ty030412
- ty030412
- JIRAUSER720019
- Europe/Stockholm
- Yes
- No
- Warden floating on water can only jump on the apex of the blocks to escape from water. It can't exit escape from the edge of blocks unlike the other ground mobs. It is similar with the fact that the ground mobs can't pass the rails. In this situation, I think that warden is so vulnerable for water.
- Warden is pushed by flowing_water. Likewise (1), I think so. So I want
itto ignore all almost water_resistance by next snapshot 22w20a
- Warden floating on water can only jump on the apex of the blocks to escape from water. It can't exit escape from the edge of blocks unlike the other ground mobs. It is similar with the fact that the ground mobs can't pass the rails. In this situation, I think that warden is so vulnerable for water.
- Warden is pushed by flowing_water. Likewise (1), I think so. So I want warden to ignore all almost water_resistance by next snapshot 22w20a
- Warden floating on water can only jump on the apex of the blocks to escape from water. It can't exit escape from the edge of blocks unlike the other ground mobs. It is similar with the fact that the ground mobs can't pass the rails. In this situation, I think that warden is so vulnerable for water. So I want warden floating on water to be able to jump not only on the apex of the blocks, but also on the edge of the blocks
- Warden is pushed by flowing_water. Likewise (1), I think so. So I want warden to ignore all almost water_resistance by next snapshot 22w20a
- Warden floating on water can only jump on the apex of the blocks to escape from water. It can't exit escape from the edge of blocks unlike the other ground mobs. It is similar with the fact that the ground mobs can't pass the rails. In this situation, I think that warden is so vulnerable for water. So I want warden floating on water to be able to jump not only on the
apexof the blocks, but also on theedgeof the blocks- Warden is pushed by flowing_water. Likewise (1), I think so. So I want warden to ignore all almost water_resistance by next snapshot 22w20a
- Warden floating on water can only jump on the apex of the blocks to escape from water. It can't exit escape from the edge of blocks unlike the other ground mobs. It is similar with the fact that the ground mobs can't pass the rails. In this situation, I think that warden is so vulnerable for water. So I want warden floating on water to be able to jump not only on the edge of the blocks, but also on the apex of the blocks
- Warden is pushed by flowing_water. Likewise (1), I think so. So I want warden to ignore all almost water_resistance by next snapshot 22w20a
If we reconnect the individual flat server, effects that applied to mob except player are sometimes disappeared.
Way to confirm this bug,1 )
Openthe individual flat server2 ) Enter "/summon horse(or other mobs)"
3 ) Enter "/effect give @e[type=horse(or other mobs),sort=nearest,limit=1] resistance 100000 255 true"
4 ) Let the mob be damaged, and you can see the resistance effect apply to it.
5 ) Exit and Reconnect the server and Let the mob be damaged, and you can see the resistance effect disappeared. (Sometimes)
If we reconnect the individual flat server, effects that applied to mob except player are sometimes disappeared.
Expect to fix )
1 ) Although reconnecting the individual flat server, we wish that effects that applied to mob last.
Way to confirm this bug,
1 ) Open the individual flat server
2 ) Enter "/summon horse(or other mobs)"
3 ) Enter "/effect give @e[type=horse(or other mobs),sort=nearest,limit=1] resistance 100000 255 true"
4 ) Let the mob be damaged, and you can see the resistance effect apply to it.
5 ) Exit and Reconnect the server and Let the mob be damaged, and you can see the resistance effect disappeared. (Sometimes)
Coordinate blocked BugF3 bug
When I click F3 button to check my x, y, z coordinates in multi server, they are blocked by different texts. so I feel uncomfortable. Solve this problem plz.








When Warden floats on water, it is so vulnerable that player can easily win the warden. So I wish that wardens floating on water have push-resistance for water and can jump not only on the edge of the blocks but also on the apex of the blocks to escape from water