Agar Io
- Username1111111
- username1111111
- Europe/Stockholm
- Yes
- No
Changed Description:
How to reproduce:
- make an area where the mobs cant flee or die
- spawn 2 hostile mobs (I tested with Zombie Pigman)
- name one of them with a name tag
- go a bit farther and do something el
ese/wait (I waited 20 minutes)- both mobs will despawn, not only the one not given a name
Changed Description:
How to reproduce:
- make an area where the mobs cant flee or die
- spawn 2 hostile mobs (I tested with Zombie Pigman)
- name one of them with a name tag
- go a bit farther and do something else/wait (I waited 20 minutes)
- both mobs will despawn, not only the one not given a name
Update: still happens on 0.15.10
Changed Description:
How to reproduce:
- make an area where the mobs cant flee or die
- spawn 2 hostile mobs (I tested with Zombie Pigman)
- name only one of them with a name tag
- go a bit farther and do something else/wait (I waited 20 minutes)
- both mobs will despawn, not only the one not given a name
Update: still happens on 0.15.10
Added Affects Versions: 0.15.10
Updated to note it still happens on 0.15.10
Happens in my worlds too. Turning music to 0% wont stop it and if I let it at 1-100% it will sometimes play 2 tracks at a time.
EDIT: Sometimes launches w/ no music. Thanks for the F3 + T tip though!
Cannot reproduce anymore.
Happens to me too. Can really be used as an exploit, because if I keep doors open, zombies cant break them and wont go through them either.
EDIT: Looks like not all mobs are affected. For example, adult zombies are, but not baby zombies.
Also happens on v1.11.2.
Still in 1.11.2 - Snow golems will attack creepers, and in return, creepers will target the snow golems.
Happens to me too (1.11.2)