Cake hitbox appears at 0,0,0
The Bug
The cake hitbox is not visible when looking at it. Instead, the hitbox appears at 0, 0, 0. (Shown in screenshots)
Fix from [Mod] Neko: (Based off of Minecraft 1.10, MCP 9.30)
//This issue can be fixed by simply removing this method //There are no negative side effects from removing this as far as I can tell public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos) { return state.getCollisionBoundingBox(worldIn, pos); }
Environment
Windows 10, Java Version 8 - Update 101. Other info in the second screenshot.
Created Issue:
Cake hitbox is not visible
The cake hitbox is not visible when looking at it. (Shown in screenshots)
In-Game Graphic Settings:
Graphics: Fancy
Use VBOs: Off
Use VSync: Off
Render Distance: 12
Mipmap levels: 4
Entity Shadows: Off
Particles: AllEnvironment
Windows 10, Java Version 8 - Update 101. Other info in the second screenshot.
Cake hitbox is not visible/no hitbox rendered
Cake hitbox isnot visible/no hitbox renderedCake hitbox is offset
Cake displayed hitbox is offset
is duplicated by
Cakedisplayed hitbox is offsetCake hitbox is not visible/no hitbox rendered
is duplicated by
The cake hitbox is not visible when looking at it. Instead, the hitbox appears at 0, 0, 0. (Shown in screenshots)
In-Game Graphic Settings:
Graphics: Fancy
Use VBOs: Off
Use VSync: Off
Render Distance: 12
Mipmap levels: 4
Entity Shadows: Off
Particles: All
Cake hitboxis not visible/no hitbox renderedCake hitbox appears at 0,0,0
The cake hitbox is not visible when looking at it.
Instead, the hitbox appears at 0, 0, 0.(Shown in screenshots)In-Game Graphic Settings:
Graphics: Fancy
Use VBOs: Off
Use VSync: Off
Render Distance: 12
Mipmap levels: 4
Entity Shadows: Off
Particles: All
Cakehitbox appears at 0,0,0Cake displayed hitbox is offset
Cake displayed hitbox is offset(appears at 0,0,0)
The cake hitbox is not visible when looking at it. Instead, the hitbox appears at 0, 0, 0. (Shown in screenshots)
In-Game Graphic Settings:
Graphics: Fancy
Use VBOs: Off
Use VSync: Off
Render Distance: 12
Mipmap levels: 4
Entity Shadows: Off
Particles: All
Cakedisplayed hitbox is offset(appears at 0,0,0)Cake hitbox appears at 0,0,0
The cake hitbox is not visible when looking at it. Instead, the hitbox appears at 0, 0, 0. (Shown in screenshots)
In-Game Graphic Settings:
Graphics: Fancy
Use VBOs: Off
Use VSync: Off
Render Distance: 12
Mipmap levels: 4
Entity Shadows: Off
Particles: AllThe Bug
The cake hitbox is not visible when looking at it. Instead, the hitbox appears at 0, 0, 0. (Shown in screenshots)Fix from [Mod] Neko: (Based off of Minecraft 1.10, MCP 9.30)
BlockCake.java//This issue can be fixed by simply removing this method //There are no negative side effects from removing this as far as I can tell public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos) { return state.getCollisionBoundingBox(worldIn, pos); }







Can confirm, the hitbox doesn't even get rendered in general, go inside in gamemode 3, go to another gamemode, while you're with the head in the block, you'll see no outline, unlike other transparent blocks.
Turns out the hitbox is just shown at the wrong place (-x -y -z offset) seeMC-106539.Edit:
I'm dumb, said report uses cracked version.
Still happens on non-cracked versions. The outline is just at (0, 0, 0), just like
MC-106539http://imgur.com/a/Xarmm