Vladimyr
- vladimyr
- vladimyr
- Europe/Stockholm
- Yes
- No
Running the TextureEnder.jar is only converting the .txt files to .mcmeta.
It doesn't convert the filenames to the new file format nor does it move the files to the new folder format.Examples:
"beefcooked.png" is not renamed to "beef_cooked.png"
"kz.png" is not renamed to "paintings_kristoffer_zetterstrand.png""chest.png" remains in the item folder and is not renamed to "normal.png" and is not moved to the chest sub folder of the entity folder.
The above are only a few examples.
I'm not sure if the tool is meant to rename/move the old 1.5.2 format textures - so please tell me if I'm expecting too much, but I suspect a lot of people will be experiencing this issue soon enough.
Thanks for reading.
Vlad
Running the TextureEnder.jar against a zipped texture file is only converting the .txt files to .mcmeta.
It doesn't convert the filenames to the new file format nor does it move the files to the new folder format.Examples:
"beefcooked.png" is not renamed to "beef_cooked.png"
"kz.png" is not renamed to "paintings_kristoffer_zetterstrand.png""chest.png" remains in the item folder and is not renamed to "normal.png" and is not moved to the chest sub folder of the entity folder.
The above are only a few examples.
I'm not sure if the tool is meant to rename/move the old 1.5.2 format textures - so please tell me if I'm expecting too much, but I suspect a lot of people will be experiencing this issue soon enough.
It works well enough on an unzipped texture pack though ;p
Thanks for reading.
Vlad
It concerned the TextureEnder version at the time that I raised this ticket.
As far as I'm aware there hasn't been a release of an updated version.This issue is only for zipped texture pack (since the tool asks for a zip location).
If you us a non zipped texture pack then it works ok.I only raised this issue to try and cut down on the number of issues you may start to receive in the future.
So feel free to close it, if it's causing clutter
It concerned the TextureEnder version at the time that I raised this ticket.
As far as I'm aware there hasn't been a release of an updated version.
This issue is only for zipped texture pack (since the tool asks for a zip location).
If you us a non zipped texture pack then it works ok.
I only raised this issue to try and cut down on the number of issues you may start to receive in the future.
So feel free to close it, if it's causing clutter
This issue also happens for me.
I use hundreds of villager spawners for proximity detectors.
All are set to spawn with zero health at specific co-ords.
The first villager spawns nearby randomly with full health (similar as reported above) and the subsequent spawns are correctly spawned.