Durability does not keep it's edited state / no negative damage values
So all you have to do is:
1. Get something that takes durability damage when using it.
2. Using NBTEdit or MCedit change the damage value to -30000 (Or a little less)
3. Use it in-game and it does not keep the damage you set on it.
What I did:
I was wanting to change the durability on items so I went into MCEdit and changed the durability on a bow to be -30000 so it wouldn't break for a while. When I finished, I shot the bow, but it took damage. This should not have happened.
Linked Issues
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Created Issue:
Durability does not keep it's edited state
So all you have to do is:
1. Get something that takes durability damage when using it.
2. Using NBTEdit or MCedit change the damage value to -30000 (Or a little less)
3. Use it in-game and it does not keep the damage you set on it.
What I did:
I was wanting to change the durability on items so I went into MCEdit and changed the durability on a bow to be -30000 so it wouldn't break for a while. When I finished, I shot the bow, but it took damage. This should not have happened.
relates to
This doesn't make sense. When I put a negative damage value(I forgot to mention it was enchanted) on a tool, it doesn't work, it just refers back to what the maximum durability of that tool was.
is duplicated by
Durability does not keep it's edited state / no negative damage values
is duplicated by
is duplicated by
Duplicate of MC-10487, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-10487, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-10487, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Duplicate of MC-10487, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Negative damage values were fixed, see
MC-10112.