Winter Grave
- Winter_Grave
- winter_grave
- America/Phoenix
- Yes
- No
ClienteCrash
Game freezes when looking at world spawn with entity shadows on
Game freezeswhen looking at world spawn with entity shadows onGame freezes at a specific chunk
When looking at the world spawn coords, game goes to 1 fps and eventually freezes
Edit:
I constantly get this error when it freezes[11:23:36] [File IO Thread/ERROR] : Failed to save chunk
java.io.UTFDataFormatException: encoded string too long: 65541 bytes
Log is generated with 0 size, nothing on the logs
Using jre1.8.0_131
Windows 10 64 Bit, NVidia GEForce GTX 1050Ti, Driver Version 382.53
Launch parameters:
-Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
Ley binding doesn't consider having num lock on or offKey binding doesn't consider having num lock on or off
Can't run server on 20w20a
Can't run server on 20w20a Unable to bootstrap registry 'minecraft:entity_type'
When running server I get the following error:
"A java Exception has occurred"
I get no more information.
When I break the top part of a bed, I get two beds dropped
Also happens to doors when breaking bottom part
Game log gets spammed with OpenGl errors.
Log attached.
I discovered the issue is present when I use my recording software and when it overlays the fps on the game window:
Without the FPS overlay, the error does not appear on the logs.
Game log gets spammed with OpenGl errors.
Log attached.
I discovered the issue is present when I use my recording software and when it overlays the fps on the game window:
Without the FPS overlay, the error does not appear on the logs.
Game log gets spammed with OpenGl errors.
[Render thread/INFO]: OpenGL debug message: id=1280, source=API, type=ERROR, severity=HIGH, message='GL_INVALID_ENUM error generated. Operation is not valid from the core profile.'
message='GL_INVALID_OPERATION error generated. Function glPushAttrib is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glMatrixMode is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glPushMatrix is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glLoadIdentity is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glOrtho is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glMatrixMode is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glPushMatrix is deprecated and not available in preview contexts.'
message='GL_INVALID_OPERATION error generated. Function glLoadIdentity is deprecated and not available in preview contexts.'
message='GL_INVALID_ENUM error generated. Cannot enable <cap> in the current profile.'Log attached.
I discovered the issue is present when I use my recording software and when it overlays the fps on the game window:
Without the FPS overlay, the error does not appear on the logs.















This is not a duplicate of
MC-2931, it si not the sameI hope this helps, I'm attaching the development console output and a video where it shows the lag as soon as I go into the fenced area.
I pressed F3 to show the FPS drop from 66 to 20 or below when I go in there.
I'm sorry, I'm seconding this issue for not making a duplicate. Here are crash and devconsole logs for my computer.
You're totally right, that does work. Hope gets fixed too. I noticed other clicking/dragging issues in the options screens might be the sime type of error.
Adding mote details on the crash report.
Found out that pressing PrintScreen fixes it and let's me continue the game, but happens again if I switch windows.
This time I removed the resource pack, I'm not using any mod.
I attached new log and screenshot.
What are the changes in the resource packs? mine wont work either.
I'm interested in that article too, please share a link
Yeah, I just logged into a world where I placed an armor stand on 14w32b and got this same error when updating to 14w32c
Maybe if you load the world in 1.7.10 first before going to the snapshot?
The asem, they do take damage
Ok, it is very weird, I happen to have the ender dragon egg placed at my spawn, and the problem goes away when I disable Entity Shadows. Enabling Entity Shadows make it drop fps and freeze.
I started to get this on the logs:
[10:11:25] [File IO Thread/ERROR]: Failed to save chunk
java.io.UTFDataFormatException: encoded string too long: 65541 bytes
at java.io.DataOutputStream.writeUTF(Unknown Source) ~[?:1.8.0_51]
at java.io.DataOutputStream.writeUTF(Unknown Source) ~[?:1.8.0_51]
at ea.a(SourceFile:29) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at du.a(SourceFile:45) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at dn.a(SourceFile:407) ~[15w31a.jar:?]
at dn.a(SourceFile:54) ~[15w31a.jar:?]
at dx.a(SourceFile:91) ~[15w31a.jar:?]
at dx.a(SourceFile:79) ~[15w31a.jar:?]
at aov.b(SourceFile:139) ~[15w31a.jar:?]
at aov.c(SourceFile:124) [15w31a.jar:?]
at awb.c(SourceFile:37) [15w31a.jar:?]
at awb.run(SourceFile:30) [15w31a.jar:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_51]
You forgot to add blaze powder, remove your resource pack.
Have not experienced it in pre-2 will still play to check
First time I was at spawn openning a door, second time when I was sleeping at bed, third time I was 5 chunks far from spawn, lookint at spawn. I guess it's something at spawn.
Yes I have lots of villagers at spawn, I have played pre-2 and pre-3 for a while now and the crash seems to be gone.
I just added log files so the developers can get more information about this crash, I get the same as you. Instead of openning a new issue I just added to this one
Log is generated with 0 size, nothing on the logs
Using jre1.8.0_131
Windows 10 64 Bit, NVidia GEForce GTX 1050Ti, Driver Version 382.53
Launch parameters:
-Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
Uploaded video with F3 screen
I get this in the logs:
[09:18:46] [main/ERROR]: Unable to bootstrap registry 'minecraft:entity_type'
[09:18:46] [main/ERROR]: Unable to bootstrap registry 'minecraft:feature'
Seems like you need to change the "type" element in the dimension values
I am not sure what the logical_height setting is on the dimension type, but it could be used to start checking for a surface block from that value down instead of searching from 256 down
The generator starts looking for a first surface block from 255 down to put the features, give us a parameter to change the 255 to whatever in our custom dimensions so we can have the features in the first surface block from that value down. That would be a good fix.
The value would default to 255 and we could change it.
I guess you need to use seeds for those two
No, I activated the FPS overlay and checked the azalea flowers and no z-fighting
That does not happen on 1.16.5, it started in 1.17
I reported
MC-228532and it is similar to this, do you happen to have any overlay in game?Happened to me in 1.17.1, can't leash trader llamas to wandering trader.
This did not happen on 1.16.5, it's the same server and same internet connection just updated to 1.17 and started happening since.
I don't use optifine and I get the error, so it does not have to do with optifine
Game totally freezes, I tried to F3+C to crash the game and it didn't even work.