Tim D.
- Tim'sTim X
- tim'stim x
- Europe/Stockholm
- Yes
- No
Shut the DoorVillagers Leave Doors Open
Ever since 1.12.0, the villagers in my worlds do not routinely close doors. They can always open them, but if the door is already open when they walk through, then they will not close it. Occasionally they open doors but don't close them. This opens the buildings up to be invaded by monsters and defeats the purpose of the doors. Please fix the Villager AI.
Edit: As of 1.14.60, this seems to have been resolved.
Occasionally, for no apparent reason, I cannot see under water. To be clear, this starts upon opening the world, so if I am able to see under water at one point, I know I will be able to see later. But when I enter the water for the first time upon opening the world, I often find I cannot see anything but pitch black upon entering the water--not darkness, pitch, opaque black. If, upon discovering the glitch, I close and reopen the app, the issue goes away, and I can see things underwater like normal. I have no idea how to trigger the glitch, but I don't want this problem to get worse.
EDIT: What I'm seeing in the comments makes me believe that this problem applies to ALL of Minecraft Bedrock, not just the FireOS version.
Villagers Crashing MyPartyVillagers Crashing My World
I previously made a report about excessive breeding amongst villagers. In that report, I mentioned how 62 villagers somehow became 149, but I couldn't figure out how enough disappeared that any of the 51 beds was unclaimed. Well, now I think I know why.
Today I farmed my crops, which are located in fields close to my main village, close enough they the village could render, depending upon where I was standing. After going through all of the effort to farm 3072 wheat crops, 3072 collective carrot/potato/beetroot crops, 16 stacks of sugarcane, and many stacks of pumpkins and melons, I was about to go start trading. But then my game crashed.I have several saves of this world now, so I know there should be 62 villagers. But when I revisited my village after the crash, I found 29 villagers, so 33 apparently despawned, more than half the population.
I've had several other crashes that I thought might be mob-related, where mobs get deleted because of the crash. In this case, however, I think there is strong evidence that loading/unloading the villagers a certain number of times may have caused the crash, since I would have been rendering the village repeatedly as I harvested my crops.















8 golems I made in a village wandered off. I know where they are, but those things are a pain to lead back. I can confirm that as you approach a village, the golems don't even seem to recognize that they're in a village. If I take the lead off they immediately run as fast as possible back toward wherever they were when I first put the lead on them.
This is in a mega taiga biome (podzol), in case you are wondering. Amazon Fire OS.
Can confirm this is not an android exclusive: it occurs in 1.14.60 on Amazon Fire OS.
Previous report:
MCPE-81943
This particular village is literally 40 blocks or so southwest of the world origin. It also contains the world spawn point. If you're interested, the seed is -1668452317. My farms are in the small plains biome just to the east of the spawn; they are about 60-70 blocks long east-west and 100-110 blocks north-south (I did some terraforming, but the largest flat area is where they are primarily). A shack with barrels, a bed, and a grindstone in it is next to the western end of the farms, on top of a natural hill maybe 20-30 blocks from the treeline. I had to put a fence in just outside the taiga to stop villagers from trying to invade the shack.
My simulation distance was 6 chunks, and my render distance was 9 chunks.
Also, the "artificial" structures are on the west end of the village, so they wouldn't have extended the village east.