efdfsgd dkdsmdxkdd
- urhfj
- urhfj
- Europe/Stockholm
- Yes
- No
Put the summary of the bug you're having here
What I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
1. Put /effect [yourusernamehere] 21 1000000
2.and put /effect [yourusernamehere] 21 0
3.none happensPut the summary of the bug you're having here
What I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
Absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
1. Put /effect [yourusernamehere] 21 1000000
2. And put /effect [yourusernamehere] 21 0
3. None happens
Put the summary of the bug you're having here
What I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
Absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
1. Put /effect [yourusernamehere] 21 1000000
2. And put /effect [yourusernamehere] 21 0
3. None happensWhat I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
Absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
1. Put /effect [yourusernamehere] 21 1000000
2. And put /effect [yourusernamehere] 21 0
3. None happens
gddhdjjAbsortion error
Absortion error when effect command is executed
What I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
Absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
1. Put /effect [yourusernamehere] 21 1000000
2. And put /effect [yourusernamehere] 21 0
3. None happensWhat I expected to happen was...:
Absortion end when the command /effect [yourusernamehere] 21 0 0 is executedWhat actually happened was...:
Absortion NOT end when the command /effect [yourusernamehere] 21 0 is executedSteps to Reproduce:
{yourusernamehere}
1. Put /effect [yourusernamehere] 21 1000000
2. Wait a moment
3.And put /effect21 0
4. None happens
villagersalways existwhen the command /kill @e[type=Villager] is executedvillagers dont kill when the command /kill @e[type=Villager] is executed
steps to make:
{with T button}
1.open chat2. type in this command: /kill @e [type=Villager]
{2}
3.vilagersdont kill
when is not making:
villagers need to die
when is making:
villagers NOT die
steps to make:
{with T button}
1.open chat2. type in this command: /kill @e[type=Villager]
{2}
3.vilagersdont kill
when is
notmaking:villagers need to die
when is making:
villagers NOT die
steps to make:
{with T button}
1.open chat2. type in this command: /kill @e[type=Villager]
{2}
3.vilagersdont kill
when is NOT making:
villagers need to die
when is making:
villagers NOT die
villagers dont kill when the command /kill @e[type=Villager] is executedVillagers dont kill when the command /kill @e[type=Villager] is executed
Baby zombies spawn with20+lifeBaby zombies spawn with 70 life
The baby zombie i spawned has 20+ life
.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with this mod: DAMAGE INDICATORS
3. The baby zombie is difficult to kill, has20+lifethe picture down .. ..
The baby zombie i spawned has 20+ life
.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with this mod: DAMAGE INDICATORS
3. The baby zombie is difficult to kill, has 70 lifethe picture down .. ..
The baby zombie i spawned has
20+life.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with this mod: DAMAGE INDICATORS
3. The baby zombie is difficult to kill, has 70 lifethe picture down .. ..
The baby zombie i spawned has 70 life
.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with this mod: DAMAGE INDICATORS
3. The baby zombie is difficult to kill, has 70 lifethe picture down .. ..
The baby zombie i spawned has 70 life
.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with thismod: DAMAGE INDICATORS
3. The baby zombie is difficult to kill, has 70 lifethe picture down .. ..
The baby zombie i spawned has 70 life
.. TO REPRODUCE ..
1. Spawn baby zombies
2. View in the one with the next mods: DAMAGE INDICATORS, WAILA
3. The baby zombie is difficult to kill, has 70 lifethe picture down .. ..
. .TO REPRODUCE. .
1.Create a world
2.Put lava around the spawn
3.put this command in the lava lake: /setworldspawn
4. The player spawn in lava . . . ____.. .TO REPRODUCE. .
1.Create a world
2.Put lava around the spawn
3.put this command in the lava lake: /spawnpoint
4. The player spawn in lava . . . ____.




fix the bug because i not need to have infinite lifes IN MINECRAFT
because is unfixable?
you refer to the health boost?
health boost
villagers
BABY ZOMBIES HAS 1% CHANCE OF SPAWNING WITH 70 LIFE!!!!!!!!!!!!!!!!
ONE MOD??? IT IS A HELPFUL MOD!!
this mod can make you view the the baby zombie´s life, in my case the baby zombie has 70 life.
the zombies has 50% probability of show the fire animation, other 50% probability of hide the fire animation
or you put the next command /gamerule doFireTick false .. .. ._.
Is not a bug .....
D:
Cannot reproduce

ZOMBIES SKELETONS SPIDER SLIME(TINY,SMALL,BIG} ENDERMAN WOLF OCELOT CREEPER CHICKEN GHAST ZPIG SILVERFISH WITCHS ENDERDRAGONS WITHERS WSKELETONS SGOLEMS IGOLEMS MCUBE VILLAGERS RABBIT COWS MUSHROOMCOWS BAT SHEEP SQUID CSPIDERS C/Z GUARDIAN(ELDER) SPIDER/SKELETON ZVILLAGER HORSE(DONKEY,MULE)
sorry the below list is a list of ALL MOBS IN MINCRAFT 1.8.7
sorry for my mods

a few seconds i add the same picture but WITHOUT MODS

REPLY IF THIS BUG EXIST IN MCPE 0.9.3
Now i can kill villagers <3
This bug is with the health boost effect as a test

confirmed
this is not a bug, because the tamed wolves in 1.8.x version spawns with a color different that red.
mobs dont flee from creeper
REFER TO:
MC-78473the site: http://minecraft.gamepedia.com/1.8.1-pre1#Changes