Aiden Kane
- WiseKind
- wisekind
- America/Chicago
- Yes
- No
I am running Minecraft Java edition on Linux Mint Cinnamon 19.1. I have a dell Inspirion laptop.Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mest 19.0.2
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mes
t19.0.2Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mesa 19.0.2
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mesa 19.0.2
(This is all I could find. If you need to know any other aspects of my machine, please tell me what it is and how to find it in a follow-up.)
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn near my base while I'm staying there. I occasionally see one or two mobs around my base, but I only see animals in mass when I start exploring. When exploring new terrain (or terrain I haven't been to in a while), I start seeing several groups of several animals each, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
You can reproduce this bug by using your handy debugging tools to explore a new world with a player, and if you notice more animals spawning in the edges of that player's render distance than in the center, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal (or maybe a little less) to the chance of mobs spawning randomly within render distance.
This may be just me, just by chance, or maybe it's even a feature to ge
tplayers to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn near my base while I'm staying there. I occasionally see one or two mobs around my base, but I only see animals in mass when I start exploring. When exploring new terrain (or terrain I haven't been to in a while), I start seeing several groups of several animals each, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
You can reproduce this bug by using your handy debugging tools to explore a new world with a player, and if you notice more animals spawning in the edges of that player's render distance than in the center, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal (or maybe a little less) to the chance of mobs spawning randomly within render distance.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mesa 19.0.2
(This is all I could find. If you need to know any other aspects of my machine, please tell me what it is and how to find it in a follow-up comment.)
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn
near my basewhile I'm stayingthere. I occasionally see one or two mobs around my base, but I only see animals in masswhen Istartexploring. When exploring new terrain (or terrain I haven't been to in a while), I start seeing several groups of several animals each, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
You can reproduce this bug by using your handy debugging tools to explore a new world with a player, and if you notice more animals spawning in the edges of that player's render distance than in the center, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal
(or maybe a little less)to the chance of mobs spawning randomly within render distance.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is alarmingly higher than the mob count for the standing trial, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is
alarmingly higher than the mob count for the standing trial, then you know what I'm talking about.This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
You may think this is similar to the phenomenon when flat areas can spawn significantly more mobs than forested or hilly areas, but it's not the same. I've set up permanent bases in plains biomes before, and I get the same result.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is significantly higher than the mob count for the standing trial, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
You may think this is similar to the phenomenon when flat areas can spawn significantly more mobs than forested or hilly areas, but it's not the same. I've set up permanent bases in plains biomes before, and I get the same result.This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is significantly higher than the mob count for the standing trial, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is significantly higher than the mob count for the standing trial, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
I don't know if this is just me or not, but I noticed that when I am hunting in survival mode, I tend to find animals much more commonly when I move around a lot than when I am staying in one general area. I notice this especially once I settle down in a base.
Mobs almost never randomly spawn while I'm sitting in one spot. When I am standing still, or moving within the immediate area, I only occasionally see 1 or 2 mobs, but when I am exploring farther into the map, I can see about 15 mobs at once, all within the immediate vicinity. This goes for hostile mobs as well as neutral or passive mobs. Maybe it's just me, but the statistics are more extreme than what I'd call chance.
This isn't much of an issue mid-game, but it can be troublesome on the first night when you don't have the resources to explore much and food is your top priority.
How to reproduce:
- Use the player to spawn in a new world.
- Stand still for about 10 minutes, or move within the immediate area, and take note of how many mobs you see.
- Walk, or sprint (just move relatively hastily) in a straight line for 10 minutes, and take note of how many mobs you see.
- If the mob count for the walking trial is significantly higher than the mob count for the standing trial, then you know what I'm talking about.
This bug can be fixed with a simple balance patch. Try making the chance of mobs spawning when loading a chunk equal to the chance of mobs spawning randomly within render distance
, and if it is equal, try making it less.
This may be just me, just by chance, or maybe it's even a feature to encourage players to explore more. I don't know, but you probably do, so I wanted to give you a heads-up.
Thank you for taking the time to read this.
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mesa 19.0.2
(This is all I could find. If you need to know any other aspects of my machine, please tell me what it is and how to find it in a follow-up comment.)
Dell Inspirion 7773
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
CPU: 8x Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz
Display: 906x480 (Intel Open Source Technology Center)
GPU: Mesa DRI Intel (R) UHD Graphics 620 (Kabylake GT2)
3.0 Mesa 19.0.2
(This is all I could find. If you need to know any other aspects of my machine, please tell me what it is and how to find it in a follow-up comment.)
I runLinux Mint19.1Cinnamonon a dell Inspirion 12 7000 series.Linux Mint (Cinnamon) v19.1
Minecraft launcher will notallow me to play any historical versions (Only lets me play 1.13.0 snapshots or later, 1.12.2 or earler crashes) (Could not get a crash report)Minecraft launcher will not run any version before snapshot 17w43a
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
Linux Mint (Cinnamon) v19.1
Java 11.0.4 (64 bit)
Linux Mint (Cinnamon) v19.1
Dell Inspirion 7773
Java 11.0.4 (64 bit)
Linux Mint (Cinnamon) v19.1
Dell Inspirion 7773
Java 11.0.4 (64 bit)Dell Inspirion 7773
Linux Mint (Cinnamon) v19.1 (also happens on Manjaro KDE Edition)
Java 11.0.4 (64 bit)
I finished the upload, and I also corrected my syntax on the Enviornment box. It's actually a Dell Inspirion 17-7000 series. If you need any other specs, tell me in a follow-up comment.




I have reviewed this comment.
I haven't tried it myself yet, but I think what this person means is the naming system is bugged.
When a screen shot is created, the name is based on the time the screen shot was taken, down to the last second. When a screen shot is taken in the same second, it has the same name, and because the computer can't have two files with the same name, the first one is deleted to make room for the second one.
You can easily fix this by adding in a system to add a "-1", "-2", "-3" to any screen shots taken in the same second.
You really seem to know your stuff.
I think they should decrease the amount of the iron golems, but not too much. I think a spawn limit of about 1 iron golem every 3 villagers will be a perfect balance. After all, iron golems are a village's only natural defense.
I think they should decrease the amount of the iron golems, but not too much. I think a spawn limit of about 1 iron golem every 3 villagers will be a perfect balance. After all, iron golems are a village's only natural defense.
That should be a feature, because it doesn't make sense for the tool to disappear from inside the shulker box. Mojang should keep this.
I have noticed this problem as well. Only one of my friends has ever pulled off a LAN world with me.
I agree that this is most likely intentional, but if Mojang wanted to make the pillagers smarter, they could fix that.
I would keep the current pillager, though.
I would actually like the advancement to be bow-only. Keep this, Mojang.
I got an update to launcher 2.1.5965, but I am still experiencing the same issue.
I guess you mean servers have plugins. I was right about that.
LauncherOutput.txt is a file I created where I copy-pasted the Minecraft Game Output from the window into a text file. I think that may be helpful to you.
My guess is I need to run an older version of Java, but I don't know where to get it, let alone without uninstalling my current Java version.
Actually, I have a hypothesis. I run Linux Manjaro 18.04 KDE Edition (Yes, I hopped distros and I still have the same problem) and since not many people have this problem, it has occurred to me that this may be a platform specific issue with Linux. Test the difference between Windows, Mac, and any Linux distribution and see if that's the problem.
I think mobs should spawn upon rendering chunks, but it should be balanced so players don't notice the difference between mobs spawning when they stand still and mobs spawning while they explore the map. I don't think players should have to walk super far before they start seeing mobs. It makes your first few nights really hard when you need food, because you only start exploring after you've established your first base.
I removed LauncherOutput because I realize it's basically the same thing as launcher_log.txt.
I have replaced launcher_log.txt with a different one. This one has no noise and only has details of the problem we are facing. The other one has experienced a lot of record from me playing the game, so I thought I would make this easier and remove the noise.
I have created this new log by deleting my current log, going into my launcher, attempting to run 1.12.2, and then posting the resulting crash report.
I hope you get this soon. I know this hasn't gotten a lot of activity lately.
You mean block NBT, the stuff that appears on f3 when you look at a block? Like "waterlogged: true"?
Let me try that.
bruh.
it worked.
A popular youtuber made a similar comment. Antvenom's video about problematic mob spawning