Creeper 14
- T13
- t13
- Europe/Stockholm
- Yes
- No
What I expedite to happen was : That when I leash a llama , the surrounding llamas would follow it
What actually happened was: that when I leash a llama , tamed or untamed adult or baby , they follow the leading (leashed) llama in wild circles.
What I expedite to happen was : That when I leash a llama , the surrounding llamas would follow it
What actually happened was: that when I leash a llama , tamed or untamed adult or baby , they follow the leading (leashed) llama in wild circles.
This also happens in creative and survival. I have been experiencing this sece Maby 1.2.9? It was some update that created this bug I think.
[Resolved] Llamas spin when leashed
When you hold and charge a bow , it is in the wrong hand . This makes is really hard to aim.
I found this bug right after 1.2.14, and I searched. It is also in the experimental gameplay. And ex-gameplay is off, to. It was in creative , and survival.
Now is in wrong handBow is in wrong hand
When you hold and charge a bow , it is in the wrong hand . This makes is really hard to aim.
I found this bug right after 1.2.14, and I searched. It is also in the experimental gameplay. And ex-gameplay is off, to. It was in creative , and survival.
May be a duplicated of MCPE 32087.
Bow is in wrong hand p
Bow is in wrong handp
[Fixed] Bow is in wrong hand
This bug is in iOS 1.2.14.
I noticed That when I walked away from my tamed horses, they disappeared, and then seconds later reappeared. It also happened with my tamed dogs and chickens. And I searched.
I walked away a couple of blocks, and they disappeared, came back and they reappeared. When I came back from adventuring, my chickens were gone, then a few seconds later, reappeared. Very weird. 🤔
This bug is in iOS 1.2.14.
I noticed That when I walked away from my tamed horses, they disappeared, and then seconds later reappeared. It also happened with my tamed dogs and chickens. And I searched.
I walked away a couple of blocks, and they disappeared, came back and they reappeared. When I came back from adventuring, my chickens were gone, then a few seconds later, reappeared. Very weird.
🤔This bug is in iOS 1.2.14.
I noticed That when I walked away from my tamed horses, they disappeared, and then seconds later reappeared. It also happened with my tamed dogs and chickens. And I searched.
I walked away a couple of blocks, and they disappeared, came back and they reappeared. When I came back from adventuring, my chickens were gone, then a few seconds later, reappeared. Very weird. ☃D83E?
May not be a problem any more.
[Resolved Animals disappear and reappear
[Resolved] Animals disappear and reappear
I have the same thing.I added a video demonstrating it. I will try your work around.
I have the same thing. I added a video. I will try your work around.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This
is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator.
If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See screen attached screen shots for circuit that can be used to demonstrate this issue.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See
screenattached screen shots for circuit that can be used to demonstrate this issue.WNote: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See attached screen shots for circuit that can be used to demonstrate this issue.
WNote: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redtsone is not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See attached screen shots for circuit that can be used to demonstrate this issue.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Red
tsoneisnot visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See attached screen shots for circuit that can be used to demonstrate this issue.
Note: I tried my best to search this issue and was unable to find one, I apologies if this is a duplicate.
Observers moved by pistons, activated by a 1 tick pulse don’t update Redstone properly. They seem to not power the redstone, under certain circumstances.
How to reproduce: Place a piston, with a Observer on its face, and connect the output of the observer to the piston. After updating the observer, or powering and de powering the Piston, it will creat a Redstone clock. Notice how the Redstone not visually powered but it’s still creates a clock. Any(as far as I can tell) Redstone components will be powered when connected to the Redstone powering this circuit, but will not when connected with a repeater or comparator. If you replace the observer with a redbone block, it will creat a Redstone clock with the exact same speed, but the Redstone is visually powered and will power other components.
This bug happens in Creative and Survival game Modes.
This is a strange bug and is tricky to explain, I also attached some screen shots and videos demonstrating this bug.
See attached screen shots for circuit that can be used to demonstrate this issue.
[Resolved] Weird ender dragon head texted in inventory
[Resolved] “Let’s dance!” Splash not spelled correctly
typing the gamemode command in a command block dose not work[Resolved] Typing the gamemode command in a command block dose not work






















































Thanks
But it’s spelled like danec
Oh , sorry I though it was a typo
Thanks
I have the same problem.
Is Minecraft pe 1.2.13 or 1.2.14?
This is also in 1.2.16
I have the same problem on my I paid mini . It happened after the most recent update I think. I can make way pet wolfs stand.
Turtle eggs only hatch at night. And a little each night, check the Minecraft.wiki for more info.
This is a very serious bug. It is still here in update 1.7.
I have the same bug where items on top of the catus don’t get destroyed. I’m still damage on the top,I believe. I have a screen shot to.
I have th same issue,I also found a work around and added a video. I am playing on a ipaid mini 3,and am on bedrock edition mobile.
I have the same bug as well,I’m on iOS on a iPad mini 3. Villagers in my village keep throwing carrots at each other,and some keep holding a carrot.
I am having a similar problem. Using experimental gameplay,I spawned some villagers in a flat world,and placed some work stations (cartography table,lectern etc.) and when they claimed them,they had the wrong trades. For instance,one villager that clamed a cartography table looked like a cartographer and has the Cartogropher name,but hase cleric trades.
I have the issue were when typing a space before a command, it dose not work. It seems like it should work, but is Displayed as a normal text message in the chat. Dose that have something to do with this issue? If so, this bug isn’t not fixed.
Still affects 1.12, and is definitely still an issue. Still waiting for any response from a moderator or bug tracker helper, this is definitely a bug and has been unnoticed for almost a month. I’m still unable to fine any duplicate of this issue or a similar one.