闫懋杰
- XiaoMing_MC
- xiaoming_mc
- Europe/Stockholm
- Yes
- No
random tick influence redstone contraptions
random tick influence redstone contraptions
creat a contraption like this
punch out the redstone block
after a while it breaks
turn off random tick
and it will keep working foreve
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the allays stopped generating silverfish even though their infestation effect still has more than 300 ticks left.
to reproduce the bug, summon 24 allays inside a solid block so they suffocate inside, usecommand /effect give @einfestation180and /tick sprint 3300. when the sprint ends, they still should have 300gt of infestation effect left. however, they no longer produce any silverfish unless infestation is reapplied.
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the allays stopped generating silverfish even though the command shows their infestation effect still has more than 300 ticks left.
to reproduce the bug, summon 24 allays inside a solid block so they suffocate inside, use dispenser to give them splash potion of infestation while tick freeze. /data get entity @e[]type=allay,limit=1] active_effects[].duration should show they have ~3600ticks of infestation effect. and /tick sprint 3300. when the sprint ends, they still should have 300gt of infestation effect left. however, they no longer produce any silverfish unless infestation is reapplied.
potion of infestation stops working before effect runs out/data get entity command does not show correct potion effect time left on entity
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the allays stopped generating silverfish even though the command shows their infestation effect still has more than 300 ticks left.
to reproduce the bug, summon 24 allays inside a solid block so they suffocate inside, use dispenser to give them splash potion of infestation while tick freeze. use repeating command block to teleport silverfish out so they don't die of cramming. /data get entity @e[]type=allay,limit=1] active_effects[].duration should show they have ~3600ticks of infestation effect. and /tick sprint 3300. when the sprint ends, they still should have 300gt of infestation effect left. however, they no longer produce any silverfish unless infestation is reapplied.
![]()
the allays stopped generating silverfish even though the command shows their infestation effect still has more than 300 ticks left.
to reproduce the bug, summon 24 allays inside a solid block so they suffocate inside, use dispenser to give them splash potion of infestation while tick freeze. use repeating command block to teleport silverfish out so they don't die of cramming. /data get entity @e[]type=allay,limit=1] active_effects[].duration should show they have ~3600ticks of infestation effect. and /tick sprint 3300. when the sprint ends, they still should have 300gt of infestation effect left. however, they no longer produce any silverfish unless infestation is reapplied.edit: the issue can be closed. it turns out when using the command the game will only get data from the oldest ally, which also happens to be the one hit directly by the dispensed potion. so it has 710gt longer potion effect than others. It's probably not a bug.








I wanted to upload the test world but the file is 15M, exceeding the 10M file size limit.
edit: the issue can be closed. it turns out when using the command the game will only get data from the oldest ally, which also happens to be the one hit directly by the dispensed potion. so it has 710gt longer potion effect than others. It's probably not a bug.
no,it's very different from mc-4.I believe it's caused by float rounding error.
the item does not flicker or appear at the wrong location, it just rests still. please use the testing method provided in the report.
can confirm the bug still is in 1.20.6