Lucien Jameson Rose
- tealgirl
- JIRAUSER619331
- Europe/Stockholm
- Yes
- No
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand
(or gravel or red sand etc.) in front of it in a line like a piston.Note: when spamming the sand
or whateveryou'll have to wait until the shulker lowers to place another one.This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Wow that was a long explanation
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Wow that was a long explanation
Canpush many gravity-affected-blocks with a pistonwhen stacked together as described.This bug can let you push as many gravity-effected-blocks with a piston as you need. But you can use a command block to make any block be affected by gravity so this works on any block.
This bug can let you push as many gravity-effected-blocks with a piston as you need. But you can use a command block to make any block be affected by gravity so this works on any block. Also a few other bugs can happen with this.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Wow that was a long explanationNote: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this.
I, unfortunately, don't know how to produce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this.
I, unfortunately, don't know how to produce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this.
I, unfortunately, don't know how to produce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this.
I, unfortunately, don't know how to produce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this.
I, unfortunately, don't know how to produce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but here is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this..
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but
hereis a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but pistons can extend inside a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
Yeah. I know. So many glitches. But there is 1 more I know of using this..
Theoretically, this might work all the way back when shulkers were added!One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but piston arms can extend inside of a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
There is 1 more I know of using that setup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
Yeah. I know. So many glitches.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Can push many gravity-affected-blocks with a piston when stacked together as described. Also can cause other related bugs.
Minecraf fun
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
Ok now onto the other glitches this can cause:
This might not be a glitch, but piston arms can extend inside of a shulker instead of pushing the shulker, or maybe not being able to extend.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
There is 1 more I know of using that setup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
Yeah. I know. So many glitches.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker, and into the ground. To make this happen, create the setup stated earlier. Then place a wall 3+blockstall in front of the shulker. Then power the piston, put a gravity-affectedblock onthe piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
There is 1 more I know of using that setup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
Yeah. I know. So many glitches.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
There is 1 more I know of using that setup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
Yeah. I know. So many glitches.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
There is 1 more I know of using that setup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
Yeah. I know. So many glitches.
Theoretically, this might work all the way back when shulkers were added!
One suggestion on how to fix this bug would be to change the shulker's hitbox somehow to prevent falling blocks from going inside of the shulker.
And that is all I have to say. WOW, that's a long explanation.
Note: by sand or sand block, I mean any block affected by gravity.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
You then place a block, let's say an oak plank for example, on top of the piston. Then you place a bunch of sand above the shulker (tapping/clicking on the oak plank from the side so it falls onto the shulker) and once you decided you put enough sand, you place a lever or button, etc. on the piston and power it. When you do that it pushes all of the sand in front of it in a line as long as how many sand blocks you placed.
Note: when spamming the sand you'll have to wait until the shulker lowers to place another one.
This glitch used to exist when using a piston and fence gate, but that is a different (unpatched currently) way of doing the same thing.
E
Pistonarms can extend inside of a shulkerPiston heads can extend inside of a shulker
This might not be a glitch, but piston arms can extend inside of a shulker instead of maybe pushing the shulker, or maybe not being able to extend, or
rrmaybe making the shulker teleport.This can cause a different glitch so patching this would fix both
This might not be a glitch, but piston arms can extend inside of a shulker instead of maybe pushing the shulker, or maybe not being able to extend, or maybe making the shulker teleport.
Note: you have to spam power the piston (flicking a lever on a piston on and off a bunch) for this to work
Piston heads can extend inside of a shulker with this setup
This might not be a glitch, but piston arms can extend inside of a shulker instead of maybe pushing the shulker, or maybe not being able to extend, or maybe makingthe shulker teleport.Note: you have to spam power the piston (flicking a lever on a piston on and off a bunch) for this to work
So you place a shulker egg or bring it from the end. You then place a piston facing the shulker. Place a block on the piston. Then (when the shulker shell lowers down a bit) you place a sand block above the shulker by tapping/clicking the block that you just placed. Then place a lever on the piston and power it. The piston head will go right through it and the shulker won't teleport like normal!
Piston heads can extend inside of a shulkerwith this setupPiston heads can extend inside of a shulker but the shulker doesn't teleport away
Piston heads can extend inside of a shulker but the shulker doesn't teleport away with this setup
So you place a shulker egg or bring it from the end. You then place a piston facing the shulker. Place a block ontop of the piston. Then, (when the shulker shell lowers down a bit) you place a sand block above the shulker by tapping/clicking the block that you just placed. Then place a lever on the piston and power it. The piston head will go right through it and the shulker won't teleport away like normal!
When messing around with the piston, this can also cause gravity-affected blocks to be inside the piston arm AND go through the piston, shulker,andinto theground. To make this happen, create the setup stated earlier. Then place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then wait a bit for the shulker to lower and it will go into the ground.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston. Place a wall 3+ blocks tall in front of the shulker. Then power the piston, put a gravity-affected block on the piston arm, and depower the piston. Then it'll go into the piston arm, wait a bit for the shulker to lower and it will go into the ground.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston. Place a wall 3+ blocks tall in front of the shulker. Then
power the piston, put a gravity-affected block on the piston arm, anddepower the piston. Then it'll go into the piston arm, wait a bit for the shulker to lower and it will go into the ground.
So to perform this glitch, you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston. Place a wall 3+ blocks tall in front of the shulker. Then flick the lever, put a gravity-affected block on the piston arm, and flick the lever again. The gravity-affected block will go into the piston arm, wait a bit for the shulker to lower and it will go into the ground.
Sand going inside blocks/inside pistonarmSand going inside blocks/inside piston h
Sand going inside blocks/inside piston head
There is 1 more I know of usingthatsetup. I, unfortunately, don't know how to reproduce this last glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be
± 0.5 ± x (or z). It's a bit compilated but meh.Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
I'll make a screenshot when it happens next.
So the setup is this: you place/bring a shulker on the ground, you then place a piston facing the shulker 1 block up and to the left of it. Then place a lever on the piston. Flick the lever, and place sand on the piston arm.
I, unfortunately, don't know how to reproduce this glitch, but fiddling around with the piston and such can cause the gravity-affected block to... how do I describe this... um, imagine that you can only place blocks on an integer x or z level. but this glitch lets it be ± 0.5 ± x (or z). It's a bit compilated but meh.
Note: the block that was put off-center by ± 0.5 blocks will be destroyed when it gets a block update (e.g placing a block next to it).
I'll make a screenshot when it happens next.
Setup: Place a rail. Place a minecart on that rail. Place a shulker egg next to the minecart so it goes into it. Break the minecart by punching it a bunch. Done! You can see the rail is still there when the shulker looks out of its shell.
Hopper minecarts, chest minecarts, & furnace minecarts can go thr
ewthe shulker. Not normal minecarts because they put the shulker into it.But minecarts with mobs in them do get blocked by it.Setup: Place a rail. Place a minecart on that rail. Place a shulker egg next to the minecart so it goes into it. Break the minecart by punching it a bunch. Done! You can see the rail is still there when the shulker looks out of its shell.
Hopper minecarts, chest minecarts, minecarts with mobs in them, & furnace minecarts can go through the shulker. Not normal, empty minecarts because they put the shulker into it.
This is not a bug

[Mod] Umija5895M I've noted more bugs since you commented
[Mod] Umija5895M ok i shall change this
ah ok thanks good to know
MantacidTech Yup, it does the same thing as that
This is not a bug.
k