Viciarg de Gernande
- viciarg
- viciarg
- Europe/Stockholm
- Yes
- No
Game fails loading chunks for several minutes, then while quitting it hangs with Saving world. Pie chart continues to update, game output in launcher stops with
18:21:58 adz Profiler tick already started - missing endTick()?
18:21:58 adz Profiler tick already started - missing endTick()?
18:21:58 adz Profiler tick ended before path was fully popped. Mismatched push/pop?
18:22:13 adz Something's taking too long! 'root.fpslimit_wait' took aprox 542.967811 ms
18:22:13 adz Something's taking too long! 'root' took aprox 543.909683 ms
18:22:15 adz Something's taking too long! 'root.fpslimit_wait' took aprox 491.79326 ms
18:22:15 adz Something's taking too long! 'root' took aprox 492.559654 ms
18:22:16 adz Something's taking too long! 'root.fpslimit_wait' took aprox 140.070525 ms
18:22:16 adz Something's taking too long! 'root' took aprox 141.00117 msApp was finally killed at 18:35 using Task manager.
Game fails loading chunks for several minutes, then while quitting it hangs with Saving world. Pie chart continues to update, game output in launcher stops with
18:21:58 adz Profiler tick already started - missing endTick()?
18:21:58 adz Profiler tick already started - missing endTick()?
18:21:58 adz Profiler tick ended before path was fully popped. Mismatched push/pop?
18:22:13 adz Something's taking too long! 'root.fpslimit_wait' took aprox 542.967811 ms
18:22:13 adz Something's taking too long! 'root' took aprox 543.909683 ms
18:22:15 adz Something's taking too long! 'root.fpslimit_wait' took aprox 491.79326 ms
18:22:15 adz Something's taking too long! 'root' took aprox 492.559654 ms
18:22:16 adz Something's taking too long! 'root.fpslimit_wait' took aprox 140.070525 ms
18:22:16 adz Something's taking too long! 'root' took aprox 141.00117 msApp was finally killed at 18:35 using Task manager.
I can confirm Viciarg de Gernande's observations, with the addendum that it does also affect blocks that the player is mining, especially if it drops an item to pick up.











Can confirm this bug, happens exactly as described here: Two songs overlap and even setting the music volume to 0% can't stop them from starting again after a few seconds..
Can confirm this bug for Snapshot 14w03b, happens exactly as described. Two songs overlap and even setting the music volume to 0% can't stop them from starting again after a few seconds.
Played the current snapshot for an hour, could not replicate.
Screenshot for visualization
Seems to affect block entities, e.g. chests, anvils, switches, etc., but not blocks. Doors and trapdoors are fine. Also affects picking up items. Teleportation results in "rubberbanding". Also seems to affect the generation of certain chests in ruins and shipwrecks, they're generated empty. Furthermore affects the pointer on maps updating its position.
Seems to affect creative mode more than survival mode, and it affects switching gamemodes too.
And it affects monsters. A creeper just moved to an old position where I was several seconds ago, exploded and the explosion hurt me, even though I was about fifteen blocks away. Same with skeletons shooting at former positions and hitting me. Also affects crossbows.
Next function affected: Falling damage and Elytra.
Still active, affects 18w47a.
Duplicated by
MC-139850andMC-138114.@klugemonkey: This is definitely also affecting singleplayer.
Yes, duplicate. Sorry, the search function didn't bring that one up, only another ticket that was marked as solved in 2014.
Seed for 21w06a: 5864409455779207650