1.13.0-1.14.0.9 Bedrock server crash everyday
BDS 1.13.0 crash everyday ,new version 1.13.1.5 crash again with same problem.
1.14.0.9 have same problem.
Environment
[2019-11-14 06:54:34 INFO] Player connected: xxxx, xuid: xxxxx
[2019-11-14 07:56:37 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.13.1.5
OS: Windows
Server start: 2019-11-13 22:43:27 ?D1ú±ê×?ê±??
Dmp timestamp: 2019-11-14 07:56:37 ?D1ú±ê×?ê±??
Upload Date: 2019-11-14 07:56:37 ?D1ú±ê×?ê±??
Session ID: xxxx
Commit hash: xxxxx
Build id: xxxxx
CrashReporter Key: xxxxx
Crash
[2019-11-14 07:56:37 INFO] at class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > > std::_Hash<class std::_Umap_traits<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,int,class std::_Uhash_compare<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >,void>[class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
at void ServerInstance::_update[void] (UnknownFile:?)
at void ServerInstance::startServerThread[void] (UnknownFile:?)
at ??$inner_enqueue@$0A@V?$function@$$A6AXXZ@std@@@?$SPSCQueue@V?$function@$$A6AXXZ@std@@$0CAA@@@AEAA_N$$QEAV?$function@$$A6AXXZ@std@@@Z (UnknownFile:?)
at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
at o__realloc_base (UnknownFile:?)
at BaseThreadInitThunk (UnknownFile:?)
at RtlUserThreadStart (UnknownFile:?)
Created Issue:
1.13.1.5 Bedrock server crash again
BDS 1.13.0 crash everyday ,new version 1.13.1.5 crash again with same problem.
Environment
[2019-11-14 06:54:34 INFO] Player connected: xxxx, xuid: xxxxx
[2019-11-14 07:56:37 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.13.1.5
OS: Windows
Server start: 2019-11-13 22:43:27 ?D1ú±ê×?ê±??
Dmp timestamp: 2019-11-14 07:56:37 ?D1ú±ê×?ê±??
Upload Date: 2019-11-14 07:56:37 ?D1ú±ê×?ê±??
Session ID: xxxx
Commit hash: xxxxx
Build id: xxxxx
CrashReporter Key: xxxxxCrash
[2019-11-14 07:56:37 INFO] at class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > > std::_Hash<class std::_Umap_traits<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,int,class std::_Uhash_compare<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >,void>[class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
at void ServerInstance::_update[void] (UnknownFile:?)
at void ServerInstance::startServerThread[void] (UnknownFile:?)
at ??$inner_enqueue@$0A@V?$function@$$A6AXXZ@std@@@?$SPSCQueue@V?$function@$$A6AXXZ@std@@$0CAA@@@AEAA_N$$QEAV?$function@$$A6AXXZ@std@@@Z (UnknownFile:?)
at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
at o__realloc_base (UnknownFile:?)
at BaseThreadInitThunk (UnknownFile:?)
at RtlUserThreadStart (UnknownFile:?)
1.13.1.5Bedrock server crashagain1.13.0-1.14.0.9 Bedrock server crash everyday
BDS 1.13.0 crash everyday ,new version 1.13.1.5 crash again with same problem.
BDS 1.13.0 crash everyday ,new version 1.13.1.5 crash again with same problem.
1.14.0.9 have same problem.
I think the Crash problem at BDS is related to the Data Storage issue(https://bugs.mojang.com/browse/MCPE-32501) When playing the same world in single mode with BDS, a similar phenomenon creates a conflict, but BDS displays error messages due to World corruption, and in single play comes error messages due to Data Storage.
NO LOG FILE! - setting up server logging...
[2019-12-11 01:43:42 INFO] Starting Server
[2019-12-11 01:43:42 INFO] Version 1.14.0.9
[2019-12-11 01:43:42 INFO] Session ID 7e277152-e3e0-418f-9044-4a1bc0a1407b
[2019-12-11 01:43:42 INFO] Level Name: world
[2019-12-11 01:43:42 INFO] Game mode: 0 Survival
[2019-12-11 01:43:42 INFO] Difficulty: 2 NORMAL
[2019-12-11 01:43:46 INFO] IPv4 supported, port: 19132
[2019-12-11 01:43:46 INFO] IPv6 supported, port: 19133
[2019-12-11 01:43:46 INFO] IPv4 supported, port: 53967
[2019-12-11 01:43:46 INFO] IPv6 supported, port: 53968
[2019-12-11 01:43:47 INFO] Server started.
[2019-12-11 01:46:11 INFO] Player connected: Sir Otocin, xuid: 2533274895723838
[2019-12-11 01:49:20 INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.14.0.9
OS: Windows
Server start: 2019-12-11 01:43:42 ´eCN¹I±¹ C¥AؽA
Dmp timestamp: 2019-12-11 01:49:20 ´eCN¹I±¹ C¥AؽA
Upload Date: 2019-12-11 01:49:20 ´eCN¹I±¹ C¥AؽA
Session ID: 7e277152-e3e0-418f-9044-4a1bc0a1407b
Commit hash: 51def0d689dd5bc8c43e9972dac359fef3a3054a
Build id: 3476912
CrashReporter Key: c703a0d9-ce14-3f69-a2a5-21fd4054965b
Crash
[2019-12-11 01:49:20 INFO] at class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > > std::_Hash<class std::_Umap_traits<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,int,class std::_Uhash_compare<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,struct std::hash<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > >,struct std::equal_to<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >,class std::allocator<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >,void>[class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const ,int> > > >] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
at void ServerInstance::_update[void] (UnknownFile:?)
at void ServerInstance::startServerThread[void] (UnknownFile:?)
at ??$inner_enqueue@$0A@V?$function@$$A6AXXZ@std@@@?$SPSCQueue@V?$function@$$A6AXXZ@std@@$0CAA@@@AEAA_N$$QEAV?$function@$$A6AXXZ@std@@@Z (UnknownFile:?)
at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
at o__realloc_base (UnknownFile:?)
at BaseThreadInitThunk (UnknownFile:?)
at RtlUserThreadStart (UnknownFile:?)
Thank you for your report!
Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.
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