk[LevelChunk const&, DBStorageWriteBatch&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::function<TaskResult []>::operator[][] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at BackgroundTask::invoke[] (UnknownFile:?) Skipped 4 lines due to rate limit (30/s)Corrupted containers can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible. Mining a shulker chest causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). Whenever these blocks become corrupt
and we don't get rid of them via commands,we get the followingcrashinfo:11.04 09:22:01 [Server] INFO Crash 11.04 09:22:01 [Server] INFO at gsignal (UnknownFile:?) 11.04 09:22:01 [Server] INFO at abort (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::__throw_bad_variant_access[char const*] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at decltype[auto] std::visit<CompoundTagVariant::get[] const::{lambda[auto:1&]#1}, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&>[CompoundTagVariant::get[] const::{lambda[auto:1&]#1}&&, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::get[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::operator*[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTag::write[IDataOutput&] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at Tag::writeNamedTag[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Tag const&, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at NbtIo::write[CompoundTag const*, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStoragePaletted<4ul, [SubChunkBlockStorage::Type]4>::_serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStorage::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunk::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at DBChunkStorage::_serializeChunk[LevelChunk const&, DBStorageWriteBatch&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::function<TaskResult []>::operator[][] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at BackgroundTask::invoke[] (UnknownFile:?) Skipped 4 lines due to rate limit (30/s)Corrupted containers can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible. Mining a shulker chest causes whole server to crash and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
Hello,
We've been dealing with a weird bug since January that greatly affects our experience and we have no slightest idea what's causing it.
Container blocks in random chunks suddenly become corrupted and they are rendered unusable (for hoppers and furnaces) or become invisible (for chests and shulkers). Whenever these blocks become corrupt, the server crashes and we get the following info:
11.04 09:22:01 [Server] INFO Crash 11.04 09:22:01 [Server] INFO at gsignal (UnknownFile:?) 11.04 09:22:01 [Server] INFO at abort (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::__throw_bad_variant_access[char const*] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at decltype[auto] std::visit<CompoundTagVariant::get[] const::{lambda[auto:1&]#1}, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&>[CompoundTagVariant::get[] const::{lambda[auto:1&]#1}&&, std::variant<EndTag, ByteTag, ShortTag, IntTag, Int64Tag, FloatTag, DoubleTag, ByteArrayTag, StringTag, ListTag, CompoundTag, IntArrayTag> const&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::get[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTagVariant::operator*[] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at CompoundTag::write[IDataOutput&] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at Tag::writeNamedTag[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, Tag const&, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at NbtIo::write[CompoundTag const*, IDataOutput&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStoragePaletted<4ul, [SubChunkBlockStorage::Type]4>::_serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunkBlockStorage::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at SubChunk::serialize[IDataOutput&, bool] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at DBChunkStorage::_serializeChunk[LevelChunk const&, DBStorageWriteBatch&] (UnknownFile:?) 11.04 09:22:01 [Server] INFO at std::function<TaskResult []>::operator[][] const (UnknownFile:?) 11.04 09:22:01 [Server] INFO at BackgroundTask::invoke[] (UnknownFile:?) Skipped 4 lines due to rate limit (30/s)Corrupted containers can be still destroyed and picked up but they don't drop anything they had inside before they became unusable/invisible. Mining a shulker chest causes whole server to crash again and the console returns the following:
10.04 20:28:27 [Server] INFO Session ID: d03515c9-732f-4483-86f7-c73715069eb1 10.04 20:28:27 [Server] INFO Commit hash: 10.04 20:28:27 [Server] INFO Build id: development 10.04 20:28:27 [Server] INFO CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 10.04 20:28:27 [Server] INFO Crash 10.04 19:04:30 [Server] INFO] at ShulkerBoxBlock::playerWillDestroy[Player&, BlockPos const&, Block const& const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Block::playerWillDestroy[Player&, BlockPos const&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::_destroyBlockInternal[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at GameMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at SurvivalMode::destroyBlock[BlockPos const&, unsigned char] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at std::function<void []>::operator[][] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Container::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PlayerInventoryProxy::createTransactionContext[std::function<void [Container&, int, ItemStack const&, ItemStack const&]>, std::function<void []>] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ItemUseInventoryTransaction::handle[Player&, bool] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at ServerNetworkHandler::handle[NetworkIdentifier const&, InventoryTransactionPacket const&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at PacketHandlerDispatcherInstance<InventoryTransactionPacket, false>::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] const (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Packet::handle[NetworkIdentifier const&, NetEventCallback&, std::shared_ptr<Packet>&] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::_sortAndPacketizeEvents[NetworkHandler::Connection&, std::chrono::time_point<std::chrono::_V2::system_clock, std::chrono::duration<long, std::ratio<1l, 1000000000l> > >] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at NetworkHandler::runEvents[bool] (UnknownFile:?) 10.04 19:04:30 [Server] INFO at Minecraft::update[] (UnknownFile:?) Skipped 2 lines due to rate limit (30/s)Sadly, there are two more lines missing from the above but I cannot extract it from the log .txt file because it's always empty.
Container blocks going invisible seem to be totally random BUT we noticed there's a bigger chance to happen in a chunk that has more container blocks than the others. No idea how to replicate it.
I attached a screenshot with Visible Chunks resource pack on, which shows the semi-automatic smelting design corrupted. Chests became invisible. Note that the chests on the right are still there.
I believe this is a duplicate of https://bugs.mojang.com/projects/BDS/issues/BDS-4045?filter=allopenissues
Wow, you can't even select the newest version of the server software
to theaffected versions...As the title goes. Block and item entities do not work with the newest 1.16.101.4 BDS software.
Steps to reproduce:
1. Create a 1.16.100 format version item or a block and add it to the addon pack
2. Launch serverResults:
Items and blocks don't appear in-game.Expected results:
Items and blocks are available to use in-game with the properties of 1.16.100 components.Wow, you can't even select the newest version of the server software for affected versions...
As the title goes. Block and item entities do not work with the newest 1.16.101.4 BDS software.
Steps to reproduce:
1. Create a 1.16.100 format version item or a block and add it to the addon pack
2. Launch serverResults:
Items and blocks don't appear in-game.Expected results:
Items and blocks are available to use in-game with the properties of 1.16.100 components.





I can confirm, this also happens to my dedicated server. It affects more particular entities, doesn't matter whether they are nametagged or not:
I also noticed the entities from the list above tend to disappear each server restart.
Updated the issue. Added additional logs.
Still happens in 1.14.60
I can confirm this issue exists since 1.16.100 official release.