Using a throwaway world, I set doFireTick = true, and fire spreads as it should. My question remains, however: why does this not work in the Vanilla no-cheats Survival mode. Is doFireTick set to false by default, and if so, why?
Apparently doFireTick globally sets the environment across worlds, because fire now spreads and burns properly in all of my worlds. I still don't know why it didn't work right originally, and I believe that is "bug-like" behavior - users should not have to change otherwise hidden environment variables to enable standard game functions. However, I appreciate your quick review of this issue. Thank you.
"Fire Spreads" is definitely on. I am playing without cheats enabled, so I cannot access "doFireTick".
Using a throwaway world, I set doFireTick = true, and fire spreads as it should. My question remains, however: why does this not work in the Vanilla no-cheats Survival mode. Is doFireTick set to false by default, and if so, why?
Apparently doFireTick globally sets the environment across worlds, because fire now spreads and burns properly in all of my worlds. I still don't know why it didn't work right originally, and I believe that is "bug-like" behavior - users should not have to change otherwise hidden environment variables to enable standard game functions. However, I appreciate your quick review of this issue. Thank you.
Apologies, I failed to check the database... this is a duplicate of other existing problems.
Same bug for framed maps
Efficiency enchantment does not help, nor does diamond shovel (1.16.0.61)
Edit - the Java edition bug is MC 108082