Thrashkal .
- thrashkal
- thrashkal
- Europe/Stockholm
- Yes
- No
Like in other games (WOW, elder scrolls,...), you can see the world with water layer (dark) if you're just in the limit.
I don't know if its fast to fix but its a old old bug, it was already in alpha version.[The pic is SMP, but it works in SSP, survival and creative]
Like in other games (WOW, elder scrolls,...), you can see the world with water layer (dark) if you're just in the limit.
I don't know if its fast to fix but its a old old bug, it was already in alpha version.[The pic is SMP, but it works in SSP, survival and creative]
Like in other games (WOW, elder scrolls,...), you can see the world with water layer (dark) if you're just in the limit.
I don't know if its fast to fix but its a old old bug, it was already in alpha version.(The pic is SMP, but it works in SSP, survival and creative)
Like in other games (WOW, elder scrolls,...), you can see the world with water layer (dark) if you're just in the limit.
I don't know if its fast to fix but its a old old bug, it was already in alpha version.
Mods and Mojang seem to not have any interest of it(The pic is SMP, but it works in SSP, survival and creative)
The snow layer blink in different status in the inventory
What I expected to happen was...:
The snow layer stays in 1 pixel Y-AxisWhat happened was...
The snow layer switch, 1 pixel; 3pixel; height of a water block;...Steps to Reproduce:
1. I was under Y=64, in a river biome.
2. Look in creative at the snow layer in "decoration blocks"
3. Glitch of height.Sometimes it was blinking every half-second
But sometimes it stop or do not work...
It is really glitchy and annoying for the eyes, was I helpful?LOOK THE PICS
The snow layer blink in different status in the inventory
What I expected to happen was...:
The snow layer stays in 1 pixel Y-AxisWhat happened was...
The snow layer switch, 1 pixel; 3pixel; height of a water block;...Steps to Reproduce:
1. I was under Y=64, in a river biome.
2. Look in creative at the snow layer in "decoration blocks"
3. Glitch of height.Sometimes it was blinking every half-second
But sometimes it stop or do not work...
It is really glitchy and annoying for the eyes, was I helpful?VIDEO: http://www.youtube.com/watch?v=0cxCXBBs7xY There is no lag or freeze when the player stop instantly moving, I was just pressing "alt"
LOOK THE PICS
The breakable blocks in adventure mode change in the end
What I expected to happen was...:
When I try to break glass, it instantly break, like in the overworld.What actually happened was...:
It takes the same time than in survival mode, and shows the animation of breaking.Steps to Reproduce:
1. Go in the end
2. Place a glass block in survival or creative
3. Break it in adventure modeThe breakable blocks in adventure mode change in the end
(glowstone, glass,...)What I expected to happen was...:
When I try to break glass, it instantly break, like in the overworld.What actually happened was...:
It takes the same time than in survival mode, and shows the animation of breaking.Steps to Reproduce:
1. Go in the end
2. Place a glass block in survival or creative
3. Break it in adventure mode

















The glitch appears a lot when you're in the water of a river. ATTACHED
i think its a problem of biome. I'm playing on a edited map I've made with world painter. I've put a river biome next to a frozen river biome. It glitch when I go over the river. I'm gonna make a vid of it.
VIDEO: http://www.youtube.com/watch?v=0cxCXBBs7xY There is no lag or freeze when the player stop instantly moving, I was just pressing "alt"
sorry :S
It also appears in my non-modded creative world :S
the breaking speed of glowstone is 1.5 sec in the end (gamemode 2) In the overworld its the same time than in creative like 0.001 sec
Pretty annoying bug.
Looks like devs don't care of it.
It'll be very easy to fix, just add +2 y over the dispenser to have a good spawn location
I've the same problem, really annoying.
I'm in 1.7.2 and it still happening for /setblock /spawnpoint /tp /summon
This bug was supposed to be resolved in snapshots
question for mods:
Why always attaching a crash report when the crash isn't caused by the bug? Where can you see a chest bug in a manual crash report? Do you just want to see if we didn't mod the .jar to filter bad issue entries?
I can confirm.
Really ugly, leaves look like plastic whenever you go too far of trees.
Did you try to make this bug happen again? Sometimes random chunk bugs can appear, are you sure this is the boat causing it?
Also when you see a chunk bug, never go inside it, it's "normal" if you fall into the void.
It might be caused by plugins or mods, not original client or server.
I'm french too, so try to explain me in a french comment because I don't understand what you mean with your "blocks" keys.
It's works fine for me.
On which environment are you playing?
It's not a bug, just a wrong way to code Mojang used.
Minecraft checks at first terrain generation which blocks are over 90. The complete Y-axis of these blocks will have snow on. It's not because you make a pillar to Y90 that it'll snow on (yes I know it works in a weird way).
Ok I understand now.
It could maybe depends on 'f' value
<french>
C'est plutôt étonnant de réattribuer tes boutons de souris, vu que tu as de toute façon besoin de ta souris pour jouer...
Ce bug est peut-être lié à l'autre bug qui a enlevé tous les caractères spéciaux en 1.7 à cause du nouveau "force unicode". Essaye de décocher ce "force unicode" dans les options de langage, mais c'est peut-être lié à ton clavier.
</french>
So this guy says that he can't put the "use item" mouse key (usually on RMB) on an other key of his keyboard.
I told him it was maybe caused by the "force unicode" option, because here his keyboard key is "><".
It can also be caused by a keyboard driver missing or outdated for JAVA5.