The Creative Sketchy
- The-Creative-Sketchy
- JIRAUSER504226
- Europe/Stockholm
- Yes
- No
Zombie Pigmen sink into blocks after breaking the boat they sitinZombie Pigmen sink into blocks after breaking the boat that they sit on
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
Note: I have tried to do this bug with the following mobs: Villager, Husk, Wither Skeleton, Spider, but with those look alright and doesn't have the same bug as the Zombie Pigman does. If there are any other mobs that have the same bug as the Zombie Pigman, please, tell me, so, I will know if it's also for some other mobs or just Zombie Pigmen.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
Note: I have tried to do this bug with the following mobs: Villager, Husk, Wither Skeleton, Spider, but with those look alright and doesn't have the same bug as the Zombie Pigman does. If there are any other mobs that have the same bug as the Zombie Pigman, please, tell me, so, I will know if it's also for some other mobs or just Zombie Pigmen.The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
How to produce:
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
How to produce:
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result:
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result:
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
![]()
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
![]()
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result: The two Zombie Pigmen sink into the block.Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
![]()
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman
in a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result: The two Zombie Pigmen sink into the block.Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work. The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
![]()
How to produce: Spawn a Zombie Pigman, put it on a boat, use the boat to move around, get out from the boat, spawn an another Zombie Pigman on a boat, push the boat, hit the two Zombie Pigmen, and then break the boat.
Result: The two Zombie Pigmen sink into the block.Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work.
The baby Zombie Pigmen don't sink into the blocks, so, it works only with the adults.
![]()
How to produce:
- Spawn a Zombie Pigman
put it on a boat,use the boat to move around,get out from the boat,spawn an another Zombie Pigman on the boat,push the boat,hit the two Zombie Pigmen, andthen break the boat.
Result: The two Zombie Pigmen sink into the block.Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work.
![]()
The baby Zombie Pigmen don't sink into the blocks, so, it only works with adults.
How to produce:
- Spawn a Zombie Pigman
- Put it on a boat
- Use the boat to move around
- Get out from the boat
- Spawn an another Zombie Pigman on the boat
- Push the boat
- Hit the two Zombie Pigmen
- Break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
The bug happens when you put two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then break it. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work.
![]()
The baby Zombie Pigmen don't sink into the blocks, so, it only works with adults.
How to produce:
- Spawn a Zombie Pigman
- Put it on a boat
- Use the boat to move around
- Get out from the boat
- Spawn an another Zombie Pigman on the boat
- Push the boat
- Hit the two Zombie Pigmen
- Break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
Th
ebughappens when youput two Zombie Pigmen on a boat (put the first one and then the second Pigman), move the boat a little bit, hit them and then breakit. It results the Zombie Pigmen (or one Zombie Pigman according to the image below) to sink into the blocks. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work.
![]()
The baby Zombie Pigmen don't sink into the blocks, so, it only works with adults.
How to produce:
- Spawn a Zombie Pigman
- Put it on a boat
- Use the boat to move around
- Get out from the boat
- Spawn an another Zombie Pigman on the boat
- Push the boat
- Hit the two Zombie Pigmen
- Break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
This bug appears when you move a boat with two Zombie Pigmen, hit them, and then breaking the boat. It sometimes happens, so, it's possible that there are some chances that the bug doesn't work.
![]()
The baby Zombie Pigmen don't sink into the blocks, so, it only works with adults.
How to produce:
- Spawn a Zombie Pigman
- Put it on a boat
- Use the boat to move around
- Get out from the boat
- Spawn an another Zombie Pigman on the boat
- Push the boat
- Hit the two Zombie Pigmen
- Break the boat.
Result: The two Zombie Pigmen sink into the block.
Note: The Zombie Pigmen sink in one block, but they can't get out.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
Zombie Pigmen / Zombified Piglins have some unused anger sounds
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A
s a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but 2 of them are unused. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are used are the short anger sounds. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are used are the short anger sounds. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are
commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are used are the short anger sounds. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are t) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are used are the short anger sounds. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (th
at are t) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
When I played the entity.zombified_piglin.angry sound in the playsound command, I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are actually used are the shorter anger sounds. In the clip that shows the Zombified Piglins, it only shows the 2 sounds (the shorter ones) that play in different pitches. The other two (the longer ones, shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
Zombie Pigmen / Zombified Piglinshave some unusedanger soundsZombie Pigmen / Zombified Piglins' longer anger sounds are unused
When I played the entity.zombified_piglin.angry soundin theplaysound command,I just noticed that there are two unused sounds for the Zombified Piglin in it's angered state.
As proof, here's a video of the Zombified Piglins' angry sounds that they currently have and the other video showing the unused angry sounds found in the playsound command.A Zombified Piglin has 4 anger sounds, but only 2 of them are unused, which are the ones that are much longer. The other 2 that are actually used are the shorter anger sounds. In the clip that shows the Zombified Piglins, it only shows the 2 sounds (the shorter ones) that play in different pitches. The other two (the longer ones, shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations).
As a surprise, those two unused anger sounds were in the playsound since the introduction of the original Zombie Pigman.
EDIT: I just realized that the Zombified Piglins are actually using the longer sounds, but are high pitched. I was really confused. Sorry.
[Self-Mistake] Zombie Pigmen / Zombified Piglins' longer anger sounds are unused
There is a weird bug that when a Piglin is on a minecart and when it converts into a Zombified Piglin, it sinks into blocks.
How to reproduce:
- Put rails and a minecart
- Spawn a Piglin
- Put the Piglin on the minecart (make sure the minecart doesn't move, or the bug will not work)
Result: The Piglin will convert into a Zombified Piglin and it sinks into blocksThere is a weird bug that when a Piglin is on a minecart and when it converts into a Zombified Piglin, it sinks into blocks.
How to reproduce:
- Put rails and a minecart
- Spawn a Piglin
- Put the Piglin on the minecart (make sure the minecart doesn't move, or the bug will not work)
Result: The Piglin will convert into a Zombified Piglin and it sinks into blocks
Piglins that convert into Zombified Piglinssink into blockswhile sitting on aMinecartPiglins that convert into Zombified Piglins while sitting on a minecart sink into blocks
There is a weird bug that when a Piglin is on a minecart and when it converts into a Zombified Piglin, it sinks into blocks.
How to reproduce:
- Put rails and a minecart
- Spawn a Piglin
- Put the Piglin on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work)
Result: The Piglin will convert into a Zombified Piglin and it sinks into blocks
There is a weird bug that when a Piglin is on a minecart and when it converts into a Zombified Piglin, it sinks into blocks. It also happens with the baby Piglins that convert into Zombified Piglins which makes them suffocate into the blocks.
How to reproduce:
- Put rails and a minecart
- Spawn a Piglin
- Put the Piglin on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work)
Result: The Piglin will convert into a Zombified Piglin and it sinks into blocks
I just found out that this bug existed since 20w22a when the Zombified Piglins started to raise their arms like a Zombie. So, if you try to produce the bug in the snapshots before 20w22a, it will not work.
So, here's some proof of how long the bug has been there.
The bug
If a piglin is on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
How to reproduce
- Put rails and a minecart
- Spawn a piglin
- Put the piglin on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work)
- Wait for t
he piglinto convert into a zombified piglin
→Notice it sinks into blocks
The bug
If a piglin or a piglin brute is on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
How to reproduce
- Put rails and a minecart
- Spawn a piglin or a piglin brute
- Put the piglin or the piglin brute on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work)
- Wait for it to convert into a zombified piglin
→Notice it sinks into blocks
The bug
If a piglin or a piglin brute is on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
How to reproduce
- Put rails and a minecart
- Spawn a piglin or a piglin brute
- Put the piglin or the piglin brute on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work)
- Wait for it to convert into a zombified piglin
→Notice it sinks into blocks
The bug
If a piglin or a piglin brute is on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
This bug also works if the minecart is boosted by the powered rails, which results the converted zombified piglin to sink into blocks. (See the video below that says "The Result but with the powered rail method")How to reproduce
- Put rails and a minecart
- Spawn a piglin or a piglin brute
- Put the piglin or the piglin brute on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work. Or have the minecart boosted by the powered rails)
- Wait for it to convert into a zombified piglin
→Notice it sinks into blocks
Piglinsand Piglin Brutesthat convert into Zombified Piglins while sitting on a minecart sometimes sink into blocks
The bug
If a piglin
or a piglin bruteis on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
This bug also works if the minecart is boosted by the powered rails, which results the converted zombified piglin to sink into blocks. (See the video below that says "The Result but with the powered rail method")How to reproduce
- Put rails and a minecart
- Spawn a piglin
or a piglin brute- Put the piglin
or the piglin bruteon the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work. Or have the minecart boosted by the powered rails)- Wait for it to convert into a zombified piglin
→Notice it sinks into blocks
The bug
If a piglin is on a minecart and when it converts into a zombified piglin, it sinks into blocks. It also happens with the baby piglins that convert into zombified piglins which makes them suffocate into the blocks.
This bug also works if the minecart is boosted by the powered rails, which results the converted zombified piglin to sink into blocks. (See the video below that says "The Result but with the powered rail method")How to reproduce
- Put rails and a minecart
- Spawn a piglin
- Put the piglin on the minecart (make sure the minecart doesn't move and be placed on full-block spot, or the bug will not work. Or have the minecart boosted by the powered rails)
- Wait for it to convert into a zombified piglin
→Notice it sinks into blocks
NOTE: I got permission to make that ticket because they found out that the Blaze one was a valid bug.
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket, the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I got permission to make that ticket because they found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket, the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I got permission to make that ticket because they found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I got permission from DrownedZombie (one of the helpers) to make that ticket because they found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I got permission from DrownedZombie (one of the helpers) to make that ticket because the
yfound out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.NOTE: I got permission from DrownedZombie (one of the helpers) to make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I
got permission from DrownedZombie (one of the helpers)to make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.NOTE: I was allowed to make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I
was allowedto make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.NOTE: I made this decision to make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
NOTE: I made this decision to make that ticket because the helpers found out that the Blaze one was a valid bug. Plus, read the description very carefully before you think of it!
Since
MC-176689strangely got closed as invalid due to containing Striders and Endermen in the ticket (because it was intended for both Strider and Enderman to not take damage by snowy weather or snowballs), the Blazes are the only mob that the snowy weather bug is valid for them.
Before 1.16 and 1.16.1, Blazes used to take damage from snowy weather, but after 1.16 (starting from 20w06a) and 1.16.1 came out, they started to no longer take damage from it.How to reproduce:
- Go to a snowy biome (use the "/locatebiome" command if you want to go there quick).
- Use the "/weather rain" command to make it snow.
- Spawn a Blaze.
What I expected: The Blaze is supposed to take damage by the snowy weather.
What actually happened: The Blaze doesn't take damage by the snowy weather.
Summary
When spawning a piglin in the overworld, it only shakes and it doesn’t make any retreating sounds while turning into a zombification.
As a comparison, here's how the Piglin behaves in the Bedrock Edition (notice that it doesn't make any retreating sounds):
Piglin not making retreat sounds while on Overworld bug..mp4And here's how it behaves in Java Edition (the Piglin makes retreating sounds, which is how it should be in Bedrock Edition):
How the Piglin was supposed to behave.mp4To reproduce
- Spawn a piglin in the overworld
→They are completely silent as they do not make any retreating noises
Summary
When spawning a piglin in the overworld, it only shakes and it doesn’t make any retreating sounds while turning into a zombification.
As a comparison, here's how the
Piglin behaves in the Bedrock Edition (notice that it doesn't make any retreating sounds):
Piglin not making retreat sounds while on Overworld bug..mp4And here's how it behaves in Java Edition (the
Piglin makes retreating sounds, which is how it should be in Bedrock Edition):
How the Piglin was supposed to behave.mp4To reproduce
- Spawn a piglin in the overworld
→They are completely silent as they do not make any retreating noises
Summary
When spawning a piglin in the overworld, it only shakes and it doesn’t make any retreating sounds while turning into a zombification.
As a comparison, here's how the piglin behaves in the Bedrock Edition (notice that it doesn't make any retreating sounds):
Piglin not making retreat sounds while on Overworld bug..mp4And here's how it behaves in Java Edition (the piglin makes retreating sounds, which is how it should be in Bedrock Edition):
How the Piglin was supposed to behave.mp4To reproduce
- Spawn a piglin in the overworld
→They are completely silent as they do not make any retreating noises
Leather armor pieces have differentcolors when on hand or droppedLeather armor pieces have darker colors when on hand or dropped
When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar.
In addition to that, the leather helmet, pants and bootsare shown to have a more lighter brown partin their secondary color part. This also happens when you drop them.Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar. The leather helmet, pants and boots kept the original color in their secondary color part. This also happens when you drop them.
Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4
When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar.
The leather helmet, pants and boots kept the original color in their secondary color part. This also happens when you drop them.Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar. However, the leather helmet, pants and boots kept the original color in their secondary color part. This also happens when you drop them.
Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4
When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar. However, the leather helmet, pants and boots kept the original color in their secondary color part. This also happens when you drop them.
Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4When you have a piece of leather armor in hands (either a leather helmet, tunic, pants or boots), it shows to have a more darker color than shown in the hotbar. This also happens when you drop them.
However, the leather helmet, pants and boots kept the original color in their secondary color part.Here's a video to show how the leather armor color bug looks like:
Weird Leather Armor texture bug.mp4
Baby mobs have lower pitched ambient sounds underwater compared to their ambient sounds when out of water
Baby mobs have lower pitched ambient sounds when underwater compared to their ambient sounds when out of water
When a baby mob is underwater, you will notice that its ambient sounds are lower pitched compared to their ambient sounds when out of water. The best way to find the sound bug is to spawn baby mobs that sink underwater (example: all of the zombie mobs except drowned).
The example clips shown are with the baby zombie mobs (including baby villagers). But, it also happen with any mob that has a baby.
The baby mobs' ambient sounds when underwater (notice they're lower pitched when they're underwater)
Baby Zombies sound lower pitched when they're underwater.mp4
Baby Husks sound lower pitched when they're underwater.mp4
Baby Zombified Piglins sound lower pitched when they're underwater.mp4How they were supposed to sound like (the actual ambient sound pitch that the babies have):
How the baby Zombies supposed to sound like.mp4
How the baby Husks supposed to sound like.mp4
How the baby Zombified Piglins supposed to sound like.mp4
When a baby mob is underwater, you will notice that its ambient sounds are lower pitched compared to their ambient sounds when out of water. The best way to find the sound bug is to spawn baby mobs that sink underwater (example: all of the zombie mobs except drowned).
The example clips shown are with the baby zombie mobs (including baby villagers). But, it also happen with any mob that has a baby.
The baby mobs' ambient sounds when underwater (notice they're lower pitched when they're underwater)
BabyZombies sound lower pitched when they're underwater.mp4
BabyHusks sound lower pitched when they're underwater.mp4
Baby Zombified Piglins sound lower pitched when they're underwater.mp4How they were supposed to sound like (the actual ambient sound pitch that the babies have):
How the baby Zombies supposed to sound like.mp4
How the baby Husks supposed to sound like.mp4
How the baby Zombified Piglins supposed to sound like.mp4When a baby mob is underwater, you will notice that its ambient sounds are lower pitched compared to their ambient sounds when out of water. The best way to find the sound bug is to spawn baby mobs that sink underwater (example: all of the zombie mobs except drowned).
The example clips shown are with the baby zombie mobs (including baby villagers). But, it also happen with any mob that has a baby.
The baby mobs' ambient sounds when underwater (notice they're lower pitched when they're underwater):
Baby Villagers sound lower pitched when they're underwater.mp4
Baby Zombie Villagers sound lower pitched when they're underwater.mp4
Baby Zombies sound lower pitched when they're underwater.mp4
Baby Husks sound lower pitched when they're underwater.mp4
Baby Zombified Piglins sound lower pitched when they're underwater.mp4How they were supposed to sound like (the actual ambient sound pitch that the babies have):
How the baby Villagers supposed to sound like.mp4
How the baby Zombie Villagers supposed to sound like.mp4
How the baby Zombies supposed to sound like.mp4
How the baby Husks supposed to sound like.mp4
How the baby Zombified Piglins supposed to sound like.mp4
When the player hold any gold items (example: gold ingot), the piglins don't seem to look directly at the player or making the "Piglin snorts enviously" sounds. Some of the piglins seems to look at the player but it's not because of it holding a gold item.
How to reproduce:
- Go to the Nether
- Find some piglins (or spawn some if you don't find any)
- Hold a gold item
Observed result: The piglins don't look directly at the player or making any "Piglin snorts enviously" sounds.
Expected result: The piglins supposed to look directly at the player and making "Piglin snorts enviously" sounds.When the player hold any gold items (example: gold ingot), the piglins don't seem to look directly at the player or making the "Piglin snorts enviously" sounds. Some of the piglins seems to look at the player but it's not because of it holding a gold item.
How to reproduce:
- Go to the Nether
- Find some piglins (or spawn some if you don't find any)
- Hold a gold item
Observed result: The piglins don't look directly at the player or making any "Piglin snorts enviously" sounds.
Example:
Piglins not becoming jealous bug.mp4
Expected result: The piglins supposed to look directly at the player and making "Piglin snorts enviously" sounds.
Example (using Java Edition to show how they were supposed to behave):
How they are supposed to behave.mp4
When the player hold any gold items (example: gold ingot), the piglins don't seem to look directly at the player or making the "Piglin snorts enviously" sounds. Some of the piglins seems to look at the player but it's not because of it holding a gold item.
How to reproduce:
- Go to the Nether
- Find some piglins (or spawn some if you don't find any)
- Hold a gold item
Observed result: The piglins don't look directly at the player or making any "Piglin snorts enviously" sounds.
Example:
Piglins not becoming jealous bug.mp4
Expected result: The piglins were supposed to look directly at the player and making "Piglin snorts enviously" sounds.
Example (using Java Edition to show how they were supposed to behave):
How they are supposed to behave.mp4







It's a normal behavior for the Iron Golem to attack you (see this picture: https://minecraft.gamepedia.com/File:Village_Golem_Attacking.png) if you hit it.
So, I'll consider it as working as intended!
Mish, we all know that the Zombified Piglins are neutral, but that's not what Danil meant!
This person actually meant that the Zombified Piglin uses the crossbow as a regular sword. Not sure If this is a big but I think it's working as intended a bit because they are of course... zombies!
Well, yes
MC-188318But It needs your comment!
I think I didn't explain that clearly.
A Zombified Piglin has 4 anger sounds, but 2 of them are unused. In the clip that shows the Zombified Piglin, it only shows the 2 sounds (that are commonly heard) that play in different pitches. The other two (shown in the clip where I used the playsound) didn't play when the Zombified Piglin was in it's angered state (or having pitch variations)
I also updated the description to make the problem more clear.
Hope you understand!
Okay, so, I talked with Jarl-Penguin on Discord and said that they tried in the beta, but not in the Xbox One version that it originated from (Because this bug was originally for Xbox One before it got changed to "Multiple").
If the Beta bug happens in the Xbox One version, it will be confirmed. If not, I am not sure what will happen.
I tried and the bug works.

Still present in 1.16 Pre-release 8
The Nether Update is close for release and the arms and legs still need to be fixed.
Is it gonna be reopened? Or a new ticket to be made?
Still present in Version 1.16.
Okay, I tried it when the Nether Update came out on my Xbox One and it looks like it cannot be reproduced.
So, that means this bug has been fixed while in the development of the Nether Update.
Do you have a picture of the Zombified Piglins sinked into blocks while on boat part?Is the reproducing with the boat the same thing as the minecart one?EDIT: It doesn't affect boats. Only minecarts.
I tried to do that with the other mobs that convert besides the Piglin but it doesn't work for me.
So, I just found out that the bug existed since 20w22a when the Zombified Piglins started to raise their arms like a Zombie. If you try to produce the bug in the snapshots before 20w22a, it will not work.



So, here's some proof of how long the bug has been there:
Alright! Can a mod reopen the issue because the bug wasn't fully fixed?
The left arms and legs are still identical to their right ones after 20w22a came out and here's a picture to show that it hasn't been fully fixed.
Zombies breaking doors is a feature because it is part of their behavior.
You can't tell them to remove a mob's behavior that is intended. That's how the game works!
Plus, this is a bug tracker, not a suggestion feedback site!
I don't think this person is using texture packs because that thing happens with me too and I wasn't even using any texture pack.
So, the bug not only happens on Android, but it also happens on the Xbox One version too!
The Zoglin spawn egg has the Hoglin spawn egg texture, but in the Xbox One version that I have, the Hoglin spawn egg is the same, but it has darker black spots instead of grayish-black.
So, I can confirm!
Here's a video that shows the proof that this bug exist:
Hoglin and Zoglin spawn egg texture bug-1.mp4
I just found out that this also affects the Piglin spawn egg too! Which shows a darker shaded Zoglin with spawn egg with dark yellow spots instead of the regular Piglin spawn egg colors.
This also happens when you drop the spawn eggs on the ground.
Piglin spawn egg texture bug.mp4

This also affects when it is dropped..mp4
Since this bug also affects the Piglin spawn egg too, it needs to be added in the title.
Maybe can the title be changed to show the bug that was referred?
The description is a bit short, it needs to be remade to make it more understandable.
Zombified Piglins no longer has the Zombie Pigman hooves as of Beta 1.16.0.63, but the loincloth is still mirrored.
Also, it affects all the platforms, not just Android.
Updated to also contain the powered rail method.
According to the image you have shown, you have an older version of the game.
The current version is 1.16.1, so, you have to update it to make it work.
The Netherite Ingot seems to have the same texture as it's Java counterpart. So, I don't see nothing different with it.In Beta 1.16.0.63, the texture of the crimson and warped doors are now the same as it's Java counterpart. So, it's fixed!
Confirming!
Also uploaded a video of the result.
Excuse me, Vinicius, but how is your comment related to this bug?
I'm confirming!
Their back textures hasn't been updated. Which is pretty odd because the rest of the blocks, mobs and entities has new textures, even in their hidden parts.
Thanks to DrownedZombie (by chatting on Discord) to help me find out that this bug started in 20w06a!
So, I updated the description to include the snapshot that started it all.
Confirmed for 20w29a.
Seems like the Piglin Brute no longer sinks into the blocks when it zombifies, but it still affects the normal Piglins to sink into blocks.
Well, yeah. But not only when it is pushed. It also happens when the mob goes directly at the minecart or falls into it, but it still has the same result.
However, it still affects the bug if you use the normal Piglin.
Confirmed for 1.16.1!
Plus, I decided to send a clip of the bug to be clear what the original reporter was talking about.
Piglin not making retreat sounds while on Overworld bug..mp4
Can someone please try to see if this also happens in the recent beta?
I want to know.
Confirming it!
Also happens when killing any mob that float on water. See: Weird Experience Points bug when on water.mp4
Confirmed for 20w30a.
Added the Villager and Zombie Villager as some extra examples.
Note: This also happens with any mob that has a baby variant.
For Puppy Joe: I think it's not for this ticket. So, I think you should make a new Jira.
For Vinicius: The comment you said is not related to this ticket. So, please, comment in the right ticket. Or if you don't know how to report a bug, I recommend you to watch silentwisperer's video of how to report a bug: https://www.youtube.com/watch?v=YmMjqGPmgsA.
For the bug.
I uploaded a better version of the clip to fully show the bug.
Converting while on minecart bug.mp4
This bug affects both the right-handed and left-handed piglin.
For the vindicator however, I can't reproduce on the right-handed one but it affects the left-handed one.
Also, I added some clips of it to show how the bug goes:


Backwards second hand bug on right-handed Piglin.mp4
Backwards second hand bug on left-handed Piglin.mp4
Backwards second hand bug on left-handed Vindicator.mp4
Seems like this bug only happens with the mobile and Xbox One version of the game. For the Nintendo Switch version, however, the colors are completely normal.
I just found out that the bug exists on multiple platforms, so, I changed it to state that.
Hey guys!
Since I'm the new owner of this ticket, I wanted to update the description a bit to show the comparison of how the piglin behaves in both Java and Bedrock.
The Java clip is the one in which the piglin should behave while the long posted Bedrock clip is the example of the bug.
Can confirm!
It also happens when you turn a regular creeper with AI into a charged creeper.
I also uploaded a clip of the bug to show how the bug happens.
The example.mp4
Umm... this is a site for reporting bugs. Not about customer problems.
Sorry. But I think you report will be invalid.
Also affects 1.16.1
Affects 1.16.1
Affects 1.16.2 Pre-release 1
Affects 1.16.2 Pre-release 1
A new beta didn't came out this week yet. So, it's obvious they don't spawn with warped fungus on a stick.
It would be better to wait for the new beta to come out before you report the bug.
Affects 1.16.2 Pre-release 2
Affects 1.16.2 Release Candidate 1
For some odd reason, the thumbnail shown when you view it by a command in Mojira's Discord Server shows the picture of the expected result's example instead of showing the actual bug.
Many apologies for the confusion!
Can be reproduced on the Nintendo Switch version.
Affects 1.16.1
Affects 1.16.2
Affects 1.16.20
Affects 1.16.20
Affects 1.16.100
Affects 1.16.101
Affects 1.16.4 and 20w46a
Aefect 20w48a
Affects 20w49a
Affects 1.16.201 Hotfix
Affects 1.16.201 Hotfix