Griv Eli
- the_Tracker
- the_tracker
- Europe/Paris
- Yes
- No
Tested in 13w38c (can't say it in Affects Version/s because it said me that this version does not exist...)
When hitting a naturally spawned Iron golem, he doesn't damage you, and the animation and the sound are too fast. Very too fast.When hitting a naturally spawned Iron golem, he will attack you but doesn't do any damage, and the animation and the sound are too fast. Very too fast.
When hitting a naturally spawned Iron golem, he will attack you but doesn't do any damage, andthe animation and the sound are too fast. Very too fast.In creative, make a village (by putting doors against walls), spawn some villagers and wait for a iron golem to spawn (need many doors and villagers). Hit him and pass in survival, he will attack you but doesn't do any damage. Plus, the animation and the sound are too fast. Very too fast.
/locate and /locatebiome doesnot provide feedback when run via /execute





Here is a little video that I made to illustrate : http://www.youtube.com/watch?v=eS3aOFiDX5E
NOTE : I wanted to record on my home computer (which is more powerful but that I don't use often) but the bug did not appear, everything has worked fine. So I have recorded on my laptop (where I noticed the bug).
Since it's a laptop, I think the bug is due to the graphic card or anyway, material related. However, I don't understand why the iron golem doesn't damage me, though.
(If I've made mistakes, please excuse me, I'm French).
Done.
A screenshot of an (artificial) iron golems farm.
We can see that the villagers go in the top-right hand corner of the screen, which is North-West.
The only similar thing that I see is the lack of space, due to the villagers (entities) in this bug and to the environment (blocs) in the other.
Nope, it seems to work now (for me). So I will close the bug.
edit: Hu, if I found how to do it.
Still present in 14w03b. It's really ugly
. It happens especially in the main menu after having played and in creative.
Yeah, it is a duplicate of the https://bugs.mojang.com/browse/MC-46780 bug. Thx.
Not sure if this has been already reported, but you can hit F3+T to reload resources-packs and thus reset the music.
I get it, but can't think of a way it would be considered as a bug. I mean, if you managed to kill all the angry pigmen without dying, well played (though it really ease the game compared to what it was before).
I didn't want to bother creating an account on Reddit and the feedback site is fullfilled with suggestions like "we want different furs for dogs", so I didn't report it anywhere else.
If I can think of a way to report it as a bug later, I will edit the ticket, but I'm afraid the game is really going towards one for kids
.