[Mod] Michael Wobst
- miwob
- miwob
- Europe/Berlin
- Yes
- No
Self-Powered Redstone Lamp as can be seen in this short video: http://www.youtube.com/watch?v=H3m3cH8yul0
This bug still exists in 1.4.2
relates to
The fog and clouds close to the horizon darken when you're indoors or passing under trees. Basically, any time you're under a block with a sky level of less than 15, the fog and clouds on the horizon darken, as if there's a storm.
Still an issue in 15w43b
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because of
MC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because ofMC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on PvP servers.
Additional note from Marcono1234: This seems to not only affect FallDistance but also Motion. This can be seen when having a command block clock that teleports the player constantly upwards (for example /tp @p ~ ~1 ~), because of
MC-79938the player appears to "bounce", however when reopening the world the player is at a higher position than before.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on
PvP servers.Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis by Marcono1234 can be found in this comment.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis by Marcono1234 can be found in this comment.
Mod EditThis issue is fixed in Multiplayer, however still exists as a way to easily drop hundreds of blocks in single player.
The bug
Logging out and logging back in while falling off a cliff will only make you take the fall damage from the height you logged back in from. This basically makes fall traps useless on single-player maps.
Code analysis
Code analysis by Marcono1234 can be found in this comment.
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relates to
14w04b
Windows 7 x64, java 7 update 25
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Windows 7, laptop
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Bottom of double grass replaced with block flashes peony. Even long enough for taking a screenshot sometimes.
Operating system: Gateway Computer Java version: 64 bit
is duplicated by
Place some slabs on an ice
surfaceand walk on them. You will have a strange slippy walking behavior like you would be directly on the icesurface. Also works with End Portal Frames and other blocks not being as tall as a full block (Soul Sand, chests, stairs, ...).Place some slabs on an ice/slime block and walk on them. You will have a strange slippy/sticky walking behavior like you would be directly on the ice/slime block. Also works with End Portal Frames and other blocks not being as tall as a full block (Soul Sand, chests, stairs, ...).
Original reporter is inactive, giving ticket to [Mod] Michael Wobst.
[Mod] Michael Wobst: That sounds like a separate issue. Please create a new ticket for that.
[Mod] Michael Wobst what you experience is probably MC-92282
[Mod] Michael Wobst please describe your test setup
[Mod] Michael Wobst sorry, I tend to write things down with as few words as possible, when mojang looks at issues they read the issue carfully and most likely won't miss the link tho
[Mod] Michael Wobst, when you still can confirm this issue, please provide steps to reproduce.
Still cannot reproduce in 1.10:
- Integrated singleplayer server
- Resistance IV (4), Protection IV (4) Feather Falling IV (4) Diamond Boots
- Falling from 250 blocks: 3 HP left (1.5 hearts)
- Falling from 250 blocks, and relogging after falling ~150 blocks: 3 HP left (1.5 hearts)
[Mod] Michael Wobst Could you please provide a list of steps to reproduce?
@Patrick S.: What [Mod] Michael Wobst wanted to say is that you can update the list of affected version by yourself.
@[Mod] Michael Wobst I can't tell, because I don't know how to reproduce the issue. Someone at Mojang should look at the code.
[Mod] Michael Wobst For me the breaking animation just disappears when I look exactly 90° down, it doesn't look like in your picture. Can you please make a video of it?
I've already experienced this and it certainly seems to be not intended. [Mod] Michael Wobst, please add a source saying that this is intentional.
Also, I scanned the tracker for duplicates, and didn't find any.
OS
- Windows 10 ([Mod] Michael Wobst)
- Windows 7 (Marcono1234)
- OSX 10.12.5 (tyteen4a03)
[Mod] Michael Wobst Thank you very much! ![]()
[Mod] Michael Wobst With the given commands in the bugpost,
/playsound entity.enderdragon.ambient master @a
then while it's playing executing
/stopsound @a master entity.enderdragon.ambient
cannot reproduce either in 17w17b, it immediately stops for me = works fine ![]()
Comment from [Mod] Michael Wobst:
These are birch trees and they can be tall like this in birch forest M biomes*.
This is a feature, not a bug.
[Mod] Michael Wobst Thanks for the reassignment. Would it be possible to get MC-10480 reopened or have the devs look at it again, since it seems to have the same behavior as this bug?
[Mod] Michael Wobst: Thanks, also could you change the "blocked by" link for MC-115567 to "relates to"?
Confirmed for 1.12 release.
([Mod] Michael Wobst Thank you also here
)
Uhm, is it now considered a duplicate or not? [Mod] Michael Wobst reopened it, but didn't update issue links.
[Mod] Michael Wobst: That issue does seem to address the audio panning part, but doesn't address the strange sound filtering/quality issues that I'm getting. Now that I think of it, the filtering might be a different issue from this one.
This bug has been happening for me as well, since the early 18 snapshots. Exactly the same way in which [Mod] Michael Wobst described. Even though VSync is on, have to toggle it for the screen tearing to stop.
18w07a
[Mod] Michael Wobst It seems indeed very related. It looks like it's the same bug, but triggered from somewhere else. Not sure if that makes this a duplicate or not.
@[Mod] Michael Wobst, I checked and this issue cannot reproduce on 1.13-pre3. It's fixed!
@[Mod] Michael Wobst Yup just tested it; still an issue in 1.13-pre5. (And honestly; why would it fix itself?
But okay I'll update the affected versions)
@likemojang2, read the message that @[Mod] Michael Wobst posted, and stop asking or discussing this issue because it's resolved as invalid.
@[Mod] Michael Wobst: my search function isn't working, when I type /locate does not show anything, what can I do?
Oops! Sorry @[Mod] Michael Wobst, we posted the comment at the same time.
[Mod] Michael Wobst, aye aye sir
[Mod] Michael Wobst Sorry for the very late reply. It no longer happens in ~1.10.
Fixed for 18w32a.
[Mod] Michael Wobst: I was able to reproduce this in a LAN world in Gamemode & Cheats (On). Now I cannot reproduce it anymore.
[Mod] Michael Wobst, you set the resolution as Awaiting Response.
Confirmed for 1.13.1.
Sorry for the delay [Mod] Michael Wobst.
Yes [Mod] Michael Wobst! Confirmed for 1.13.1.
[Mod] Michael Wobst I'm not able to reproduce it in 1.13 / 1.13.1. Tested the problematic world which was causing some issues in 1.13-pre2, along with some other worlds and it seems that currently everything loads fine without issues.
Hey [Mod] Michael Wobst, I did not update this issue, however you made me the reporter, is that intended? ![]()
Confirmed for 1.13.1.
But gotta agree with [Mod] Michael Wobst, this is most likely intended.
Issue has been fixed for 1.13.1, see [^2018-09-16_16.52.28.png]
EDIT: [Mod] Michael Wobst sorry, my bad.
Cannot reproduce for 1.13.1. Can anyone else try to reproduce?
EDIT: Can reproduce with preset [Mod] Michael Wobst provided, didn't know about that.
[Mod] Michael Wobst, while testing this out I found out that it doesn't matter which block it is, so thats why I edited the post. Sorry about that extra line but i don't know how to remove it / doesn't allow me for some reason.
[Mod] Michael Wobst, Can confirm for 1.13.1.
Used a zombie with diamond sword, should make any difference though.
[Mod] Michael Wobst, cannot reproduce for 1.13.1 tho. Seems to be fixed.
The issue was closed as "Awaiting Response". The pastebin link doesn't show a crash report but a Java Runtime Error, which suggests that this is more of an issue with Java than Minecraft.
You were asked to force a crash, thus why the issue was closed; see [Mod] Michael Wobst's comment for how to force a crash and where to find the crash report hat was generated.
Like [Mod] Michael Wobst said, please force a crash by pressing F3 + C for 10 seconds while in-game and attach the crash report (minecraft/crash-reports/crash-<DATE>-client.txt) here.
[Mod] Michael Wobst Still can't reproduce in the current snapshot, seems to be fixed, but I'll keep my eyes on it regardless, thank you!
Please do what [Mod] Michael Wobst said.
Does this happen in singleplayer too? If so, please do what [Mod] Michael Wobst said above.
Hey [Mod] Michael Wobst, I can no longer reproduce this issue. Though unfortunately I don't have the same world, I've tested this in a few different chunks in similar circumstances and it's been totally fine.
E: Apologies, look like me responding has re-opened this issue!
Unfortunately, it still exists.
Minecraft 2020.01.24 - 14.11.53.04_1.mp4![]()
Sorry, I didn't see it! Don't know why [Mod] Michael Wobst decided to not take yours as the parent. If you want, I can give you ownership of the ticket.
[Mod] Michael Wobst After the server crashed and restarted, players crashed as soon as they entered the server.
I checked and they still fall from stairs
[Mod] Michael Wobst Was there an answer? Why is that considered WAI? It's extremely inconsistent, with other redstone elements, with other behaviours of comparators and even between power levels!
[Mod] Michael Wobst: Unable to reproduce in 1.16-pre3 (used multiple banner patterns).
[Mod] Michael Wobst: Cannot reproduce either.
[Mod] Michael Wobst: I can't reproduce either.
No, [Mod] Michael Wobst. I was unable to reproduce this in 1.16-pre3.
No, [Mod] Michael Wobst. Cannot reproduce in 1.16-pre3.
Yes, [Mod] Michael Wobst. Confirmed in 1.16-pre3.
Yes, [Mod] Michael Wobst. Confirmed in 1.16-pre3. However, the color of the portal is now completely black (I attached a screenshot demonstrating the issue in 1.16-pre3), not yellow.
Yes, [Mod] Michael Wobst. Confirmed in 1.16-pre3.
Yes, [Mod] Michael Wobst. Confirmed in 1.16-pre3.
Yes, [Mod] Michael Wobst. Confirmed in 1.16-pre3.
1.16 pre release 7. @[Mod] Michael Wobst
[Mod] Michael Wobst I think he just wants help, but It seems to the 1.16.4 OptiFine is not released yet, despite it would stay invalid though.
For me this was already fixed in 1.16, I highly request you to double check your tests, Avoma, see also my discord messages.
CC: [Mod] Michael Wobst
[Mod] Michael Wobst, the lightning rod looks no different that the screenshot provided by [Mod] tryashtar even after the change in texture. It still looks the same and should be still considered as an issue.
[Mod] Michael Wobst, sorry for the late response. Here is the seed along with the coordinates, where you can experience this issue. Also, can confirm in 21w05b. I'm not notified when a user responds to my comments, so if you wish to contact me directly, please do so via the Mojira Discord.
Seed: 4384550191293543872 Coordinates: /execute in minecraft:overworld run tp @s 432.96 64.47 3250.69 -122.78 28.54
[Mod] Michael Wobst just to let you know, you linked the wrong ticket. MC-197857 is a completely different issue.
Can't reproduce in 21w11a [Mod] Michael Wobst
(Can not in any version after 1.16_release_candidate_1)
Hmm, that's quite bizarre. Anyway, this can also be seen on the underside of these two particular amethyst geodes. See this command provided by [Mod] Michael Wobst. This perfectly demonstrates this issue, so just to clarify, you can use the following seed + coordinates to reproduce this issue:
Seed: 7217831341870558926 Coordinates: /execute in minecraft:overworld run tp @s -121.19 24.53 194.42 295.17 -56.69
[Mod] Michael Wobst, you are more than welcome to edit the summary and description to reflect this issue accordingly. ![]()
[Mod] Michael Wobst The seed is 5120366084678867272.
I am able to confirm this but as [Mod] Michael Wobst stated, I also fail to see how this is an issue.
You are mistaking a WAI behavior for this bug
In 21w13a the end for would loose it gradient when under Y0 no matter if the dragon was dead or alive,this no longer occurs
What you're seeing now is when you get too far from the island while the dragon is still alive you loose the dense fog effect but the fog still behaves as intended
[Bot] Arisa, is a bot and won't respond to your comments. In MC-93554, chest models are mentioned and ender chest models are just the same as chests but with a different texture. This report was correctly resolved as a duplicate by [Mod] Michael Wobst and no further action relating to this report is needed. If you wish to discuss the resolution of this further, please do so on either the Mojira Discord or the Mojira Reddit as discussion isn't normally tolerated on the tracker itself. ![]()
[Mod] Michael Wobst you accidentally set the resolution to Won't Fix, rather than Duplicate.
Again, [Mod] Michael Wobst, wrong resolution; stop messing up. XD
[Mod] Michael Wobst why?
This is an issue with OptiFine. Please see the comment by [Mod] Michael Wobst on MC-248905 for more information. ![]()
@[Mod] Michael Wobst I checked in 22w16b and unfortunatly, the bug is still present.
Hi [Mod] Michael Wobst, I just now visited prior versions of the game to find when this was fixed and it appears to be in 22w16a. The two remaining sound events in this report (those being the sounds of tadpoles stepping and eating) were removed from the game in this version, so 22w16a would be the "Fixed Version/s".
As an additional note and to clear up any confusion, the reason why I marked both 22w16a and 22w17a as affected versions of this bug was that I was unaware at this time that these sound events were removed from the game, therefore I thought they were still missing, hence my reasoning.
[Mod] Michael Wobst; hello. I can still reproduce this behavior in 22w46a. MC-252730 - 22w46a.mp4![]()
[Mod] Michael Wobst Nice find. I can reproduce this in three other worlds when the player is at y = 64.
Thank you [Mod] Michael Wobst for this find. You have no idea how enlightening that is to hear after 2+ hours of me thinking that I was going crazy and not being able to find what was causing this problem. ![]()
I recon it's about the white glass on the right not being visible through the top of the red glass.
In either case, environment is important for rendering issues. Please provide that information as well as an image with the F3 debug menu enabled, alongside the changes requested by [Mod] Michael Wobst.
[Mod] Michael Wobst I was also unable to reproduce this issue in 24w20a.



























































@Gorga Serban: doesn't make much sense to me. See, if it appears correctly in first person view, as well as in the inventory hot bar, there's no real reason why it shouldn't in F5 mode.
Yes, that is the point. Falldamage gets re-calculated after logging out/logging in. So if you logg out if you're three or four blocks above the ground, you won't get any fall damage at all when logging back in! Not sure if Grum misunderstood this issue.
This applies to single- as well as multiplayer, btw.
The bug I described here has nothing todo with
MC-2186So for me pre-1.4.4 fixes that issue.
Aye, it's still in 12w49a.
Confirmed. Just for clarification: 2013-01-11_15.52.51.png shows how it should look / how it looked before 13w02a
Can confirm it as well. Sprinting is definately broken.
I'm still able to reproduce this in 1.6.2, but it seems to be better now.
Confirmed. Using 13w38c
@Ezekiel: Why, and for which reason should clouds turn grey in this case?
Dunno what EvilSeph fixed in 13w39a, but Boats still break when hitting Lily Pads
For me, it happened with a new boat after just two hits (the boat broke when hitting the second Lili Pad)
I still can't look trough ice in 13w42a
This issue still isn't fixed. Can someone please re-open this bug report?
JFI: klebriger Kolben = sticky piston for those who don't speak german
Still in 14w11b
Still in 14w27b. In 1.7.10 it works as expected.
It's still a thing in 14w27b.
Confirmed for 14w27b
Yes, he's really caring about old "forgotten" bugs. And I really appreciate it!
For me it has been significantly improved in 14w29b. For some reason it now only appears at the very first spawn in a newly created world where you can look thru the ground which reveals caves, etc.
How can it affect 1.7.10 if you're clearly talking about the Pocket Edition? Post it in the proper tracker: https://bugs.mojang.com/browse/MCPE
Confirmed for 14w29b
@Galaxy_2Alex: so my Intel i7 4770 with 16 Gigs of ram and the nVidia GTX 780 isn't high-end? My slider also doesn't get further than 16! It was clearly stated that chunk rendering distance can now go up to 32 chunks. Using 14w30b, btw. So please re-open.
Not fixed for me in 14w30c either. Screenshot attached "14w30c.png". Please re-open.
Still an issue in 14w30c (world newly generated with 14w30c). See attached screenshots. Please re-open.
NOTE: this issue only appears in singleplayer. When playing in multiplayer, everything works as expected.
Confirmed for 14w30a, 14w30b, 14w30c
Confirmed for 14w30c
Cannot reproduce in 14w30c
Still an issue in 14w30c. Could reproduce it.
Yes, it's still an issue in 14w31a. Wondering what he fixed. Please re-open.
Still an issue in 14w31a
Confirmed. Music just interrupts when changing gamemodes
Confirmed. It's really annoying
Yes, looks like it's fixed in 14w31a.
Still an issue in 14w32a
Still an issue in 14w32a
Still an issue in 14w32a
Still an issue in 14w32a. Info for the Mojang devs: in 1.7.10 it works as expected.
I think the title is missleading as it not only appears on the edge of screen.
Still an issue in 1.8-pre1 and 1.8-pre2
Still an issue in 1.8-pre2.
Confirmed for 1.8-pre2
Still an issue in 1.8.
Still an issue in Minecraft 1.8-pre3 and 1.8
Still an issue in Minecraft 1.8.1
Still an issue in Minecraft 1.8.1. Someone please update affected version.
Still an issue in Minecraft 1.8.1
Confirmed. See my comments:
http://www.reddit.com/r/Minecraft/comments/2pobzb/minecraft_182pre1_christmas_gift_edition/cmyylnj
http://www.reddit.com/r/Minecraft/comments/2pobzb/minecraft_182pre1_christmas_gift_edition/cmyysvb
It's also confirmed by Grum: http://www.reddit.com/r/Minecraft/comments/2pobzb/minecraft_182pre1_christmas_gift_edition/cmyysvb?context=3
Please see the other links I have posted. What Grum says is only the half-truth. Even if the FPS is not limited, the 'chunk updates' value dropped from an average of 400-600 to an average of ~90. All the benefits with fast chunk loading they introduced in 1.8 are basically gone in 1.8.2-pre1.
Also confirmed for 1.8.2-pre2. I stil don't get it why fast chunk loading has basically been reverted to old behaviour. It makes higher view distances (> 16) basically useless.
Can confirm. Just use a spawner egg an see how mobs take damage for no reason at all.
http://www.reddit.com/r/Minecraft/comments/2sirzn/searge_on_twitter_minecraft_182pre2_is_now/cnq14ox
"Removing Vsync and using a high fps limit (higher than 60) should make loading 'fast like before' if you have a system that handles it."
It definitely does not. It does improve it a bit, but does not restore old behaviour which was superfast.
--------------
If this is "Works as intended" then this is a real big drawback.
No, cannot confirm it's fixed in 1.8.2-pre6. Also please note that this issues mostly applies to first person view.
Still an issue in 15w31a, 15w31b
Still an issue in 1.8.8 and all 1.9 snapshots.
Still in 1.8.8 and all 1.9 snapshots.
Can confirm. Happens in 1.8.8, too. (haven't checked other versions than 15w32c and 1.8.8, tho)
Still in 1.8.8 and all 1.9 snapshots.
Dupe of
MC-12959, btw. Also someone please update the affected versions ofMC-12959Still in 15w38a and below
Still in 1.8.8 and 15w38a
I'm not able to reproduce it in 15w38a. Can someone else confirm/test if this is fixed?
Still an issue in 15w38a
Still in 15w38b
Duplicate of
MC-88847So now that EvilSeph is no longer with Mojang, and Dinnerbone confirmed that this is a bug, that report should be re-opened.
Actually it's not fixed. From the reddit link you posted: "Unfortunately you can still place stuff on the bottom block and it will still flash peony. Try with a torch if you don’t believe me.
"
I can confirm this new behaviour. It is just the description/topic of this bug report which needs a slight update to reflect the new behaviour.
Duplicate of
MC-88847Duplicate of
MC-68403Dupe of
MC-89222Duplicate of
MC-88847Duplicate of
MC-88847Confirmed for 15w39c
I'm not able to reproduce this with 15w39c. Please someone confirm that this is fixed.
Confirmed for 15w39c
Can confirm. It's 7 block deep hole, even though I think this is just another abnormality of the world generator. I mean we also have floating blocks and things like these.
If this is indeed a duplicate of
MC-81075, Moderators will take care of your report and close/link it accordingly.Still an issue in 15w39c
So anyone had some free minute to see if this is fixed now?
Yeah, I think I received like 100 emails so far just because of the edits.
Still in 15w42a and below
Thanks. Will take care of this ticket.
Can confirm it's NOT fixed in 15w43b
Still an issue in 15w43b
Still in 15w43b
Still an issue in 15w43b
Confirmed for 15w43c
Can confirm as not fixed in 15w44a
Can this be confirmed 1.8.8 onwards? Should consider closing this bug for now until someone can confirm this with a more recent version.
Still in 15w44b
Confirmed for 15w44b
Not able to reproduce, nor has this ticket received an update since creation. Maybe consider closing it for now?
Confirmed for 15w44b
Not able to reproduce. Placed around 200 Lily pads right now with no issue.
Haven't ever seen this happening, plus Ticket hasn't received an update since creation. Maybe consider closing it for now?
Confirmed for 15w44b except that I also wasn't even able to place it on an unpowered piston
Killer Rabbits don't exist anymore as far as I know, therefore ticket is no longer relevant.
No update in a year now; probably fixed. Should consider closing this Ticket.
Confirmed to be fixed. Don't know in which version it got fixed, but works as expected for me in 15w44b.
Seems to be fixed. Not able to reproduce in 15w44b.
Confirmed for 15w44b.
Confirmed for 15w44b.
I tried really hard to reproduce it, but wasnt able to. Probably should be closing this issue considering its last update time.
Confirmed for 15w44b.
Confirmed for 15w44b.
Not able to reproduce. Probably fixed with the new boat mechanism.
Confirmed for 15w44b.
Confirmed for 15w44b.
Duplicate of
MC-91710Is that still an issue now that the 'Super Secret Settings' has been removed?
Dupe of
MC-91713Indeed duplicate of
MC-91102it seems.Cannot confirm either. Looking at how old and outdated this ticket is, it probably should be closed.
Confirmed for 15w44b.
Confirmed for 15w44b. Plus the 'Some more information I noticed' info should be in bold/highlighted as it is an important part of how to reproduce this issue.
Confirmed for 15w44b.
Cannot reproduce anymore. Might have been fixed with the new boat mechanic?
Confirmed in 15w44b.
Can confirm the behaviour in 15w44b (swirling particles are off) what Techy4198 said. Even though the whole report is a bit unclear and should be clarified a bit.
Dupe of
MC-91786Dupe of
MC-3179Edit: why is it that redstonehelper is always faster than me...
The 'fix' in 15w45a made the arrow mechanic even worse for me. Now if the MultiplayerChunkCache (check that in F3) hasn't finished loading, which happens pretty often with a higher render-distance and moving around, and you shoot an arrow it has a pretty low momentum and doesnt travel far.
Yes, please at least give the attached fix a try ;-(
Yay! Welcome to 2015, Minecraft
Thanks, Grum!!
Propably dupe of
MC-89915Can confirm; still not fixed in 15w46a. Se attached screenshot 2015-11-12_18.45.41.png. Please re-open.
Can confirm it's not fixed in 15w46a.
Confirmed to be fixed in 15w47a. Thanks to Grum for taking care of this one. It's the little things that make people happy, plus such fixes greatly help to make a release look more 'polished'.
Bug confirmed for 15w47a.
Can confirm this behaviour; seems to happen with all items, no matter what picking up. Vanilla minecraft with no resource pack.
So it's been confirmed multiple times. Please change 'Confirmation Status'.
Agreed. Please re-open as this is a completely different issue.
Yes, confirmed for 15w47c.
Duplication of
MC-92915. Make sure to vote that up.Propably should be closed, too, now that Killer Bunnies aren't officially supported as stated in
MC-93038Duplicate of
MC-90352Looks like it's fixed in 15w49b; not sure why this is marked 'fixed for 1.10'
Confirmed for 15w50a
Hessel albers: got a screenshot with F3 Debug info on it? I'm not able to reproduce in 15w50a.
Can confirm.
Can confirm it's not fixed in 16w02a.
Confirmed for 16w02a.
I cant see any difference in 16w02a?
Can confirm. This isn't an issue in the 1.8.x series and might have been introduced along with the dual wielding changes.
Edit: this seems to be a duplicate of
MC-82811Confirmed for 16w02a. Mobs jump around like crazy when hit/punched/burn.
Issue confirmed for 16w02a.
No, I mean that in 16w02a it looks exactly the same as in 15w51b. So I somehow doubt it has been fixed. Like it's still flashing white even in 16w02a.
This happened to me with a naturally generated Ender Portal in 16w02a.
Seed: 42
Cords: -211 / 45 / -813
Edit: I was in creative mode when I placed the Ender Eyes. Not sure if it would have made a difference if I were in survial mode.
Dupe of
MC-95539Oops. Someone please close this then. Thank you.
I leave this info here for now, and might create a separate bug report if this still happens to me in the next snapshot:
Create Ghast Spawner with: /give @p minecraft:mob_spawner 1 0 {BlockEntityTag:{SpawnData:
{id:"Ghast"}}}
then after the first Ghast spawned, the inside entity changes to a Pig (16w02a).
Can confirm, too.
Confirmed for 16w02a.
Issue in 16w03a
Issue in 16w03a
Still an issue in 16w03a
Still an issue in 16w03a. That one really should be fixed before the actual release.
Cannot reproduce either. Note that you need to ALT + F3, and SHIFT + F3 not vice versa as you mentioned.
From what I can see, the particles are generated but appear at the wrong position. You can see the particles under water when in F5 mode.
Still an issue in 16w04a
Dupe of
MC-90605?Agreed. Except for heapload of pictures, MC-1794 is basically useless. I'd use
MC-7363instead.Confirmed & great explanation.
I've just tested it in 16w04a, and it appears to be fixed for Slime Blocks and Spawners, but still applies to End Portal Frames.
No idea if intentional behavior, but can confirm for 16w04a anyway.
As of 16w04a, I cannot confirm the Bow behavior, but Snowballs are indeed thrown after exiting the GUI.
Cannot confirm this happening in 16w04a. Neither with boats, nor with minecarts.
Confirmed for 16w04a. Happens with Command Block Minecarts, too.
Confirmed for 16w04a
Confirmed for 16w04a.
Duplicate of MC-1794
Confirmed for 16w04a.
Confirmed for 16w04a.
Tried to reproduce it once again with 16w04a this time, and wasn't able to reproduce it this time, too.
Can someone else confirm this being fixed?
Confirmed for 16w04a.
Confirmed for 16w04a.
Confirmed for 16w04a.
Confirmed for 16w04a.
Still in an issue 16w06a
Still in an issue 16w06a
Duplicate of
MC-93651You already reported this in
MC-96744, andMC-96614. Everything okay with you? It completely doesn't help anyone except it creates more work for the developers and the mods if you create multiple reports of the same issue (which already has been resolved as 'Works as intended').You already reported this issue here yesterday
MC-96785(which once again is a duplicate ofMC-93281)Because it works as intended, which means it won't get fixed... Also just because something doesn't get fixed, doesnt mean you should create multiple reports for it.
Cannot confirm either (with 16w06a).
Music is playing fine for me, but cave/ambient sounds are not played as others have already mentioned. So can confirm the cave/ambient sound issue.
Duplicate of
MC-11996Dupe of
MC-97161Dupe of
MC-97161Also dupe of
MC-96591, but other than that I'd not call it a feature suggestion. There's clearly obvious inconsistency with it.Duplicate of
MC-93281. You should check if there's already a report for the bugs you're about to report. You currently report a heapload of duplicates.Duplicate of
MC-93651Duplicate of
MC-83367Duplicate of
MC-97161Duplicate of
MC-95922Still in an issue 16w07b
Still an issue in 16w07b