Jacob Sargent
- toughjake
- toughjake
- Europe/Stockholm
- Yes
- No
Changed Environment:
Windows 7, 64 bit, Java 7 update 25, 4gb ram,
Changed Description:
WhenMipmap& Anisotropic Filtering are turned up textures loose definition and appear as solid colours.Mipmap happens at the wrong distance
Changed Description:
Mipmap happens at the wrong distance
Mipmap happens at the wrong distance when Mipmap & Anisotropic Filtering are turned up and textures loose definition
Added Affects Versions: 13w38b
Added Affects Versions: 0.8.0 beta build 3











Not a bug just graphics card options on low settings
What i forgot to mention in the description is that the problem only occurs when opening / starting a new world, i cannot get past the brown dirt background with the green loading bar without a crash.
It hasn't been fixed in 0.8.0 beta 3!!
Higher FOV?