Timothy Hynes
- Tinbobcan
- tinbobcan
- Europe/Stockholm
- Yes
- No
/testfor seems to treat commandblocks as players.
/testfor works again but it still says "[19:43:12] /testfor is only usable by commandblocks with analog output" in the previous output box within the command block, even after issuing the command successfully.
it seems that only the first statistic used for each base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.
For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
it seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.
For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
it seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.
For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).it seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly. For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
it seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly. For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
it seems that only the first statistic used for each criteria base (stat.useItem,
deleted-stat.mineBlock, etc.-deleted) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly. For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
Edit: I think the problem is only existent within "stat.useItem" but Grass Blocks do not work with stat.mineBlock.2 for some other unknown reason.
it seems that only the first statistic used for each criteria base (stat.useItem,deleted-stat.mineBlock, etc.-deleted) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
Edit: I think the problem is only existent within "stat.useItem" but Grass Blocks do not work with stat.mineBlock.2 for some other unknown reason.
It seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use. The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
Edit: I think the problem is only existent within "stat.useItem" but Grass Blocks do not work with stat.mineBlock.2 for some other unknown reason.
It seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use.The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
Edit: I think the problem is only existent within "stat.useItem" but Grass Blocks do not work with stat.mineBlock.2 for some other unknown reason.
It seems that only the first statistic used for each criteria base (stat.useItem, stat.mineBlock, etc.) within "/scoreboard objectives add <name> <statistic> <display name>" actually behaves correctly.For example, I created an objective for stat.useItem.383 (Spawn egg) and it worked fine but if I try to make an objective for another item like: stat.useItem.<item> it does not increment with each use.The same happens with stat.mineBlock, I created an objective with stat.mineBlock.1 (Stone) and it worked fine but it did not work when I created one with stat.mineBlock.2 (Grass Block).
Edit: I think the problem is only existent within "stat.useItem" but Grass Blocks do not work with stat.mineBlock.2 for some other unknown reason.

I have the same issue.
I am running 32 bit Java and Windows Vista.
Fov is not normally consistent around the edges. This may be due to the fact that the blocks appear closer around the edges as well.
I uploaded a screenshot of the window. As you can see I have the same problem on an entirely different OS.
I have the same issue, it seems that bats drop 0-2 tile.air.name blocks on death.
I have the same problem, in the screenshot I typed "/gamerule commandBlockOutput" then placed some blocks via command block and as you can see it still broadcast the messages anyway. Please fix soon.
f4 disables shaders as well, right?
The command block stated "[14:00:25] /testfor is only usable by commandblocks with analog output" within the "previous output" box.
This command block was attached to a hopper clock and as you can see behaved as if a player had used the command, not a command block.
Sorry about the clone, I searched first but I must have typed something wrong.
This may have something to do with the Minecarts with Command Blocks, it makes sense for them to say that because they cannot be connected to a comparator.
I attached the screenshot from my report to keep them all in one place.
Sorry if I confused anyone, I mean it may have to do with the addition of minecarts with command blocks, I understand they were not involved directly. I mean from a coding perspective perhaps that was the problem.
If a minecart goes slowly over an activator rail will it still be triggered multiple times, even at once every 4 ticks?
I think is more of a feature suggestion than a bug but yes that would be nice.
There could be practical uses of the current state though.
I was typing the description, sorry about that.
The screenshot shows the message within the "Previous Output" box, but the command block worked fine.
Yes, that is it.
Ah, okay. It should at least clear the previous output box though.
Actually I just tested stat.mineBlock.3 (dirt) and it worked fine. I did delete the first objective (Mine Stone) but it didn't effect Grass. It may have to do with the fact the Grass blocks drop dirt, not themselves. I will continue testing and post any updates here.
Okay, I think the problem is only with stat.useItem. stat.mineBlock seems to work fine for anything other than Grass, it works with Stone which does not drop itself and cobble which does though.
Sorry for the constant changes but now stat.useItem.276 (Diamond Sword) works. I have no idea what the problem is but I do know that stat.useItem.383 works and many other items (Eggs, Endereyes, Snowballs, Fishing Rods and bows) do not work.