Quinten
- tintin10
- tintin10
- Europe/Stockholm
- Yes
- No
The 3d resour
serpack doesn't workThe 3d resource pack doesn't work
The problem lies with tracking how much distance is traveled by boat.
When you right click on a boat to get in, the distance you travel to get moved in to the boat also makes the stat boatOneCm go up so the further go you get in to the boat the more your score goes up.
Steps to recreate:
1. Enter the command: /scoreboard objectives add boat1cm stat.boatOneCm
2. Enter the command: /scoreboard objectives setdisplay sidebar boat1cm
3. Get a boat, place it down and go in to it
5. As you can see you haven't moved yet but the score has gone up with around 500 pointsThe further you stand away as you click on the boat the more points you get.
I demonstrate the problem in the attached video.
Use VLC to play the file.The problem lies with tracking how much distance is traveled by boat.
When you right click on a boat to get in, the distance you travel to get moved in to the boat also makes the stat boatOneCm go up so the further go you get in to the boat the more your score goes up.
Steps to recreate:
1. Enter the command: /scoreboard objectives add boat1cm stat.boatOneCm
2. Enter the command: /scoreboard objectives setdisplay sidebar boat1cm
3. Get a boat, place it down and go in to it
5. As you can see you haven't moved yet but the score has gone up with around 500 pointsThe further you stand away as you click on the boat the more points you get.
I demonstrate the problem in the attached video. It takes a bit to load.
A shulker box falling block entity is invisible. While it should not be invisible.
How to recreate:
Shulker boxfallingblockentity is invisible*/summonminecraft:falling_block ~ ~3 ~ {BlockState:{Name:"minecraft:cyan_shulker_box"},Time:1}*
This will make an invisible falling block that will appear when it hits the ground.
This probably has to do with the fact that a shulker box is a block entity as non-block entities are not invisible:
*/summon minecraft:falling_block ~ ~3 ~ {BlockState:
{Name:"minecraft:stone"},Time:1}*
A shulker box falling block entity is invisible. While it should not be invisible.
How to recreate:
*/summon minecraft:falling_block ~ ~3 ~ {BlockState:
{Name:"minecraft:cyan_shulker_box"},Time:1}*
This will make an invisible falling block that will appear when it hits the ground.
This probably has to do with the fact that a shulker box is a block entity as non-block entities are not invisible:
*/summon minecraft:falling_block ~ ~3 ~ {BlockState:
{Name:"minecraft:stone"},Time:1}*
If you enter the help command for /effect so like:
/help effect
You will get the output:
effect clear <targets> [<effects>]
effect give <targets> <effect> [<seconds>]
What I would expect to output is:
effect clear <targets> [<effects>]
effect give <targets> <effect> [<seconds>] [<hideParticals>]
So it seems like [<hideParticals>] is forgotten
If you enter the help command for /effect so like:
/help effect
You will get the output:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>]
What I would expect to output to be is:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>] [<hideParticals>]
So it seems like [<hideParticals>] is forgotten
If you enter the help command for /effect so like:
/help effect
You will get the output:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>]
What I would expect to output to be is:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>] [<hideParticals>]
So it seems like [<hideParticals>] is forgotten
If you enter the help command for /effect so like:
/help effectYou will get the output:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>]What I would expect to output to be is:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>] [<hideParticals>]So it seems like [<hideParticals>] is forgotten
If you enter the help command for /effect so like:
/help effectYou will get the output:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>]What I would expect to output to be is:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>] [<hideParticals>]So it seems like [<hidePartic
als>] is forgottenIf you enter the help command for /effect so like:
/help effectYou will get the output:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>]What I would expect to output to be is:
effect clear <targets> [<effects>] effect give <targets> <effect> [<seconds>] [<hideParticles>]So it seems like [<hideParticles>] is forgotten
I placed a dark oak sign on a command block and then the game crashed and now the world is corrupted.
I got the error: "Game crashed while trying to render block entity"
This was in the log file:[01:06:18] [Client thread/FATAL]: Reported exception thrown!
{{ j: Rendering Block Entity}}
{{ at dgb.a(SourceFile:158) ~[18w50a.jar:?]}}
{{ at dgb.a(SourceFile:131) ~[18w50a.jar:?]}}
{{ at dee.a(SourceFile:696) ~[18w50a.jar:?]}}
{{ at dea.b(SourceFile:968) ~[18w50a.jar:?]}}
{{ at dea.a(SourceFile:877) ~[18w50a.jar:?]}}
{{ at dea.a(SourceFile:751) ~[18w50a.jar:?]}}
{{ at cpk.d(SourceFile:910) ~[18w50a.jar:?]}}
{{ at cpk.b(SourceFile:394) [18w50a.jar:?]}}
{{ at net.minecraft.client.main.Main.main(SourceFile:154) [18w50a.jar:?]}}
{{ Caused by: java.lang.IllegalArgumentException: Cannot get property bqh}}{{
{name=facing, clazz=class ey, values=[north, south, west, east]}}}
as it does not exist in Block
{{
{minecraft:dark_oak_sign}}}
at bpl.c(SourceFile:95) ~[18w50a.jar:?]
{{ at dgi.a(SourceFile:49) ~[18w50a.jar:?]}}
{{ at dgi.a(SourceFile:24) ~[18w50a.jar:?]}}
{{ at dgb.a(SourceFile:151) ~[18w50a.jar:?]}}
{{ ... 8 more}}I tried placing oak signs in other worlds but their they worked fine.
I placed a dark oak sign on a command block and then the game crashed and now the world is corrupted.
I got the error: "Game crashed while trying to render block entity"
This was in the log file:[01:06:18] [Client thread/FATAL]: Reported exception thrown!
{{ j: Rendering Block Entity}}
{{ at dgb.a(SourceFile:158) ~[18w50a.jar:?]}}
{{ at dgb.a(SourceFile:131) ~[18w50a.jar:?]}}
{{ at dee.a(SourceFile:696) ~[18w50a.jar:?]}}
{{ at dea.b(SourceFile:968) ~[18w50a.jar:?]}}
{{ at dea.a(SourceFile:877) ~[18w50a.jar:?]}}
{{ at dea.a(SourceFile:751) ~[18w50a.jar:?]}}
{{ at cpk.d(SourceFile:910) ~[18w50a.jar:?]}}
{{ at cpk.b(SourceFile:394) [18w50a.jar:?]}}
{{ at net.minecraft.client.main.Main.main(SourceFile:154) [18w50a.jar:?]}}
{{ Caused by: java.lang.IllegalArgumentException: Cannot get property bqh}}{{
{name=facing, clazz=class ey, values=[north, south, west, east]}}}
as it does not exist in Block
{{
{minecraft:dark_oak_sign}}}
at bpl.c(SourceFile:95) ~[18w50a.jar:?]
{{ at dgi.a(SourceFile:49) ~[18w50a.jar:?]}}
{{ at dgi.a(SourceFile:24) ~[18w50a.jar:?]}}
{{ at dgb.a(SourceFile:151) ~[18w50a.jar:?]}}
{{ ... 8 more}}
Itried placing oak signs in other worlds but their they worked fine.I placed a dark oak sign on a command block and then the game crashed and now the world is corrupted.
I got the error: "Game crashed while trying to render block entity"
This was in the log file:{{[01:06:18] [Client thread/FATAL]: Reported exception thrown!}} {{ j: Rendering Block Entity}} {{ at dgb.a(SourceFile:158) ~[18w50a.jar:?]}} {{ at dgb.a(SourceFile:131) ~[18w50a.jar:?]}} {{ at dee.a(SourceFile:696) ~[18w50a.jar:?]}} {{ at dea.b(SourceFile:968) ~[18w50a.jar:?]}} {{ at dea.a(SourceFile:877) ~[18w50a.jar:?]}} {{ at dea.a(SourceFile:751) ~[18w50a.jar:?]}} {{ at cpk.d(SourceFile:910) ~[18w50a.jar:?]}} {{ at cpk.b(SourceFile:394) [18w50a.jar:?]}} {{ at net.minecraft.client.main.Main.main(SourceFile:154) [18w50a.jar:?]}} {{ Caused by: java.lang.IllegalArgumentException: Cannot get property bqh}} {{{name=facing, clazz=class ey, values=[north, south, west, east]}}} {{as it does not exist in Block}} {{{minecraft:dark_oak_sign}}} {{at bpl.c(SourceFile:95) ~[18w50a.jar:?]}} {{ at dgi.a(SourceFile:49) ~[18w50a.jar:?]}} {{ at dgi.a(SourceFile:24) ~[18w50a.jar:?]}} {{ at dgb.a(SourceFile:151) ~[18w50a.jar:?]}} {{ ... 8 more}}tried placing oak signs in other worlds but their they worked fine.
If you run: /title @s subtitle "cool subtitle"
no subtitle will appear.
It will only appear if you run:
/title @s title "cool title"
So a subtitle only shows when a title is on screen. I included a video to show what I mean if it isn't clear. I attached a video showcasing this.This is behavior has actually been in the game ever since titles where added but it looks like a bug. Because the command return text even says that it is "showing new subtitle for Playername" but if there is no title on screen the subtitle won't display. The message is lying.
If it is not a bug could someone explain to me why this isn't a bug and why this is implemented this way? It does not seem useful at all and only very annoying because now you have to run an empty title: /title @s title " " just to showcase a subtitle on its own. So that means an extra command just for showing another command.
And usually, you need to show subtitles on their own because the text doesn't fit into a title.
AIf you run: /title @s subtitle "cool subtitle"
no subtitle will appear.
It will only appear if you run:
/title @s title "cool title"
So a subtitle only shows when a title is on screen. I included a video to show what I mean if it isn't clear. I attached a video showcasing this.This is behavior has actually been in the game ever since titles where added but it looks like a bug. Because the command return text even says that it is "showing new subtitle for Playername" but if there is no title on screen the subtitle won't display. The message is lying.
If it is not a bug could someone explain to me why this isn't a bug and why this is implemented this way? It does not seem useful at all and only very annoying because now you have to run an empty title: /title @s title " " just to showcase a subtitle on its own. So that means an extra command just for showing another command.
And usually, you need to show subtitles on their own because the text doesn't fit into a title.
Making clone of character only copies level and equipped itemsMaking clone of character only clones level and equipped items
If you make a clone of a character only the level and the equipped items are copied. You lose any other items and also all the emeralds you ha
veon the original character.If you make a clone of a character only the level and the equipped items are copied. You lose any other items in your inventory and also all the emeralds you had on the original character.



This is really nice now I can really easily get all the concrete, anvils, ender dragon eggs!
Why is this a duplicate I am talking about the NoGravity tag, not NoAI and the issue only happens with armor stands so there is like no consistency at all. If you give a pig NoGravity the motion just makes the pig move.
I edited it
Ok I did it
Firstly all inventorys can be locked. *Even beacons! *And beacons are not meant for storing items. You would want to lock your lectern if you don't want other people to access your lectern.
Welp if FVbico marks it as invalid there is not much you can do is there. Not even the voice of reason can stop him.
Ok sure but please give an explanation on why this works this way? If something has always worked this way then not a valid reason right.
There is literally no good reason to have it work this way and it is inconsistent and inconsistency is a bug.
If you use vpn they block you sometimes.
Why would it not be a valid report? It looks like a parity issue to me one version has it the other does not (yet). I was not aware of rules or new rules about parity reports where can I read these?
I don't think items should despawn. What if something drops on the other side of the map?
I am sorry I seem to have created a duplicate of **
MCD-550This is inconveniënt if you have multiple sets of gear or multiple of one artifact.