maxCommandChainLength issues
MC-76044randomTickSpeed, spawnRadius, maxEntityCramming and maxCommandChainLength accept non-integer value
Fixed
MC-118258Spelling mistakes in the 'Commandblock chain tried to execure more than x steps!' warning message
Fixed
MC-118269Warning message "Command block chain tried to execute more than x steps!" appears even if less / no chain command blocks should run
Confirmed
MC-124444Gamerule maxCommandChainLength allows 0 and negative integer values
Won't Fix
MC-124446No warning message when function is terminated because of maxCommandChainLength gamerule
Won't Fix
MC-124447Modifying maxCommandChainLength inside of function or command blocks does not affect currently running chain
Works As Intended
MC-143265Command blocks reevaluate maxCommandChainLength for warning message when chain is stopped
Confirmed
MC-143266Nested function calls reevaluate maxCommandChainLength before queueing commands
Fixed
MC-143269Nested intermediate functions are skipped when maxCommandChainLength commands are already queued
Fixed